Author Topic: Whats the deal with TT???  (Read 1247 times)

Offline cav58d

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Whats the deal with TT???
« on: April 13, 2007, 12:28:37 AM »
Up...3 seconds die....up again....3 1/2 seconds die...........and it goes on and on and on
<S> Lyme

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Offline Fianna

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Whats the deal with TT???
« Reply #1 on: April 13, 2007, 12:30:45 AM »
My problem is invisible tanks.

Offline SAS_KID

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Whats the deal with TT???
« Reply #2 on: April 13, 2007, 01:59:24 AM »
Sorry if my stuka bombs cause massive hemorrhages. :t
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline 68slayr

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Whats the deal with TT???
« Reply #3 on: April 13, 2007, 07:06:51 AM »
last night the rooks were camped so bad that i couldn't get my engine started...NO COVER

I did a lanc run and got 10 kills :D

Offline Muskie6

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Whats the deal with TT???
« Reply #4 on: April 13, 2007, 08:41:17 AM »
This would have been the perfect time to extend the spawn points just a little farther away from each other. Just pull them back 1.5K would make a big diffirence.

Offline hubsonfire

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Whats the deal with TT???
« Reply #5 on: April 13, 2007, 10:15:50 AM »
Thank the Firefly.
mook
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Offline 715

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Whats the deal with TT???
« Reply #6 on: April 13, 2007, 01:25:04 PM »
Quote
Originally posted by Muskie6
This would have been the perfect time to extend the spawn points just a little farther away from each other. Just pull them back 1.5K would make a big diffirence.


I agree.  What was the reasoning behind placing spawn points so close that the camp point equals the spawn point?  You used to have to drive a bit with the old map.  Surely players aren't so lazy that they can't be bothered with starting the engine and changing gears before being able to camp the enemy spawn point?

Offline gpa3

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Whats the deal with TT???
« Reply #7 on: April 13, 2007, 06:06:57 PM »
I like that the new town structure, it looks different. Haven't got around in it too much yet.

I have about the same opinion about the spawns.

The shermans are sorta ruining the general play as well.

It would be like everyone having a Tiger a month ago. Same fire-power it seems. One kill wonders.

So, everything in tank town is 1 shot kills now. Why bother driving I guess? If you try to drive all the way around behind the enemy and you get shot once.... BOOM your dead.... why bother to drive?

For that matter, why even be in a tank? I would die in one shot if I was just walking on foot or riding a bike. What good is any tank if it can only take one hit?

Offline Bronk

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Whats the deal with TT???
« Reply #8 on: April 13, 2007, 08:05:59 PM »
Quote
Originally posted by gpa3
I like that the new town structure, it looks different. Haven't got around in it too much yet.

I have about the same opinion about the spawns.

The shermans are sorta ruining the general play as well.

It would be like everyone having a Tiger a month ago. Same fire-power it seems. One kill wonders.

So, everything in tank town is 1 shot kills now. Why bother driving I guess? If you try to drive all the way around behind the enemy and you get shot once.... BOOM your dead.... why bother to drive?

For that matter, why even be in a tank? I would die in one shot if I was just walking on foot or riding a bike. What good is any tank if it can only take one hit?



Thats why you take a shot or 2 then move. Collected  9 kills before a Tiger got me.  

Ohh and I bounced a round from my M4 off him before he killed me.
So the one shot one kill is a bit of a stretch.

Bronk
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Offline Virage

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Whats the deal with TT???
« Reply #9 on: April 13, 2007, 11:40:56 PM »
Quote
Originally posted by Muskie6
This would have been the perfect time to extend the spawn points just a little farther away from each other. Just pull them back 1.5K would make a big diffirence.


What he said.
JG11

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Offline devild0g

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Whats the deal with TT???
« Reply #10 on: April 15, 2007, 01:26:54 AM »
How about motion sensing ack???? get to close *fizz flop* out from the ground..... or they could make something like unpassable hills with only one way through so if u got the walnuts to try 2 cross you will probably be dead the second you get an inch of your tank through its rly annoying those pple who take advantage of people who have sucky graphics lol

Offline Fianna

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Whats the deal with TT???
« Reply #11 on: April 15, 2007, 01:31:06 AM »
Quote
Originally posted by devild0g
How about motion sensing ack????



Now why didn't I think of that....

Offline Husky01

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Whats the deal with TT???
« Reply #12 on: April 15, 2007, 01:38:08 AM »
Cause its completely unrealistic durr WWII never had motion sensor ack! :furious :furious :furious :furious :furious  dang newbs!:furious :furious
:rofl Just playing
BearKats
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Offline devild0g

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Whats the deal with TT???
« Reply #13 on: April 15, 2007, 01:33:00 PM »
lol i know they didnt have it rofl It is just an anti-newb weapon

Offline Stang

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Whats the deal with TT???
« Reply #14 on: April 15, 2007, 01:49:49 PM »
The only problem with TT is that I'm not bombing it at 20 feet in a formation of Lancs.  Soon though, quite soon...

:t