Author Topic: For Pete's Sake: FIX the Quicksand Terrain Tiles!  (Read 898 times)

Offline halcyon

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« on: May 10, 2007, 01:11:29 AM »
Can't tell you how fed up I am running a GV all the way from the spawnpoint to get stuck in imaginary quicksand 1,000 yards from the base. The grass looks green to me, yet it's physical properties seem to defy all known mechanisms of established science and the tracks go under.

Why hasn't this been hotfixed yet? This bug severely limits the effectiveness of ground combat and base capping.

Please fix it...soon. And not in "two weeks" either.

Offline Platano

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #1 on: May 10, 2007, 01:16:35 AM »
You ShoUldve Searched this...


Some one is already complaining about this




And the best solution for this is STAY OUTa Teh GV's :D
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Offline TinmanX

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #2 on: May 10, 2007, 01:37:14 AM »
Ayez un type marchent hors de l'avant de votre véhicule avec un drapeau rouge et une ligne ŕ plomb.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
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Offline Bruv119

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #3 on: May 10, 2007, 01:42:51 AM »
who is pete?
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Offline TinmanX

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #4 on: May 10, 2007, 01:52:44 AM »
Quote
Originally posted by Bruv119
who is pete?


St Peter *wise nod*
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline Gaidin

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #5 on: May 10, 2007, 03:52:09 AM »
HTC knows about this problem.  Action on your part is required to have it fixed!  Record your GV Sortie.  Send a short film of the part where you got stuck.  This will give them all the information needed to fix that particular spot.(i.e.  map/tile/ect)  Stop the madness and put a little effort forth and you might get things done.

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Offline The Fugitive

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #6 on: May 10, 2007, 08:16:32 AM »
oh noooooo not these guys!!!! They don't READ the boards, they only complain on the boards ! oh and as to helping with the problem, I don't think so. Search the boards for these guys and you'll find that they truly believe that for their $15 a month they expect everything handed to them on a silver plater. Maps, fixes, everything, instant gratification!!

Offline rogerdee

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #7 on: May 10, 2007, 09:55:48 AM »
so in real life tanks and things dont get stuck in what looks like solid ground?

i think they do:rofl
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Offline Shaky

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #8 on: May 10, 2007, 11:54:59 AM »
Quote
Originally posted by rogerdee
so in real life tanks and things dont get stuck in what looks like solid ground?

i think they do:rofl


And in real life didn't weather ground many flights, didn't wind affect range, bomb accuracy, and navigation, and didn't soft fields result in many landing/taxi deaths?

Lets model those too!
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Offline Masherbrum

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #9 on: May 10, 2007, 12:38:17 PM »
What makes me laugh is this "quicksand" is preventing folks from Spancamping 30 kills.   I say leave it like is, this is great!
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Offline JB35

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #10 on: May 10, 2007, 12:54:59 PM »
THATS IT  ! ! ! I'm taking my toys and going home :cry

Offline Masherbrum

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #11 on: May 10, 2007, 01:07:54 PM »
Quote
Originally posted by JB35
THATS IT  ! ! ! I'm taking my toys and going home :cry


LMFAO!
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Offline BaDkaRmA158Th

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #12 on: May 10, 2007, 01:31:01 PM »
Exactly.
Have you people ANY idea how much tanks get stuck?

Go up a hill, go around.
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Offline halcyon

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #13 on: May 10, 2007, 04:42:40 PM »
I love how your 14.95 per month tries to tell my 14.95 per month what I can and can't complain about.
Honestly I could care less what people say if paying customer's want to write written complaints about serious game bugs like this one.

Oh and, I already sent in a video of my tank getting stuck, on multiple maps. So don't assume things either.
Thanks.

Offline Masherbrum

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #14 on: May 10, 2007, 04:47:50 PM »
Quote
Originally posted by halcyon
I love how your 14.95 per month tries to tell my 14.95 per month what I can and can't complain about.
Honestly I could care less what people say if paying customer's want to write written complaints about serious game bugs like this one.

Oh and, I already sent in a video of my tank getting stuck, on multiple maps. So don't assume things either.
Thanks.


Don't complain to US, call HTC and complain to them.    If you SENT IT, then your thread never should have been posted in "General Discussion", but the "Bug Section".    

So now my 14.95 a month will tell you that you did indeed handle this wrong.
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