Author Topic: FesterMA2  (Read 4068 times)

Offline The Fugitive

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FesterMA2
« Reply #60 on: April 23, 2007, 06:30:47 AM »
Great job fester.

I agree there should be a few more airfields in"africa", as well as to the west,south west of "Moscow".  I understan the difficulty of trying to keep the base counts even, and the "ilse" portion of the map just doesn't have the land mass to support it, tho ya could slip one in at 7,12. Maybe being the "island nation" you could have a few more CV's to fill out the numbers of air fields.

Offline Citabria

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« Reply #61 on: April 23, 2007, 03:34:35 PM »
-about the 3 airfields they are uncapturable and will never be fighting eachother. for any capturable base I could see the validity of this because I took great pains for all other bases to have a target distance around 25 miles but those 3 bases at each countries HQ are basically triangulated as one antivulch area for when that country gets cornered they can play whackamole with whatever country is harrasing them. stuff like that on maps I build that gets into grey areas is generally thought out pretty thouroughly from a players point of view because I have been playing this game for 7 years+ and warbirds before that so I know what I like :D

-given thought to more airfields in africa though I wanted it to be a primarily cv vs cv and gv war area where if a cv group was lost the cover for the gv line would fall and the line would fall back acordingly. dunno will tinker with it maybe put 2 airfields in somwhat historically significant areas.

-Rome probably will change I have made plenty airbases as dual purpose airfield/ports but will probably make two separate ports and delet the airfield to give the gv bomb dweebs further to travel.

-sorry about spain I needed a water channel for the carriers :D

-the open areas are there on purpose. they arent as big as they seem really just 50 miles wide west of the moscow lookin area in an attempt to channel the fight into that city with 3 gv bases surounding it to get a really good tank town furball war if the front moves that far.
Fester was my in game name until September 2013

Offline Hap

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FesterMA2
« Reply #62 on: April 23, 2007, 04:01:28 PM »
Hi Fester,

Hap here, we sat near each other at Indianapolis while you were working on one of your maps.

I sure did enjoy looking at your Pearl Harbor map.  I don't think I got the chance to fly it, and I heard, rightly or wrongly, battle ship row had to be taken out.

Hope your newest effort comes off well.

On a side note, I take it large maps like Trinity and Big Isles are gone.  We won't see their likes again.  Do I have that right?



hap

Offline 68slayr

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FesterMA2
« Reply #63 on: April 23, 2007, 04:09:55 PM »
sweet fester :D :)

Offline Citabria

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FesterMA2
« Reply #64 on: April 23, 2007, 04:20:18 PM »
hehe no I got to have all my custom stuff in the ah1 version of ozkansas it was awsome and lots of fun and nice to look at pearl harbor was damn good. then a few months later ah2 took over and all the pacific flavor of the map got europeanized with standard bases and terrain textures :cry

I heard rumors that they might be mixed in eventually with the 256 mile maps if the arenas numbers stay high so they are not gone for good I guess but probably gone for a good while.
Fester was my in game name until September 2013

Offline Gatr

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FesterMA2
« Reply #65 on: April 23, 2007, 04:31:32 PM »
I am wondering somehow? Fester with all your hard work you might get some inside info on how all this stuff is going to progress,,, So you are not wasting all your time....  I guess I am trying to ask you a question ??
Do you get any feedback or direction on these maps or are you out there flying without any guidence.....
I mean it seems like you would have to know if what you were doing was within the circle of trust.... ? or rules of map thinking???
Sorry to babble but I think you get my thought...
Gatr

"Putting on fire suit expecting to get tourched"

Offline Citabria

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FesterMA2
« Reply #66 on: April 23, 2007, 04:39:36 PM »
flying blind so far.

but I flew blind on FesterMA and Ozkansas for most of the initial layout stuff and I haven't tried anything new on this map that hasn't been done in ozkansas or festerMA.

only thing different is the scale of the GV war field layout. I did the same layout in ozkansas on a small scale and the fighting was the best I have experienced in ground vehicles so I am eager to expand on the idea of not using spawn points.

by having bases and assaults directly from base to base two assaults can meet eachother as they head to their objective and a fight will no doubt ensue wheras with spawns these attacking groups will never meet.
Fester was my in game name until September 2013

Offline Krusty

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FesterMA2
« Reply #67 on: April 23, 2007, 04:45:51 PM »
Cit/Fest, you've got a good idea there (or at least a novel one) for the GV side of the game.


However, I feel you're totally neglecting the air side of the game. While there are a number of GV players, there are at least 2x or 3x as many plane-flying players on at the same time.

You've left sector after sector bare, without airfields. The airfields you have are few and far between, not counting the uncapturable bases.

I just think the pilots are getting shafted in favor of the drivers, and hope that this isn't the case with the end product.

Offline Citabria

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FesterMA2
« Reply #68 on: April 23, 2007, 05:08:36 PM »
Quote
Originally posted by Krusty
Cit/Fest, you've got a good idea there (or at least a novel one) for the GV side of the game.


However, I feel you're totally neglecting the air side of the game. While there are a number of GV players, there are at least 2x or 3x as many plane-flying players on at the same time.

You've left sector after sector bare, without airfields. The airfields you have are few and far between, not counting the uncapturable bases.

I just think the pilots are getting shafted in favor of the drivers, and hope that this isn't the case with the end product.


its an illusion the icons are much smaller and its throwing off your perspective this was a 2048x2048 map scaled down to 1024x1024.

all airbases designed to fight eachother are 25 miles or less apart.
the gaps in the middle are deliberate. I have seen firsthand that having the fight in the center stalls the fight 90% of the time and the front line will never move. the open sectors are 30-50 miles at most. they are needed to keep the map moving. understand the concept of this map is to promote a fight that travels along historical paths and the only way to do that is to have open spaces in some areas in order to channel the fight to areas that would historically be fought in.

I prefer this to having a circular pizza or some donut looking thing.

oh and the average map this size has about 16 airbases. this map has 25 per side. there is just a lot more GV fields out of necessity and understand that where there are gv's there will be jabos and bombers and where there are jabos and bombers there will be fighters and where there are fighters there will be furballers. the food chain is intact and if anything it will not be localized at airbases but along the routes the ground war travels.

i am bouncing off the walls waiting to see it play out I think its gonna rock.
Fester was my in game name until September 2013

Offline Citabria

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FesterMA2
« Reply #69 on: April 23, 2007, 05:18:35 PM »
krusty here is a more familiar scale to the icons I was using the smaller ones for clarity...

this map is jammed packed with stuff for fighters to attack defend and fly over the smaller icons are decieving.

I am intending to have base number displayed clearly on the actual clipboard map texture to ensure legibility with the close gv bases.


Fester was my in game name until September 2013

Offline 68slayr

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FesterMA2
« Reply #70 on: April 23, 2007, 06:54:17 PM »
nice! can you tell m ehow many VBases there are?

Offline whiteman

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« Reply #71 on: April 23, 2007, 06:59:54 PM »
i counted 42 in afirca and decide i'd stop there. I can't wait to see this in rotation. :aok

Offline 68slayr

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FesterMA2
« Reply #72 on: April 23, 2007, 07:00:30 PM »
same here  fester

Offline Citabria

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FesterMA2
« Reply #73 on: April 23, 2007, 07:01:19 PM »
50 GV bases per country
25 airbases per country
2 ports per country
2 cv groups per country

I anticipate the front line will show a perceptabe movement even during short perdiods of play online though it may be a back and forth movement along the gv bases because they extend throughout the countries.
Fester was my in game name until September 2013

Offline Killjoy2

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FesterMA2
« Reply #74 on: April 23, 2007, 07:19:56 PM »
How about some spawns from GV bases to simulate battle of the bulge and pattons breakout in Europe?

It would push out from one GV base and connect the dots to air fields.