Author Topic: Cannon Rounds - too effective?  (Read 2511 times)

Offline Pacifica

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Cannon Rounds - too effective?
« on: April 23, 2007, 08:43:49 PM »
Does anyone else think it's way to easy to get kills or be killed? I feel like getting a kill just ain't what it used to be. I've started flying the Mk1's and the old school planes, cuz when you get a kill with .303 brownings, it feels pretty darn good. But it seems kind of lame that anyone can lob cannon rounds and pray one hits...

Would anyone else be in favor of making Cannon rounds less effective in air-to-air combat?

I think it might make AHII less arcade-ish, and put a greater emphasis on skillful maneuvering, patience, and strategy.

Thoughts?

Offline Pacifica

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Cannon Rounds - too effective?
« Reply #1 on: April 23, 2007, 08:46:32 PM »
P.S.--- I'm not pretending I'm a pro that gets kills whenever I please, I just feel that cannon rds should be scaled back in the damage they do---for a better gaming experience...

Offline Lusche

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Re: Cannon Rounds - too effective?
« Reply #2 on: April 23, 2007, 08:47:01 PM »
Quote
Originally posted by Pacifica
Does anyone else think it's way to easy to get kills or be killed? I feel like getting a kill just ain't what it used to be. I've started flying the Mk1's and the old school planes, cuz when you get a kill with .303 brownings, it feels pretty darn good. But it seems kind of lame that anyone can lob cannon rounds and pray one hits...

Would anyone else be in favor of making Cannon rounds less effective in air-to-air combat?

I think it might make AHII less arcade-ish, and put a greater emphasis on skillful maneuvering, patience, and strategy.

Thoughts?


Artificial restraints make AHII more arcade-ish. A cannon round is devastating in real life, so is it here.
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Offline Pacifica

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Re: Re: Cannon Rounds - too effective?
« Reply #3 on: April 23, 2007, 08:49:07 PM »
Quote
Originally posted by Lusche
Artificial restraints make AHII more arcade-ish IMHIO. A cannon round is devastating in real life, so is it here.


So, one cannon round to a Spitfire wing would take it off?

I wonder if any WW2 Fighter pilots would be surprised at how many aircraft in this game explode and break to pieces from a couple cannon rounds...
« Last Edit: April 23, 2007, 08:51:41 PM by Pacifica »

Offline Lusche

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Re: Re: Re: Cannon Rounds - too effective?
« Reply #4 on: April 23, 2007, 08:51:59 PM »
Quote
Originally posted by Pacifica
So, one cannon round to a Spitfire wing would take it off?


When it hits in the right place - yes.
I have seen fighter getting hit by cannon rounds without visible damage, I have seen fighters loosing wings from a few .50cal bullets. It's all about exact hit location, convergence and previous damgage.


I think you underestimate the hitting and explosive power of a 200mm HE round...
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Offline Pacifica

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Re: Re: Re: Re: Cannon Rounds - too effective?
« Reply #5 on: April 23, 2007, 08:54:02 PM »
Quote
Originally posted by Lusche
When it hits in the right place - yes.
I have seen fighter getting hit by cannon rounds without visible damage, I have seen fighters loosing wings from a few .50cal bullets. It's all about exact hit location, convergence and previous damgae.


You've seen this in actual WW2 footage, or just in this game?

Offline SAS_KID

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Cannon Rounds - too effective?
« Reply #6 on: April 23, 2007, 09:10:47 PM »
Pacifica take note the reason it seems so effective is because people know how to aim and are probably hitting you with many many rounds without you knowing it.
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What utter and compete BS, quite frankly I should kick you off this bbs for this post.

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Offline Lunger

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Re: Cannon Rounds - too effective?
« Reply #7 on: April 23, 2007, 09:23:29 PM »
Quote
Originally posted by Pacifica
put a greater emphasis on skillful maneuvering


I think this part right will help you answer the riddle of the vicious cannon round.
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Offline Pacifica

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Cannon Rounds - too effective?
« Reply #8 on: April 23, 2007, 09:41:37 PM »
Quote
Originally posted by SAS_KID
Pacifica take note the reason it seems so effective is because people know how to aim and are probably hitting you with many many rounds without you knowing it.


Oh, you're suggesting I don't know how to aim? LOL

I love people on this board...whenever someone suggests something or complains about a part of the game, it's always "their own shortcoming"

I'm just saying, if getting kills - even with cannons was oooooohh so effective, than why was shooting down aircraft in REAL LIFE so difficult.

It's amazing how well Allied fighter pilots, armed with .30 and .50 cals,  outscored Japanese fighters armed with the 'magical' cannons so amazingly.

Offline Soulyss

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Cannon Rounds - too effective?
« Reply #9 on: April 23, 2007, 09:54:46 PM »
Quote
Originally posted by Pacifica
Oh, you're suggesting I don't know how to aim? LOL

I love people on this board...whenever someone suggests something or complains about a part of the game, it's always "their own shortcoming"

I'm just saying, if getting kills - even with cannons was oooooohh so effective, than why was shooting down aircraft in REAL LIFE so difficult.

It's amazing how well Allied fighter pilots, armed with .30 and .50 cals,  outscored Japanese fighters armed with the 'magical' cannons so amazingly.


This statement is wrong on so many levels I don't know where to start... but maybe I'll try this.  SAS_Kid was merely stating that often times what is perceived as a single hit is, when viewed from the other side is a well aimed burst, and was not in fact a indictment of your own aim at all.
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Offline Yeager

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Cannon Rounds - too effective?
« Reply #10 on: April 23, 2007, 10:04:02 PM »
I have long held the opinion that lethality in game was a few degrees too hot, from an enjoyment perspective.  I remember being in Warbirds where you could actually survive a bad situation get a good hammering and still have a chance at reversing the fight.  In AcesHigh, once you get a good shot on your plane the sortie is over 99% of the time.  Kind of unfun but what the hey, we keep returning.
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Offline thndregg

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Cannon Rounds - too effective?
« Reply #11 on: April 23, 2007, 10:12:00 PM »
Quote
Originally posted by Pacifica
Oh, you're suggesting I don't know how to aim? LOL



You appear to be reading into this too much. Simply put, practice precise aiming. Cannon rounds all over the plane wil not do as much damage as a concentrated burst.

I am not real great at it, but I love the Yak9U and 9T. Flying those planes teaches you to be conservative with your ammo count. Therefore, precise aiming matters. If you can master that, then these uber cannon rides should be no problem.
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Offline ColKLink

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Cannon Rounds - too effective?
« Reply #12 on: April 23, 2007, 10:13:08 PM »
If you think a 20mm high explosive shell is good, ....my 30mm is even better, if i see even 1 lil hit sprite i know he wont be around too much longer,...and I do think a 20 or 30 mm cannon shot would devistate a tiny lil fighter....here or real life, i like the hitting power the way it is myself.
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Offline Stang

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Cannon Rounds - too effective?
« Reply #13 on: April 23, 2007, 10:17:01 PM »
Taters rule.

Offline brucerer

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Cannon Rounds - too effective?
« Reply #14 on: April 23, 2007, 10:29:53 PM »
Quote
Originally posted by thndregg
You appear to be reading into this too much. Simply put, practice precise aiming. Cannon rounds all over the plane wil not do as much damage as a concentrated burst.

I am not real great at it, but I love the Yak9U and 9T. Flying those planes teaches you to be conservative with your ammo count. Therefore, precise aiming matters. If you can master that, then these uber cannon rides should be no problem.


Think we got off the original point Pacifica was making which was not that he was having problems getting kills, rather that he was finding it too easy when using cannons.

Meanwhile though i think they're fine.