I'd like to request that fire damage (i.e. setting a plane on fire with your rounds) weigh more into the calculations of whom the kill is awarded to.
I'm not saying it should instantly be "Oh, it's on fire, your kill" -- because sometimes fighters are still a nuisance and need to be "put down" -- in which case they have a definite claim to the kill.
I'm just saying that I set a bomber on fire and I get an assist, twice in a row. I set a fighter on fire and he flies around, still a threat, and somebody else finishes him off, I get an assist.
Historically, one of the criteria for a "kill" vs a "probable" was visible flames.
I'd just like to ask that, in whatever calculations the game makes, bump up the value that "fire damage" has a bit more. Or, if it doesn't work that way, MAKE a value for "fire damage"!!