Author Topic: RH: Repair Hangars  (Read 1558 times)

Offline Kweassa

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RH: Repair Hangars
« on: April 29, 2007, 09:02:26 AM »
This is in response to the recent requests for airplane repairs at airfields:





Quote
Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence worked just as if you had towered out and back.

- Hitech


 Fair enough, Hitech!

 Please consider that there are also different situations where aircraft repairs are vitally needed, and perhaps even deserved, under some circumstances. Like for instance, consider the following scenario;


Quote
the "Why repairs are justifaible rewards[/i] scenario:

* A huge mob of enemy fighters and bombers have just hit your field, killing all the FHs and BHs and stuff. With bravery and fortitude, instead of just giving up the defenses (and go up at some other front where your guys are advantageous, like people are so prone to do these days), the few defenders actually stay their ground and put up an amazing fight.

 Now, I know this isn't about realism, but frankly, were it in real life this would be an accomplishment equivalent to that of the Battle of Britain. Facilities are heavily damaged, but the defenders, with brave actions, have fended off all enemy action and saved the day. However, in the MA, such actions are hardly rewarded.

 The enemies, despite suffering heavy (perhaps unacceptable) losses from the determined defenders, just reup at their own field and start another wave of action. However, the defenders, despite their bravery, have suffered a variety of damages to their own planes, but cannot reup due to the FHs being downed. They must land and rearm, but damaged aircraft are directly considered as casualties in this case(since they are put out of action and cannot repair even light damages), and the attrition ultimately favors the attackers despite the defenders suffering actually lower shotdown/KIA numbers than the attackers !!


 Man, if this be the case, why would anyone stick around and try to defend something? Its only gonna be a prolonged slaughter as the numbers get thinner and thinner for the defenders with each (even lightly) damaged aircraft. Despite the defenders have put up a heroic, valiant, and amazing defense, it is the attackers that are rewared in the attrition game, and the guys who won the air battle are actually forever haunted by the Pyrrhic victory, despite the fact that they have annihilated the first wave of attackers.  



 Frankly, I don't give a damn about kill streaks or what the scorepotatos want. Therefore, I don't mind if you just 'reset' all the kill streak values once the plane has entered 'repair' phase.

 Also, I wouldn't mind if repairs are just limited to;

1) minor internal damage - such as patching up radiator/oil/fuel leaks
2) minor structural damage - ailerons, elevators, rudders, guns.. bullet holes in glass
3) resetting the 'health count' or 'hip point' of a wing/tail/etc..

 Major sturcutrual damage - half-wings, one horizontal stab shot off, engine totally dead and unfunctioning, etc.. -  will not be repaired. Also, the repairs may take a long time.. maybe 2 minutes or something - a very risky thing to do especially when your field is under heavy attack.

 ..


 However, if such repairs do exist, then at least the brave defenders can settle down and do whatever repairs they can to their plane, before another wave of enemies comes in again. Is this not a worthy reward for those who have put up the good fight and actually survived? There won't be any new planes upping with FHs dead, but at least the guys who have survived the onslaught now have a chance to regroup and start the defenses anew.
 
 So, if that's what you have to do - resetting the kill count once repairs are started - then please, do so HT!


  I for one don't mind that at all. Take away whatever kill streak the guy who wants repairs have amassed, but please, just give us the ability to repair planes at airfields. You know what.. add a "repair hangar" that can also be destroyed by the attackers.. Perhaps one for small field, two for medium, and three for large fields... so if the RHs are dead, then no repairs for us.

 Also, I don't care if you make it that only one plane at a time is serviceable at the repair hangar. I wouldn't mind that at all. Actually it would be cool to see planes taxiing and lined up, and waiting to get repairs.. a scary and thrilling wait.. what if the bad guys come in and see all the planes lined up waiting for repairs?? :D


 

 So please, please!

* Take away the kill streaks!
* Allow only minor repairs!
* 2~3 minutes required for repairs!
* Make destroyable RHs!
* Only one serviceable plane at a time!

 Whatever the penalties, just give us a repair hangar at the airfields and we will be eternally grateful

  :) :) :)  

 Please consider it HT - some of us don't really care about the kill streaks!

 Give us those RHs!

Offline B3YT

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RH: Repair Hangars
« Reply #1 on: April 29, 2007, 10:27:01 AM »
here here
As the cleaners say :"once more unto the bleach"

Offline kennyhayes

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RH: Repair Hangars
« Reply #2 on: April 29, 2007, 01:45:03 PM »
YES FINALLY SOMEONE SAID THAT!

Offline Lunger

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RH: Repair Hangars
« Reply #3 on: April 29, 2007, 02:10:39 PM »
Thats the best arguement I've heard yet for repairs. :aok :aok :aok
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Offline BaDkaRmA158Th

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RH: Repair Hangars
« Reply #4 on: April 29, 2007, 02:33:21 PM »
Agreed.
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Offline Spikes

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RH: Repair Hangars
« Reply #5 on: April 29, 2007, 02:41:43 PM »
I agree. What do you mean by lose your kills?
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Offline Tilt

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RH: Repair Hangars
« Reply #6 on: April 29, 2007, 06:40:59 PM »
IMO if the facilities for repair have been removed by the attack the defenders have failed to preserve their opportunity for repair... and as a result will be rightly vulnerable.

Hence if there are no  hangers then you cannot get repaired or aquire a new plane. Defacto FH's are the RH's referred to above.

I also do not like the re arm pad............. the ability to re arm when the very supplies required have been destroyed (at the field in question) is wrong IMO.

The only exception I would garner is the the introduction of "Aircraft supplies" that can be selected in the hanger by M3's or C47's and left for use by local stationary aircraft.

Such supplies can only be selected (from the hanger) when available.
Stored (left by players) in the open for a period of time.
Are of a finite quantity when stored.
Used to make  temporary fields somewhere. (flat area to land on and a stock pile of supplies)
Encourage team work.

I would like to see the removal of the "supplies" link to the barrack objects.

Supplies should be linked to the present hangers.

Vehicle supplies to be available if the VH is up.
Aircraft supplies available if a FH or BH is up
Field supplies available if any FH. BH or VH is up.
« Last Edit: April 29, 2007, 06:48:59 PM by Tilt »
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Offline Lunger

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RH: Repair Hangars
« Reply #7 on: April 29, 2007, 07:28:34 PM »
Quote
Originally posted by Tilt
IMO if the facilities for repair have been removed by the attack the defenders have failed to preserve their opportunity for repair... and as a result will be rightly vulnerable.

Hence if there are no  hangers then you cannot get repaired or aquire a new plane. Defacto FH's are the RH's referred to above.


  I would have to disagree. In the sprit of making the game as realistic as possible, we dont stop repairing vehicles in the Army when we have no bays in which to work on them. We take parts off of other vehicles to keep the ones running that we can. The mechanics will work in whatever condition they have to inorder to keep us fighting. Just like a Jeep taking out vehicle supplies, we have Contact Teams in the Army that do the same thing.
  I dont see a problem with a Jeep being able to bring Fuel, Oil, or an alieron, to a pilot that ditched in a field. I'd be willing to bet in WWII if a P51 ran out of fuel and ditched in a field and the aircraft was able to be recovered they did their best to do so, otherwise thats a lot of money wasted.
  There is absolutly no need for a FH to repair a aircraft.
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Offline Tilt

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RH: Repair Hangars
« Reply #8 on: April 30, 2007, 02:58:31 AM »
Quote
Originally posted by Lunger
 I dont see a problem with a Jeep being able to bring Fuel, Oil, or an alieron, to a pilot that ditched in a field. I'd be willing to bet in WWII if a P51 ran out of fuel and ditched in a field and the aircraft was able to be recovered they did their best to do so, otherwise thats a lot of money wasted.
  There is absolutly no need for a FH to repair a aircraft.


Following your arguement there is no need of a hanger to enable  a new ride either.

In my view the Hangers are best served to represent the infrastructure that enables supplies and new aircraft. Far better than having barracks represent supplies now.

In this respect a "Repair Hanger" is not required. All hangers take on the additional object properties of "supplies" currently attributed to "barracks".

It would be nice if VH's enabled vehicle supplies and FH's & BH's enabled aircraft supplies

I dont see a problem with a jeep providing supplies (or an M3 or a c47)...... providing it gets them from a valid source where those supplies have not been destroyed and has made the journey to the point where the supplies are required. (if that point is not on a field)

What I dislike is the magic re arm pad that enables fuel and amunition even when a field has none.
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Offline Kweassa

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RH: Repair Hangars
« Reply #9 on: April 30, 2007, 06:26:18 AM »
Moooooooooooommmmm!!!

 Make Tilt go awaaaayyyy!!!!!!


 :D

Offline Tilt

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RH: Repair Hangars
« Reply #10 on: April 30, 2007, 09:31:06 AM »
:noid
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Offline Lunger

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RH: Repair Hangars
« Reply #11 on: April 30, 2007, 12:33:35 PM »
Quote
Originally posted by Tilt

In my view the Hangers are best served to represent the infrastructure that enables supplies and new aircraft. Far better than having barracks represent supplies now.

 The point I am trying to relay, because I've seen it in real life. You dont need a Hanger, barracks, or even a designated supply storage area to repair anything. You only need 1 mechanic with the will to continue the fight. So why I ask, would a repair or rearm pad be out of the question??
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Offline Krusty

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RH: Repair Hangars
« Reply #12 on: April 30, 2007, 12:45:16 PM »
You're comparing "real life" to the idea of miraculously repairing damage to an airframe that's been blown to hell and gone, and would be written off (historically) but would be fixed in 3 minutes by a guy with a monkey wrench?

:huh

Might wanna rethink that.


I'm against repairing aircraft. It defeats the purpose of the game, IMO. Fly til ya can't fly no mo'. Then reup.

Your base defense argument doesn't hold up, because no matter WHAT you do, if you have 50 enemy and 5 defenders, you're going to get .... hrm.. what's a PG word for "******"?

He's saying the attrition favors the attackers. Apparently he's never seen Knits try to take a field! Anyways, attrition is attrition. It affects both sides equally. Don't like it? Gather 40 of your friends and do the same right back to the enemy. I assure you, with even numbers the enemy won't be able to shut the field down.


Now if only we could stop those stealthy radar-evading buffs.... talk about unhistorical!!

Offline Tilt

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RH: Repair Hangars
« Reply #13 on: April 30, 2007, 01:41:56 PM »
Quote
Originally posted by Lunger
So why I ask, would a repair or rearm pad be out of the question??


Because our re arm pads re arm even when all the ammo  and fuel on the base has been destroyed...............and if they were repair pads (or hangers) they may repair (given existing coad)even when all the supplies on the base have been destroyed.

The field objects represent the resources required to carry out various functions. Once those objects are destroyed those resources are no longer available........that is the purpose of the field objects..........to give us stuff to defend/attack and a reason for doing it.

Hence in my (long held) view rearm pads should only at the very least replenish such ammo, ord or fuel that the field has the capacity to give. Much more preferable if they were done away totally and replaced by "aircraft supplies" that are provided and enjoyed just the same as vehicle supplies are now.

The beauty of "aircraft supplies" is that we can make our own airfields anywhere on the map that we can land a plane.


I am ambigous about repair work on aircraft..........I

Aircraft were patched up and relaunched......it happened on the Russian front all the time but it was not in the midst of a battle during a pilots hastily taken lunch break. At best it was an all night affair and even by VVS crude standards was subject to considerable rigour. Folk did not just flag down a local grease monkey and  "throw" a new prop on............
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Offline Denholm

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RH: Repair Hangars
« Reply #14 on: April 30, 2007, 02:13:07 PM »
Making repair hangars is just placing a few more bombable targets onto an airfield. What gives you the idea this is going to give you a greater chance of defending an airfield if these are just as easy to wipe out as the rest of those big white/gray hangars.
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