Originally posted by hitech
There is a reason it does not stay in front of you plane. Because it would create invalid hit patterns.
As you fire the guns, the recoil creates movements in the plane. If the target was always in front of the plane these movements would also move the target and hence not give you a true dispersion patern.
I see, that is a big problem. I guess there's no way of working it around, isn't it?
Also even with your suggesting of pulling G's if you are pulling G's you then could not hit the target if it stayed in front of the plane.
I'm aware of that, but it would nonetheless give a good feeling of how much the bullet stream warp at a various G's and various target distance.
I think that a tool similar to the one I described in the thread opener would be really useful for people to improve gunnery. Of course, I'm not aware of the technical issues this might rise, but I'd be just happy to know that you'll think about it, so that, if it can be done, you'll do it, sooner or later. There's no hurry at all!

Anyway, thanks for your answer, HiTech.