Originally posted by frank3
Slower bombers would be ideal for Early War setups, but I doubt anyone in the MA would fly planes that are slower AND have less payload than many other bombers! (not even speaking of armament)
But they WILL vote to add one that is slower and carries less payload apparently.
Something easier to accomplish this, is adding some kind of speed limit (like in the real life) The speed limit being your engine temperature, aircraft couldn't maintain full throttle all time...
Implement this, and you'll have enough slow bombers
I can agree with getting rid of the drone catch up speeds that was stated, and myself, when bombing from altitude run at about 75 to 80% power to maintain a very level flight to take advantage of the hyper accurate bombs.
BUT, if you make the bombers as true to life as you suggest, you won't see very many bombers at all. It takes a big investment in time to run a bomber mission correctly, and large missions of buffs are pretty rare events compared to the furballs seen in the game. We don't see 60 plane groups and 1,000 plane missions. The full speed runs, external views, drones, and slaved turrets are all part of the game mechanics geared toward playability.
How many fighters could operate at full throttle all the time? How many actually did operate that way?
I'd like to see more EW planes, I'd love to see more planes added to the Russian, Italian, German, and Japanese plane sets. I'd like to see the FlaK36 added to the grunts. I'd like to see something to spend buff perk points on, other than the Arado.
Just don't think any of it will come to pass.