Author Topic: T34 ammo loadout  (Read 395 times)

Offline DarkS1ar

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T34 ammo loadout
« on: April 15, 2007, 04:18:21 AM »
Just noticed in TT today the t34 spawns with a different loadout then the one you select in the tower.  

Is it the same for anyone else?
All you do is vulch & run
200 Impossible shot’s I’am sending this film to HTC (Spit 16 that lost a 4 v 1)
200 Is that all you can do is H O (P38 shot by my SBD)
200 Wow shoot me landing u **** bag of **** I had 6 kills
DarkStarJust lost 1 of my rockets vulching, you don’t hear me WHINE

Offline Sweet2th

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Re: T34 ammo loadout
« Reply #1 on: April 15, 2007, 08:43:22 AM »
Quote
Originally posted by DarkS1ar
Just noticed in TT today the t34 spawns with a different loadout then the one you select in the tower.  

Is it the same for anyone else?



No one ever reads the  " The READ ME FILE ".It's the first thing that should be done whenever there is a new patch or version released.

Offline Yknurd

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T34 ammo loadout
« Reply #2 on: April 15, 2007, 12:28:07 PM »
So what's in the new patch?
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Offline Sketch

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T34 ammo loadout
« Reply #3 on: April 15, 2007, 12:56:49 PM »
Quote
Originally posted by Sweet2th:  No one ever reads the " The READ ME FILE ".It's the first thing that should be done whenever there is a new patch or version released.

All it says about the T34 Loadout: Added high velocity armor piercing rounds(BR-350P) for the T-34.  1/3 of the T-34's AP loadout will consist of HVAP rounds.  These rounds are lighter and faster and can penetrate more armor at closer ranges.  Penetration is better than standard AP out to about 1000 yards, slightly better beyond that until about 1500 yards beyond which standard AP rounds will out-penetrate it.  I think what DarkS1ar means is that when you select you don't always get...
T-34
Programmed------------------------Actual
First Loadout
50 X 76 MM HE----------------------------------------50 HE
25 X 76 MM HVAP------------------------------------16 HVAP
25 X 76 MM AP----------------------------------------34 AP

Second Loadout
25 X 76 MM HE----------------------------------------25 HE
75 X 76 MM HVAP-------------------------------------25 HVAP
75 X 76 MM AP----------------------------------------50 AP

Third Loadout
75 X 76 MM HE----------------------------------------75 HE
25 X 76 MM HVAP-------------------------------------8 ( yes 8 ) HVAP
25 X 76 MM AP----------------------------------------17 AP

Fourth Loadout
50 X 76 MM HVAP-------------------------------------25 HVAP
50 X 76 MM AP----------------------------------------75 AP

Fifth Loadout
100 76 MM HE-----------------------------------------100 HE

Quote
Originally posted by Yknurd
So what's in the new patch?


Here....

Version 2.10 Changes
======================

Fixed a collider bug that was causing numerous issues such as airplanes crashing on launch at aircraft carriers and vehicles unable to cross bridges.

Fixed a bug that allowed bullets to go through bridges and related objects.



Version 2.10 Changes
======================

Note:  This terrain changes in this version will require all existing terrains to be updated.  If you run an older terrain offline with this version, you may see some graphic errors in the terrain transitions, especially in the forests.  Just download an updated terrain to fix the issue.

Added a new dot command (.r) to quickly reply to the last person who sent you a private message without having to retune a radio.  The usage is ".r message text here".  Note that this command only works with private messages from within your arena.  You cannot use it to reply to cross arena communications.

Added a new offline dot command to load squadron artwork for checking.  Squad art is found in the squads subfolder and is named after the squad leader.  The usage of this command is ".squadart SQUADLEADERGAMEID".  The art must be present in the squads folder and named correctly to work.

Added the British Sherman VC Firefly tank.

Updated, added and replaced various terrain textures and objects.

Added a beach transition.

Changed default sky colors.

Fixed a bug in the Yak-9T and Ostwind that caused multiple rounds to fire on a single tap of the trigger.

The atmosphere now extends to 100,000 feet instead of 50,000.

Added high velocity armor piercing rounds(BR-350P) for the T-34.  1/3 of the T-34's AP loadout will consist of HVAP rounds.  These rounds are lighter and faster and can penetrate more armor at closer ranges.  Penetration is better than standard AP out to about 1000 yards, slightly better beyond that until about 1500 yards beyond which standard AP rounds will out-penetrate it.

Added mixed HE and AP loadouts to the M8.

Fixed a bug that prevented players from seeing icons when sitting in the Tiger's driver position.

Torpedo damage has been doubled.

Split the fuel of various Spitfires that only showed 1 main tank into 2 tanks. Standardized all Spitfires this way and revised damage models and damage lists to reflect this.

Reviewed and revised modeling of various tank guns including penetration, damage, rate of fire, velocity, projectile weight, etc.  

Modified the effects of obliquity on armor penetration so that it has slightly less effect on penetration.

Pintle guns on tanks can now be destroyed separately from the turret.

Changed the internal configuration of various tank damage models.

Fixed a possible crash bug that could be caused by debris from gun hits.

Fixed a bug that kept PT boat guns from getting disabled.

Bailing out of a plane no longer switches it back to the default skin.

Fixed a bug that could cause crashes at the title screen if certain key commands were pressed.

Removed the option for animated water.  

Fixed a bug that prevented scrolling on the H2H arena list when the entire list was populated.

Fixed some sorting errors with the moon.

The padlock panning option in the view options menu now works as soon as you change it without having to exit the game.

In the sound setup, the selected sound volume numerical readout will now change dynamically as you adjust the slider.

Fixed a bug that could cause sound volumes to not return to the correct level after the game was minimized.

Replaced the U.S. .50 and .30 cal MG shapes on vehicles(excluding M-16) with a new updated model.

Changed the .30 cal MGs to the correct model with the proper rate of fire.

Added new crater shapes and more crater sizes to scale more appropriately with different ordnance types and sizes.

Added additional hit effects to foliage.

5" guns on the carriers no longer use the old muzzle flash animation with HE rounds.

Added a reload sound to the 8" guns on the cruiser and shore battery and single 5" ship guns.

T-34 commanders spot can now rotate and elevate.

All weapons that you have launched and are still in play will die when you switch countries.  

Fixed a sorting error on the shore battery.

Low LOD model of the P-47 and F4U-1 no longer has some bright white wire frames.

P-47 tape compass changed to be more accurate.

RPM gauges in P-47 now have their range scale correctly.

Planes that are unavailable to fly now show up in red instead of gray in the hangar selection list.

Replaced the shape of the manned field gun with a new one.

Fixed a couple of collider bugs that could cause various anomolies in uncommon situations(too hard to explain in detail).

Spawning in a dead vehicle hangar no longer traps you there.

Fixed a bug that wouldn't allow you to enter an arena if ping details was open.

Fixed a bug that caused supplies to fall through hills.

Fixed some sorting problems on the port objects.

Changed various loadout labels in the hangar.

Gun shake now works when gunning from a drone bomber.

Changed the LOD range on some objects so they could be visible for high altitude bombing.

Changed the range of motion on the LVTA2's .30 cal MG.

Changed some buildings that were used in tank town so that you can no longer enter dead buildings and wait for them to restore.
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Offline Karnak

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T34 ammo loadout
« Reply #4 on: April 15, 2007, 01:37:34 PM »
The numbers listed in the hangar are too high to be right.  My bet is the correct numbers are what you actually get.
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Offline Sketch

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T34 ammo loadout
« Reply #5 on: April 15, 2007, 01:59:24 PM »
Yeah, one of the guys wrote the loadout, (posted at the top of mine in here)  I guess that is what you 'actually' get when you roll....
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Offline DarkS1ar

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Re: Re: T34 ammo loadout
« Reply #6 on: April 15, 2007, 02:58:43 PM »
Quote
Originally posted by Sweet2th
No one ever reads the  " The READ ME FILE ".It's the first thing that should be done whenever there is a new patch or version released.


Guess i should have made a different heading for my post but
Plz point me to the line where it say the load out you have selected will not be same when you roll your t34.
All you do is vulch & run
200 Impossible shot’s I’am sending this film to HTC (Spit 16 that lost a 4 v 1)
200 Is that all you can do is H O (P38 shot by my SBD)
200 Wow shoot me landing u **** bag of **** I had 6 kills
DarkStarJust lost 1 of my rockets vulching, you don’t hear me WHINE

Offline DarkS1ar

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T34 ammo loadout
« Reply #7 on: April 15, 2007, 03:05:51 PM »
I upped a t34 twice hoping to get more of the HVAP rounds but apparently you can only get max of 25.  Not many people were on when I logged in at the time just wanted to know if it was the same for anyone else.

Quote
Originally posted by Sketch
All it says about the T34 Loadout: Added high velocity armor piercing rounds(BR-350P) for the T-34.  1/3 of the T-34's AP loadout will consist of HVAP rounds.  These rounds are lighter and faster and can penetrate more armor at closer ranges.  Penetration is better than standard AP out to about 1000 yards, slightly better beyond that until about 1500 yards beyond which standard AP rounds will out-penetrate it.  I think what DarkS1ar means is that when you select you don't always get...
T-34
Programmed------------------------Actual
First Loadout
50 X 76 MM HE----------------------------------------50 HE
25 X 76 MM HVAP------------------------------------16 HVAP
25 X 76 MM AP----------------------------------------34 AP

Second Loadout
25 X 76 MM HE----------------------------------------25 HE
75 X 76 MM HVAP-------------------------------------25 HVAP
75 X 76 MM AP----------------------------------------50 AP

Third Loadout
75 X 76 MM HE----------------------------------------75 HE
25 X 76 MM HVAP-------------------------------------8 ( yes 8 ) HVAP
25 X 76 MM AP----------------------------------------17 AP

Fourth Loadout
50 X 76 MM HVAP-------------------------------------25 HVAP
50 X 76 MM AP----------------------------------------75 AP

Fifth Loadout
100 76 MM HE-----------------------------------------100 HE

 

:aok
All you do is vulch & run
200 Impossible shot’s I’am sending this film to HTC (Spit 16 that lost a 4 v 1)
200 Is that all you can do is H O (P38 shot by my SBD)
200 Wow shoot me landing u **** bag of **** I had 6 kills
DarkStarJust lost 1 of my rockets vulching, you don’t hear me WHINE

Offline Sketch

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Re: Re: Re: T34 ammo loadout
« Reply #8 on: April 15, 2007, 03:09:33 PM »
Quote
Originally posted by DarkS1ar
Guess i should have made a different heading for my post but
Plz point me to the line where it say the load out you have selected will not be same when you roll your t34.


:rofl Like he said DarkS1ar.... no one reads the updates! Point taken! :rofl
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Sketch's Gunsight Collection 2008
Sketchworks Arabian Knights Soundpack
~Oderint Dum Metuant~