Author Topic: For Pete's Sake: FIX the Quicksand Terrain Tiles!  (Read 829 times)

Offline hubsonfire

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #15 on: May 10, 2007, 06:14:15 PM »
My 14.95 says Halcyon is whiny.
« Last Edit: May 10, 2007, 06:16:48 PM by hubsonfire »
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Online The Fugitive

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #16 on: May 10, 2007, 07:42:16 PM »
my $14.95 says I agree with Hub...... which is really weird !

Offline CarlsBee

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #17 on: May 10, 2007, 07:47:53 PM »
well, my 11 euro tell me I deserve another 2 week free.

:rofl

Offline tedrbr

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #18 on: May 10, 2007, 07:57:06 PM »
GILLIGAN!  Quicksand!

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Offline Vulcan

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #19 on: May 10, 2007, 08:14:44 PM »
Quote
Originally posted by Shaky
And in real life didn't weather ground many flights, didn't wind affect range, bomb accuracy, and navigation, and didn't soft fields result in many landing/taxi deaths?

Lets model those too!



Ahh they are modelled dude? We have wind, clouds, and I see people dying when taxi'ing to the re-arm pad in FSO all the time.

Offline Masherbrum

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #20 on: May 10, 2007, 08:25:44 PM »
Quote
Originally posted by Shaky
And in real life didn't weather ground many flights, didn't wind affect range, bomb accuracy, and navigation, and didn't soft fields result in many landing/taxi deaths?

Lets model those too!


wind used to be turned on in AH1.   Weather was as well.
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Offline crims

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #21 on: May 10, 2007, 09:51:31 PM »
Do you have to be paying the 14.99 to Post on the boards?


I thought the Whine was free its the Cheese that cost $$ :p




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Offline Platano

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #22 on: May 10, 2007, 10:31:12 PM »
Quote
Originally posted by Masherbrum
What makes me laugh is this "quicksand" is preventing folks from Spancamping 30 kills.   I say leave it like is, this is great!


:rofl
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Offline Viper35

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #23 on: May 10, 2007, 10:42:29 PM »
So since I am a Texas resident and have to pay the sales tax on top of my 14.95, does that mean if I whine about something in the game, I get it fixed ASAP?  :D  Oh by the way, tell Pete I said hi! :aok
« Last Edit: May 10, 2007, 10:45:07 PM by Viper35 »

Offline 68Ripper

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #24 on: May 11, 2007, 07:36:30 AM »
Quote
Originally posted by Masherbrum
What makes me laugh is this "quicksand" is preventing folks from Spancamping 30 kills.   I say leave it like is, this is great!



And I say put some quicksand tiles like that on the runways and watch the whinning then!
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Offline Masherbrum

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #25 on: May 11, 2007, 07:57:21 AM »
Quote
Originally posted by 68Ripper
And I say put some quicksand tiles like that on the runways and watch the whinning then!


Good, do it, only n00bs use Auto takeoff.   I say bring the "Luftwaffe style" grass fields to AH2.    But, I'm correct, people hear of a spawncamp and hurry there to take advantage.
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Offline Rino

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #26 on: May 11, 2007, 08:14:35 AM »
<== Noob
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Offline Shaky

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For Pete's Sake: FIX the Quicksand Terrain Tiles!
« Reply #27 on: May 11, 2007, 11:54:33 AM »
Quote
Originally posted by Vulcan
Ahh they are modelled dude? We have wind, clouds, and I see people dying when taxi'ing to the re-arm pad in FSO all the time.


Wind is always turned off, clouds never affect whether or not you can fly, and those dying at rearm pads are vulches, not accidents :)
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