Author Topic: CV poofy ack  (Read 476 times)

Offline Laurie

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CV poofy ack
« on: May 07, 2007, 08:30:55 AM »
is our CV poofy ack too accurate compared to real life?

example, today was going 500 mph+ in a 262 at 12k and took a 1 shot death from poofy ack,

the gunners of the day would bareley even know what a 262 was let alone that it could maintain high speeds like that, they would have judged the speed very badly and been innaccurate at that hieght,

so the question, should our cv puff ack be less accurrate to planes the higher and faster they are,?

Offline Jackal1

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CV poofy ack
« Reply #1 on: May 07, 2007, 08:37:59 AM »
"Poofy" ack must be the ones fired by the boys in pink scarves. :rofl

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Offline Greebo

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CV poofy ack
« Reply #2 on: May 07, 2007, 09:11:05 AM »
The only way to avoid damage from AA is to keep changing direction every few seconds. It still follows you around like an over eager dog, but you take no damage. If you fly straight or in a steady, constant rate turn, no matter how fast you go, you will take damage.

The exception seems to be buffs, I've never seen one of those downed by auto puffy AA.

In RL there would have been a shipboard electro-mechanical computer working trajectories out and sending aim and fuse setting info to the guns. So realistically what the AA routine should do is calculate where you will be in 30 seconds (or whatever it took in RL), and then put a box of AA there. It would be cool to turn 90 degrees left and see the AA box appear off to your right.

Still, at least they've got rid of the damn stuff from airfields now.

Offline jhookt

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CV poofy ack
« Reply #3 on: May 07, 2007, 09:14:01 AM »
do you really care whether cv ack is accurate historically or do you want to whine about losing 200+ perkies?

Offline FiLtH

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CV poofy ack
« Reply #4 on: May 07, 2007, 09:17:35 AM »
Greebo I was flyin a b24 one night and puffy was inside my cockpit. It took a second then pow that plane was gone. Wasnt manned either. Only time Ive seen it.

  Also it seems we are using the very latest ww2 AA. That stuff was pretty mean. The escorts dont even get to fire their main batterys, or the cruisers waist 5inch guns. There would be even more ack if they did.
« Last Edit: May 07, 2007, 09:20:04 AM by FiLtH »

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Offline Furball

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CV poofy ack
« Reply #5 on: May 07, 2007, 09:21:31 AM »
Quote
Originally posted by Greebo
The only way to avoid damage from AA is to keep changing direction every few seconds. It still follows you around like an over eager dog, but you take no damage. If you fly straight or in a steady, constant rate turn, no matter how fast you go, you will take damage.


Hi Greebo,

The way the AA system works in AH is to draw a 'box' around the aircraft.  puffy ack will appear randomly inside this 'box', the size of the box is determined by whether you are in a turn or accelerating/decelerating.

That is why making a turn every few seconds will not throw off the gunners aim like it would in real life, in AH there is no firing/re-aim/re-load/time to target calculation.

Puffy ack penalises fighting while allowing bombers/attack aircraft to fly pretty much unscathed.  

When i get hit it is usually climbing to defend a base and within the first few salvos after i pass 3k (because of the small 'box' around my aircraft).

I once upped a formation of bombers offline, went to an enemy cv group, and set a headwind to "hover" overhead around 8k.  I got bored and left after 20 minutes still with 3 bombers.
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Offline Bucky73

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CV poofy ack
« Reply #6 on: May 07, 2007, 10:23:38 AM »
ack isn't strong enough anywhere on the map:aok

Offline Emu

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CV poofy ack
« Reply #7 on: May 07, 2007, 10:36:42 AM »
Quote
Originally posted by Furball
Hi Greebo,

The way the AA system works in AH is to draw a 'box' around the aircraft.  puffy ack will appear randomly inside this 'box', the size of the box is determined by whether you are in a turn or accelerating/decelerating.

That is why making a turn every few seconds will not throw off the gunners aim like it would in real life, in AH there is no firing/re-aim/re-load/time to target calculation.

Puffy ack penalises fighting while allowing bombers/attack aircraft to fly pretty much unscathed.  

When i get hit it is usually climbing to defend a base and within the first few salvos after i pass 3k (because of the small 'box' around my aircraft).

I once upped a formation of bombers offline, went to an enemy cv group, and set a headwind to "hover" overhead around 8k.  I got bored and left after 20 minutes still with 3 bombers.


Completely agree.  Never a problem with bombers, or even when flying straight.  However, if I am engaged in a dogfight in puffy ack range (say, CV parked very close to airfield, and I am above 7K) chances of getting hit are pretty high.  Which is very interesting as I am actually changing speed, altitude, position, etc. constantly, but my aircraft seems to be bit in a smaller "box" as described above.  I think it is too lethal as it is, but that is just my opinion.

Offline Greebo

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CV poofy ack
« Reply #8 on: May 07, 2007, 01:26:05 PM »
That's odd Furball, because my experience is the opposite to yours. I very rarely get hit by puffy AA if I turn left and right every few seconds, but will get pinged inside a minute if I fly straight and level. I pretty much ignore the stuff if I'm in a fight.

Just figured buffs got special treatment.
« Last Edit: May 07, 2007, 01:28:06 PM by Greebo »

Offline Furball

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« Reply #9 on: May 07, 2007, 03:42:40 PM »
Quote
Originally posted by Emu
Completely agree.  Never a problem with bombers, or even when flying straight.  However, if I am engaged in a dogfight in puffy ack range (say, CV parked very close to airfield, and I am above 7K) chances of getting hit are pretty high.  Which is very interesting as I am actually changing speed, altitude, position, etc. constantly, but my aircraft seems to be bit in a smaller "box" as described above.  I think it is too lethal as it is, but that is just my opinion.



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Offline Spikes

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CV poofy ack
« Reply #10 on: May 07, 2007, 04:27:25 PM »
Quote
Originally posted by Greebo

The exception seems to be buffs, I've never seen one of those downed by auto puffy AA.



Yes, it is sad to see a buff going 200 MPH not take anything, but see a LA or Yak come crusing by at same ALT and get hit. If you see my view of a big plane going slower and not get hit, rather than a very fast and small plane get hit.


EDIT: But, it is fun to have bombers searching for a CV, and the puffy ack starts firing giving you just enough time to calibrate and hit it :aok
« Last Edit: May 07, 2007, 04:30:13 PM by SpikesX »
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Offline OOZ662

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CV poofy ack
« Reply #11 on: May 07, 2007, 04:56:16 PM »
Take note; I didn't finish reading the thread.

All ack on this game is based on a hit box. Basically when you come into range of ack, a cube is drawn around your plane with you in the center. Ack fires within that cube. The faster you go, the more Gs you pull, and the higher you are the less likely to be hit you are.

The recording from the last AH convention explained this directly from HT.
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Offline USCH

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CV poofy ack
« Reply #12 on: May 07, 2007, 06:12:39 PM »
i have that happen to my 262 as well i think its cuz were going fasdter than most aircraft..... it only bothers me in the 262