The thing is, the reality of the planes of non-fighter role in the MA, is that every 'strike' or 'bombing' initiated requires
direct and immediate results in order to ever achieve intended effect.
In the MA environment, any mission which more than 10~20 people participate in, that takes more than 30 minutes from mission start to end, immediately turns out to be a double-edged sword.
Every step/phase of the territorial advance/capture is exclusively influenced by man-power alone, and thus, "more people" directly translates into "military potency" under these circumstances. Pulling people away from the actual fighting front, and organizing a lengthy mission, leaves the military might of your forces at the particular front considerably weakened. Almost immediately, the loss of numbers begin to show, as friendly planes are pushed back and friendly airfields are turned into smoldering parking lots.
Therefore, if a large-scale strat raid really happens,
the bizarre irony becomes evident in the fact that the mission actually helps the enemy win - even if the mission is successful (!) This is why the actual practice of forming large-scale missions in the MA, remains totally confined to jabo raids exclusively. These large-scale jabo raids rarely take more than 20 minutes from mission up to mission end, and a successful raid produces immediate results that directly weakens enemy influence over the battling front - either by putting the air field out of action, or by capturing it.
This means only one thing.
There is no such thing as a true "strategic target" in the MA.
The 'stat' in the MA, is actually nothing more than a few additional conditions applied to how the tactical warfare is played out. This is understandable, as AH originally began as a simple air-to-air combat simulator, instead of the bustling real-time virtual-war we participate in nowadays.
In theory, strategic elements are responsible for tactical potency. The whole logic behind 'strategic assault' lies in the fact that by destroying enemy economy, production, logistics, and even civilian lives, one can weaken the enemy military without having to rely on simple attrition. Therefore, one may avoid the "Pyrrhic victory".
So, does a 'strategical' raid really help in the MA?
Let's assume the Rooks killed off all knit factories, killed all cities, killed all the barracks, fuel, ordnance, acks, and radar at knit fields in a miraculously successful wave of missions, within an hour's time. Does this amazing strategical raid actually help the Rooks win the war?
No. It doesn't help one bit, and this is why.
The fuels are at 75% minimum. Knits can still up plenty of planes. The ords and barracks are down, so the Knits can't advance into Rook territories or bomb down hangars. However, they can still up planes with 75% fuel, and do multiple suicidal strafing attacks at Rook fields and kill the barracks and ords. A few sorties from 4~5 suicidal and patritoic Knit players, and Rook advance is also halted.
With only 4~5 people, without having to kill any of the strats or cities, the Knits essentially achieved the same results as the Rooks have.
Whereas the Rooks had to organize some 30~40 people for hours of mission flight and destroy every factory, strat, and city on the map, all it did was halt Knit advance and make the pilots a bit frustrated due to lack of dar. Compared to that, the Knits used only 4~5 zealots, killed off barracks at Rook frontline fields, and voila.. the end result is the same. Rooks can't get Knit fields any more.
All the Knits have to do, is play some furball fun, until Rook barracks come up again. If the barracks come up, a small suicidal bravery can quickly kill them off again, and the Knits can go back to furballing fun.
In other words, strat is uselss. The worst it can do is hinder someone. The only important resource in the MA is manpower, and unless there is a way to directly effect the number of enemy planes in the air, or their potency as fightercraft, there can be no real 'strat'.