Author Topic: Something to do after bail?  (Read 2789 times)

Offline BaldEagl

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Something to do after bail?
« Reply #15 on: May 07, 2007, 08:53:32 AM »
Quote
Originally posted by AKDogg
well, I think should happen is if u bail u have to ride it out.  I mean the chute should open up automatically.  Reason, to get rid of the bombers who drop there bombs on a target and then bail out just say they can reup again.  To me that is gaming the game and I seeing it happen more often then ever.  Fighters go up to get the bomber just to have the bomber bail out before they get to him and don't even get a kill on him.  That bothers me, lol.


Please no.  I remember the days of AW.  If you opened your chute too early by accident from 20K it would take 30+ minutes to get to the ground.  I doubt many would have the patience for that.

I do agree the drop and bail bombers are a problem though and one that's gotten out of hand.


To kill with a .45 you have to be beside the enemy aircraft, use zoom to get a clear aim on the pilots head, aim and fire.  You probably won't kill him on the spot but be patient while the pilot wound catches up with him.  When on the side of the runway I take just 1 shot per plane and most either die shortly after take-off or end sortie right away to get another plane but I do miss a few too.
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Offline Jonny boy 8

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Re: Something to do after bail?
« Reply #16 on: May 07, 2007, 10:20:19 AM »
Quote
Originally posted by SShot
As we all,.....most..... know, after you bail out and hit the ground, there isnt much else to do but "end sorite". I was thinking you could *caughs* barrow an enemy's jeep and rtb, or maybe someone in a C-47 could land in a clearing and pick you up? I'm just spitballing, so any other ideas are welcome. Or if this is completely stupid, ingore it, but i mean, dosent hurt to ask, does it?


SShot

so u want aces high 2 turned into Grand theft auto. that is a very stupid idea, this is ww2 simulatior not jack peoples jeeps or tanks. :mad:

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Offline tedrbr

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Something to do after bail?
« Reply #17 on: May 07, 2007, 01:23:31 PM »
Quote
Originally posted by AKDogg
well, I think should happen is if u bail u have to ride it out.  I mean the chute should open up automatically.  Reason, to get rid of the bombers who drop there bombs on a target and then bail out just say they can reup again.  To me that is gaming the game and I seeing it happen more often then ever.  Fighters go up to get the bomber just to have the bomber bail out before they get to him and don't even get a kill on him.  That bothers me, lol.


No solution there.  If I know I'll be stuck in my chute, I'll just Kamikaze instead. Simple.

"Bomb and Bail" has been brought up before, but it comes down to the time invested in running buffs, and the reward you get for landing them again.  To operate buffs takes a much higher investment of play time than the fighters.  And you don't have to "bail", you can Kamikaze, Ditch, Run into a furball and try to get kills before being shot down, strafe and vulch.... lot's of ways to suicide in buffs to avoid the long flight back to base.

Why would most buff drivers bother running the buffs all the way back to base?  For buff perks?  Maybe if they've got a few kills to land and get their name in lights.   As far as rankings, so long as you are getting damage points and some kills, the more missions you fly by bailing and upping again will make up for not landing any missions at all, if you looking for a better bomber or overall score.

Unless you like Arados, there is no real reason to collect bomber perk points.  Last I checked, I had well over 2,500 buff perks.... and that's after blowing some of 3-plane flights of Arados that I ended up losing some or all on.  Very rare for me to lift an Arado, as I prefer the Ki-67 to it for similar missions.  
I supported the A-26 Invader  (best perkable buff ride that we could reasonably see added to this game, all things considered)  so hard in the popular vote, because I know that bomber pilots need other perk rides if we want to see fewer "bomb and bail" tactics used, but that effort failed.


In short.  Unless there is more incentive for buff drivers to land their planes, you will continue to see more "bomb and bail" tactics.   Mandatory chute to the ground in bail (especially from 25K alt?!) --- we just won't bail.  Simple.

Offline AKDogg

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Something to do after bail?
« Reply #18 on: May 07, 2007, 01:26:11 PM »
yea but at least the fighter close to u will get the kill if u auger.  When they bail u don't unless u hit them.
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Offline Martyn

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Something to do after bail?
« Reply #19 on: May 08, 2007, 12:11:47 PM »
There was a discussion a while back. The idea was that if you bail and land then someone could rescue you in a PT boat, Jeep, Grasshopper, Storch or Lysander and take you home. You get to claim any kills that you'd otherwise have lost.

The downside is that the rescuer doesn't get to earn anything.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline Larry

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Something to do after bail?
« Reply #20 on: May 08, 2007, 12:29:30 PM »
Now that might be a good idea but only if you were behind enemy lines. And when you get back it says:


SYSTEM: "CPID" has been rescued by "CPID" and has landed ?? kills.


But they dont get the "in a "P-51D" because they lost it, and the perks are split between the two people downed pilot and the guy who rescued him. But I dont think alot of people will do it.
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Offline Stang

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Something to do after bail?
« Reply #21 on: May 08, 2007, 12:56:14 PM »
Teens are the problem.  Teens.  

Help us, Silat!

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Offline SShot

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Something to do after bail?
« Reply #22 on: May 08, 2007, 08:45:19 PM »
By johnny boy 8
Quote

so u want aces high 2 turned into Grand theft auto. that is a very stupid idea, this is ww2 simulatior not jack peoples jeeps or tanks.  


Ok are you blind? read the last sentence of my original post. It says that if it's stupid ignore it .Now i got the picture that this has already been posted before so you dont have to rant. I already said i searched it and found no results. Jeez, i'm sorry. You guys dont have to unload just because someone brought up the same old topic! I'm part of another forums and when that person brings up an old topic, i try to give him help and direct him to the post that covered the issuse. I dont just go "not agian" or "you noob" or any of this crap that you guys are basicly saying. And I've heard in-game and here, that teens are the the problem. Just because we play differnetly then you 40 year olds doent't make us different. Theres a stereotype that all teens are bad an are stupid. This isnt the case. At school, alot of my classmates get very good grades. Now, if you dont have anything new to add, then please dont. I hate threads that go on for 3 pages of people saying "omg what stupid noob" and just being mean. Does that acomplish anything? If you guys are as smart as you think you are, you should know the answer.

Offline Martyn

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Something to do after bail?
« Reply #23 on: May 09, 2007, 03:44:30 AM »
Don't take it bad SShot - happens to all of us. I've put forward ideas only to be laughed at, but someone else put a similar idea forward and everyone thought it was really cool. Happens to everyone. It's just luck as to who answers your posts.

We've had lots of ideas and discussion on this BBS - like submarines, controllable vessels (E-boats and Vospers), artillery, balanced vehicle/plane sets, infantry, extra effects etc. etc. sometimes people listen, but often they don't really care, however they can be really funny when they rant on about how stupid you are.

I feel sorry for HTC because few people actually give them thanks for improving something or when they manage to add some cool effects - like a tank blowing up.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline kennyhayes

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Something to do after bail?
« Reply #24 on: May 09, 2007, 06:04:05 AM »
i killed a b17 with a 45. it took all my ammo into the pilots head but THAN KAMBOOM i also kill ack with 45.

Offline SShot

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Something to do after bail?
« Reply #25 on: May 09, 2007, 08:24:03 AM »
Yeah, martyn, i agree, HTC dosent get enough credit for their games. But also i want to apologize to everyone about my last post, I guess i let my feeling get the the best of me. I have a big school project due in two days, so that puts pressure on.

Offline SlapShot

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Re: Re: Something to do after bail?
« Reply #26 on: May 09, 2007, 03:22:10 PM »
Quote
Originally posted by Jonny boy 8
so u want aces high 2 turned into Grand theft auto. that is a very stupid idea, this is ww2 simulatior not jack peoples jeeps or tanks. :mad:

p51srule:aok


Geeesh ... you shouldn't be slamming anybody or calling any of their ideas stupid ... your double mis-spelled "sesons" and "seasons" posts are the reason why.
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Offline LTCClark

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Re: Something to do after Bailout
« Reply #27 on: May 14, 2007, 05:40:50 PM »
Yes, in the implimentation of L4 Aircraft or even C47's there is an intention to escape and evade while bailing out of aircraft. Not only does it display captures, and deaths when someone kills you, but not only that it drops your rank every time you Bail, and get killed / captured.

Successful bails, i dont know what they do to rank, but nobody likes seeing people getting all shot up and their rank dropping, (well, at least not your squaddies, or countrymen)

The implimentaiton of L4 aircraft would benifit this by being able to pick up the people and drive them home, Or even giving a lift on a tank, or being able to join another person while you are landed or on the ground as long as they are in a GV and you are within a certain range of the person.  From there you can bail out or RTB once you get into the reach of your own radar.

When bailing out over an enemy base, it is not very wise to drop chute until you have gotten about 200ft from the ground.  Doing so will give the enemy less of a target to pop the balloon on you and you go Flailing to the earth in a pile of blood and guts.

It would be better to get a plane or at least a rescue type scenario where someone can just do rescues, and therefore get perk points on rescue missions as well as those points would be added to their overall points score in every category,  so in other words, if you start your rescue mission in a C47 or even an L4 observation plane then you can choose where you want your points to go, attack, fighter, bomber, or vehicle.

Each sortie where you successfully rescue a downed pilot you could get 5 to 10 perk points added.  The rescued person would also get a couple of perk points and retain their kills for the mission as well as all of the points that they had gotten while flying that mission.  It is a win win situation.

So the writeup is as follows

Introduction of Spotter Planes to use with artillary and air strikes
Such as the L4 aircraft

The spotter planes could be armed with the following

4 bazookas
4 smoke rockets
7.62 Cal Machine Gun Mounted to wings w/100 Rd clip

The ability to rescue troops could be programmed as follows

Persons have to be within 100ft of the plane.
The plane must have airspeed of 0, and must be greater than or equal to altitutde of 100ft of pilot that is being rescued.  The pilot then can type a command to be rescue such as .board or .getin  and the pilots call sign

The pilot then can take the rescued pilot back to base.

The points issue and rank could be as follows.

For the rescuing pilot.   Perk points and rank points would have to be authorized as well as be able to assign the points to specific categories, I.E. 1 pilot rescued would =3 perk points and mission points of determined successful sorties.  the pilot would be able to assign the perk points at the start of the sortie to classify which category they would like their perk points to be assigned to I.E. the 3 perk points would go to either vehicle, aircraft, or bombers.

The pilot that is being rescued

the pilot that is being rescued would be classified as a successful bail out, however they would not be captured as they have been flown back to base and they would have no control over the aircraft in question, they would merely sit in the back and wait until they get back to a friendly airfield.

Perk points rank points and other things

The pilot would still be fined the points on their rank however by 1/2.
They should retain the perk points as they have been rescued, and they should also have their kills still count, as well as all other things that are entailed.

How this could be implimented, by either copying the join function and editing it, or just straight editing of the join function for the spotter/ rescue planes that states that the planes cannot be joined unless they are at a stop, airspeed of 0, and the person joining must be within the range of 100ft of the plane.
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Offline Vudak

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Something to do after bail?
« Reply #28 on: May 14, 2007, 11:40:05 PM »
Quote
Originally posted by AKDogg
well, I think should happen is if u bail u have to ride it out.  I mean the chute should open up automatically.  Reason, to get rid of the bombers who drop there bombs on a target and then bail out just say they can reup again.  To me that is gaming the game and I seeing it happen more often then ever.  Fighters go up to get the bomber just to have the bomber bail out before they get to him and don't even get a kill on him.  That bothers me, lol.


Please no.  The second my plane is uncontrollable I'm in the silk.  It's bad enough getting shot down, don't make me wait for my wingless bird to spin all the way into the ground :)

If you're asking for proxies when someone bails, I can deal with that.
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Offline BaDkaRmA158Th

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Something to do after bail?
« Reply #29 on: May 15, 2007, 01:01:58 PM »
Every downed airman had some other people searching for him.
PERIOD.

If we can have a little "load" button by supply,whats sayin' we can turn a "pilot" into a supply that can move itself,and be picked up.

Treat it like a "auto join" if they click the "load" button the game puts you two together and ya'll drive off to go back to base. "like how bombers treat gunners"


Do you see any cop cars?
Do you see people runing around with m16's and bazookas?
Do you see massive MODERN citys to buzz around?
Do you see hundreds of cops trying to stop you?

no.

So how in the heck can you even compare such an idea to GTO, morons.
and even so,tell me the last time someone came to pick you up even in GTO.


What we are talking about is someone taking there time/effort not for themselfs, but to make sure another man makes it home alive & safe.
Imagine you just flew a 8 kill sortie, your fules low your ammos out,your not going to make it all the way home.

You ask for help, two team mates or squaddies roll out to intercept jeep to your crash landing spot.
Many things can happen,you could be straffed "CHUTE" your jeep could be straffed, after they pick you up you could bolth be killed.
Is this not team play?

But nooooo..my god dont allow a man to help another man because they are on the ground,oh noes!
what a mind blower.
I mean hell if driving a jeep to resupply some TANK some fifteen+ minutes away,why wouldnt i want to take the same time to drive out and help a fellow airman back to base.

"its not the fighter pilot that is the hero, nor the bombadeer, nor is it the men who send us out on such missions, when things go wrong and we end up on the ground, its the grunt the medics the underground resistance, that risk everything for our safety."

So why wouldnt we be given the same chance?


Treat downed pilots like "supplys" when you click "get in" it just automaticly joins you with the driver of that Gv. Then you be his gunner/cargo or whatever.
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