Author Topic: FesterMA2  (Read 4016 times)

Offline Donzo

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« Reply #15 on: April 14, 2007, 08:30:17 PM »
Quote
Originally posted by Husky01
O roger. How long does it usually take to make the map get it approved and in get it in rotation?


1 week and 6 days from tomorrow.

Offline Husky01

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« Reply #16 on: April 14, 2007, 08:31:09 PM »
:rofl
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Offline Hoarach

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« Reply #17 on: April 14, 2007, 09:14:19 PM »
My only comment is that there needs to be a lot more airfields.  Looking at your current version of your map is that the airfields are really spaced apart and there isnt that many.  In my mind that will equal long flights to furballs, furballs would be in small numbers, and a lot more bomber/toolshedders attacking fields.

I know you said you arent done yet but just thought I would mention that more airfields and closer together would make it better at least for the AH furballer. :aok
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Offline 68slayr

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« Reply #18 on: April 15, 2007, 01:12:01 AM »
cc nice looking map...cant wait...i was wondering.....since HT said no huge maps....how about if someone was willing to took the bluprint for a large map (donut, ozkansas, or trinity) and used the same lay out in the middle  (FT/TT/ ozkansas middle) and redid the land around it but smaller?

Offline Husky01

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« Reply #19 on: April 15, 2007, 01:20:12 AM »
Slayer i believe HToC said that you can no longer include a fighter town or TT set up in maps.  I believe you can hint at it (put 3 airbases from different country's in the middle) but you cant put up 20k walls around 3 GV bases or 3 Airbases and make a so called fighter town or tank twn.:(
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Offline 68slayr

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« Reply #20 on: April 15, 2007, 02:02:29 AM »
:furious :mad: :( :cry :cry :furious ozkansas was fun though

Offline Major Biggles

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« Reply #21 on: April 15, 2007, 07:52:22 AM »
fester, thanks for doing this, i really hope you keep the motivation going. your maps really were, and are the best, can't wait for this one :)

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Offline Xasthur

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« Reply #22 on: April 15, 2007, 08:30:45 AM »
Quote
Originally posted by Citabria
I don't know about anybody else but im about sick of balanced maps so I am giving this one historic disadvantages and advantages.

[/B]


I agree strongly.

Map positions rotate, so each side would take turns at being disadvantaged.

This could also help the maps to cycle out a little faster.

Thanks for your input, Fester. It is appreciated.
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Offline Stang

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« Reply #23 on: April 15, 2007, 09:38:28 AM »
:aok

Offline Meatwad

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« Reply #24 on: April 15, 2007, 09:48:47 AM »
Rooks are ruskies :)

Do we get Vodka and red sheep too? :D
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Offline uptown

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« Reply #25 on: April 15, 2007, 09:58:25 AM »
come on man!!! Bish don't have a chance on this map. Why not just put bish HQ behind Rooks lines and make this battle short and sweet.
:rolleyes:
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Offline Citabria

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« Reply #26 on: April 15, 2007, 12:43:41 PM »
actually the bish or british had the most tactial advantages. I am trying to layout the map so the fighting will sometimes flow the way the real ETO war did in more historic areas of the map. its of course contorted and distorted in extreme ways to make it fit into an MA map. but its a little bit quasi historic or moreso than a donut would be.

heres FesterMA2 under construction... all but maybe one or two airfields are placed where I want them. no GV fields added yet and only one port/cv placed so far.

after I have everything where I want it I will photoshop an elevation file with some USGS elevation greyscales in a few spots where able.

it wont have any texture layout or variation till the new terrain editor is available. all the land is just one big green blob right now :D



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Offline Atoon

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« Reply #27 on: April 15, 2007, 01:34:01 PM »
Fester for working on new maps!!!!

I have only one request- please try to give small/shallow canyons,  and/or hills to manuver in for areas that will commonly see battle(making someone auger into hillside is big fun). In the past it seems most terrain in the game has only been an obstacle keeping you from the battle or from getting home. I want some terrain where the fights are!:t


again Fester, much deserved kudos.:aok
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Offline Anyone

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« Reply #28 on: April 15, 2007, 01:52:08 PM »
Quote
Originally posted by uptown
come on man!!! Bish don't have a chance on this map. Why not just put bish HQ behind Rooks lines and make this battle short and sweet.
:rolleyes:


didnt you read? he said it isnt final setup! :rolleyes: but yes, its true the HQ needs moving.

Offline Speed55

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« Reply #29 on: April 15, 2007, 05:03:49 PM »
Fester

I think ALOT of people have wanted a real world map in the ma's for a long time.

just a suggestion.. yellow hq is a little to close to the front line, maybe move it to the south east corner  one sector below.

 GV battles should be pretty crazy!
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