Author Topic: The .target command  (Read 1718 times)

Offline Gianlupo

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The .target command
« on: April 15, 2007, 05:35:50 PM »
Hi there!

I'd like HTC to modify the .target command (or adds an additional dot command), making it so that the target doesn't stick in N direction, but remains in front of the plane.
It would be useful to evaluate how the bullet streams behave when you fire while pulling more than 1 G, and it'd help in developing an eye for the correct lead to apply in different situation.
It should be much difficult to code.

Thanks.
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Offline Keiler

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The .target command
« Reply #1 on: April 16, 2007, 10:44:49 AM »
Great idea! :aok

Offline SKurj

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The .target command
« Reply #2 on: April 16, 2007, 11:11:59 AM »
Yup I like that idea

Offline Gianlupo

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The .target command
« Reply #3 on: April 16, 2007, 02:34:33 PM »
Thanks for the feedback, I thought no one read it! ;)

Let's hope HTC will find it a nice idea, too.

EDIT:

Quote
It should be much diffucult to code


Errr.... of course I meant it shouldn't be much difficult to code.... :p[/i]
« Last Edit: April 16, 2007, 02:53:54 PM by Gianlupo »
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Offline BaDkaRmA158Th

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The .target command
« Reply #4 on: April 16, 2007, 04:40:32 PM »
:aok

Great idea bud,keep em' comin'.
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Offline DieAz

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The .target command
« Reply #5 on: April 21, 2007, 12:24:01 AM »
use a bad guy for your target. turn tracers on. and film it.

easy enough to do.  :p

Offline Gianlupo

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The .target command
« Reply #6 on: April 21, 2007, 03:15:34 AM »
Well, let's meet online and I'll use your ol' b..t as target!!! :furious

:p
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Offline Wilbus

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The .target command
« Reply #7 on: May 08, 2007, 11:52:00 PM »
Excellent Idea actually.
Rasmus "Wilbus" Mattsson

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Offline Mr No Name

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The .target command
« Reply #8 on: May 09, 2007, 12:39:13 AM »
great idea... also why not have a bullseye on the ground for jabo practice?  The offline field objects dont blow up
Vote R.E. Lee '24

Offline Gianlupo

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The .target command
« Reply #9 on: May 09, 2007, 02:46:19 AM »
Thanks for the support, Wilbus, Mr No Name. I hope HTC guys had read this thread and find the idea good. :)

Mr No Name, I'm not totally sure, but I think that offline the objects are destroyable... I guess they just pop up again immediately, like drones. Anyway, you can change the arena setting when offline and make them destroyable.
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Offline hitech

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The .target command
« Reply #10 on: May 09, 2007, 11:01:30 AM »
There is a reason it does not stay in front of you plane. Because it would create invalid hit patterns.

As you fire the guns, the recoil creates movements in the plane. If the target was always in front of the plane these movements would also move the target and hence not give you a true dispersion patern.

Also even with your suggesting of pulling G's if you are pulling G's you then could not hit the target if it stayed in front of the plane.

Offline JB88

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The .target command
« Reply #11 on: May 09, 2007, 11:08:31 AM »
would it be possible to set the direction that target appears from, something like .settarget north?
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Offline Gianlupo

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The .target command
« Reply #12 on: May 09, 2007, 11:14:40 AM »
Quote
Originally posted by hitech
There is a reason it does not stay in front of you plane. Because it would create invalid hit patterns.

As you fire the guns, the recoil creates movements in the plane. If the target was always in front of the plane these movements would also move the target and hence not give you a true dispersion patern.


I see, that is a big problem. I guess there's no way of working it around, isn't it?

Quote
Also even with your suggesting of pulling G's if you are pulling G's you then could not hit the target if it stayed in front of the plane.


I'm aware of that, but it would nonetheless give a good feeling of how much the bullet stream warp at a various G's and various target distance.

I think that a tool similar to the one I described in the thread opener would be really useful for people to improve gunnery. Of course, I'm not aware of the technical issues this might rise, but I'd be just happy to know that you'll think about it, so that, if it can be done, you'll do it, sooner or later. There's no hurry at all! :)

Anyway, thanks for your answer, HiTech.
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Offline JB73

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The .target command
« Reply #13 on: May 09, 2007, 04:39:42 PM »
on the same train of thought, what about the lead computing gunsight?

what if you could turn it "on" without being padlocked on a target?

it would just default to your convergence setting.

you could pull G's any direction, and like the lead computing bomb sight, the cross hairs would go down "below" the cowl, and you could get an idea on where the bullets will go.
I don't know what to put here yet.

Offline Krusty

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The .target command
« Reply #14 on: May 09, 2007, 04:44:46 PM »
The gunsight has to work from a fixed point. Object A is moving, object B fires at it, where must it fire to intercept it?

Can't do it with only 1 object (the plane doing the firing). That's why you have to padlock it, because it has to know what that other point is, and you tell it which point by choosing the target you wish.

Otherwise it's totally subjective.