OK, some screen shot compare... (captured in the game by alt-s)
(It might look a little large for web page, but see how lateral area does NOT change, while vertical area does)
This is how it looks in 1280*1024
And below is how it looks in 1600*1200, some more have been cut off.
And finally, this below is HD like wide screen (1920*1200),
A lot different from 4:3 screen.
As you guys wrote, no field of view(on lateral) changes by changing resolution.
But that exactly means, vertical field of view, is changed by resolutions.
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Still I'm gonna stick to my 1920x1200, because ;
- 1920*1200 is native resolution for my LCD monitor.
- much better resolution of a target in a given(same) distance.
The second reason is a dominant factor.
I will never consider 1280*1024, because in that resolution,
I can't really see where the bodey is heading, in say, 1k yard.
But with 1920*1200, I really see what goes on in quite a distance.
Of course, this is due to high-resolution, not wide-screen.
So in summary, 4:3 highest resolution is might be the best for AH.