First the good news.
When your on the ground the update looks ABSOLUTELY FANTASTIC!
Unfortunately once you get airborn. Thats pretty much where the good news ends
First few posts summed it up pretty good for me.
Lack of depth.
Its like there is little to no shading or something its like its too bland
The mountains once pretty rounded now seem to have more of a straight line angular shape to them Its almost like your looking at it the old terrain in F3 mode
The ground from the air in the old version looked 1,000 times more realistic then the new version.
the new version isnt even close
The ground looked like,, well the ground, You could easily make out a mountain side from a valley. Now it looks like they all just kinda mush together.
All in all looks more 2Dsh then 3D
the water, is ...ok but I think Fester had the right idea with the color on the couple of maps he did a few versions ago
Honestly it reminds me of graphics on a game I used to play on my old Amiga 2000
Husky1 Couldnt find a thing I could agree with you on in this thread in the slightest
When your OTD (as in a few hundred feet) low or on the ground it looks GREAT. Once you climb to even 5K. It looks horrid almost like its only half done
I'd say more then anything it needs more trees and better shading around the hills and where the mountains meet the valleys.
Its definately missing a major something
Its definately not the gamma. its the over all shading and lack of detail once you get airborne and arent looking at a base or town
I even have my detail sliders on max. It helped a bit ithout loosing too much on the FR but its still way off