Author Topic: Tiger perks  (Read 2999 times)

Offline Larry

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Tiger perks
« on: April 14, 2007, 08:50:11 AM »
Tigers need to be lessed perked if a serman can kill you from 2k out with one hit. I know the serman has crappy armor and you can kill them easy but its gun is to par with the tigers 88mm.
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Offline VooWho

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« Reply #1 on: April 14, 2007, 09:14:37 AM »
Bring the PANTHER to AH!
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Offline 68slayr

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« Reply #2 on: April 14, 2007, 09:26:31 AM »
i want them to perk the sherman 5-10perks...you would still see shermans but not as many

Offline Larry

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« Reply #3 on: April 14, 2007, 09:27:01 AM »
Panther is a PzKpfw V and Tiger is PzKpfw VI. Tiger has a better gun and better armor on most spots.


Edit: I would have said perk the serman but because its armor is so thin even 5 perks would be to much. Tiger mabey around 20 would be good.
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Offline Rino

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« Reply #4 on: April 14, 2007, 09:44:32 AM »
I've always heard that the Panther's 75mm has better performance
than the Tiger's 88mm.  Not that it would matter all that much to the poor
guy in the Sherman. :aok

      Also the numbers don't mean all that much.  The Tiger was deployed
months before the Panther.
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Offline 68slayr

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« Reply #5 on: April 14, 2007, 09:45:22 AM »
i have had them take more than one shot from a tigr at 1500 in the front armor

Offline Swarmed

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« Reply #6 on: April 14, 2007, 09:47:31 AM »
Panther was the V, but it actually came out after the Tiger VI.

The Panthers 75mm had a higher velocity, greater penetration, more range, and accuracy than the Tiger's 88mm. That's a fact.

The Panther also had sloped armor which deflected shells and stood up to just as much if not more punishment than the Tiger did.

Offline rogerdee

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« Reply #7 on: April 14, 2007, 11:25:15 AM »
last night me and a couple of squdies up tigers to defend a v base.Each time they died to 1 shots from panzers and tigers.The new terrain didnt help with depth perception,but neither did the shells being stoped buy invisable trees and hills which still are there.
  Also the n m e tanks were fireing through trees and buildings with ease
but we couldn't.

 Something needs to be done.
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Offline Kev367th

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« Reply #8 on: April 14, 2007, 11:48:09 AM »
Bring the British Comet to the game.

Fitted with a 75lb field gun :) .

Never even knew about them until a program about some guys who were restoring one.
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Offline humble

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« Reply #9 on: April 14, 2007, 11:53:04 AM »
Quote
Originally posted by Kev367th
Bring the British Comet to the game.

Fitted with a 75lb field gun :) .

Never even knew about them until a program about some guys who were restoring one.


Comet had a modified 17lber....a little lower muzzle velocity then the one on the firefly. It was basically a redesigned Challenger {which was upgunned Cromwell}......

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Offline GRUNHERZ

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« Reply #10 on: April 14, 2007, 01:09:01 PM »
The Firefly 17lbr gun is more powerful than the Tiger I 88mm - and so its the most powerful tank gun in AH.  Funny how that rare variant is the Sherman that made it into AH first...

Offline Mr No Name

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« Reply #11 on: April 14, 2007, 04:41:23 PM »
What about "Der Elefant"  with the new and much improved 88's?  sure it didnt move well but it had the "super 88" and 200mm armor.  It was known for being able to smack T34's over 3 miles away.  It would be the weapon of choice for the spawn campers.
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Offline Wobblin-Goblin

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« Reply #12 on: April 14, 2007, 06:25:33 PM »
Of the Tiger I and the Panther, I believe the Panther was the better tank.

Sloped armor.
Better HV main gun
Cheaper to build

ETA: What do you guys mean by "perk?"

Offline moot

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« Reply #13 on: April 14, 2007, 06:40:52 PM »
Play the game and see for yourself...  Vehicles that perform well enough to unbalance gameplay have a cost.
The cost is determined by ENY values, which you can see in the hangar.. these ENY values equate how many perk points you get for a shooting down a given vehicle in a specific vehicle. OBJ values are used to number how many points you get for destroying objects (Hangars, Ships, AAA, etc.)
Perk points are the currency for that "cost".. hence 'perked' vehicles.

You then get the total points earned in a sortie multiplied by either 1 for dying, ditching, or bailing, 1.25 for landing, and 1.5 for landing on a CV.
And lastly, there is a perk multiplier for each country, that varies inversely with the population of the country relative to the others'.
« Last Edit: April 14, 2007, 06:46:14 PM by moot »
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Offline Wobblin-Goblin

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« Reply #14 on: April 14, 2007, 06:43:44 PM »
Ahhh. I just play the game and haven't really looked into all that extra stuff.

Thanks for the info.