Hiya. Just read your review of Aces High.Got one comment for yah...>>Open the game and let someone else think of these things and solve those problems. Sure, it will create a small mess, but isn’t a large following worth it?<<Your stupidity is showing.Have a nice day.Hangtime
Article corrections per your article posted at this site: http://www.gamesdomain.com/gdreview/sim.html "Warbirds and Fighter Ace never competed against retail games, yet these havesomehow managed to avoid the layoffs, killed projects and bad publicity of their retail brethren. Why? Why has Warbirds grown stronger when other flight sims appear sickly? Because Warbirds is profitable"Not entirely true. iEN stock is currently trading at 10¢ a share and they've laid off 33 people in the past year. Profitable? I think not."Steve Danielsson recently interviewed HiTech Creations, developers of the upcoming Aces High online game. The programmer mentioned that they still needed to complete a few aircraft. Why not open the architecture and let fans do the dirty work? Steve asked about dropping paratroopers on top of captured territory and was told “Gee, I didn’t think about that.” That’s the point. Open the game and let someone else think of these things and solve those problems. Sure, it will create a small mess, but isn’t a large following worth it?" Upcoming? Aces High has only been around since July of 99. I've been there since December of 99 with the same account, so it's hardly upcoming. Dropping troops behind enemy lines to capture fields has been done since BETA back in 99, so I believe Steve Danielsson is blowing it out his mule on that one. Lemme get this straight; a community-developed sim where the programmers let people lose with text files ala Rogue Spear mods? ROFLMAO Now I think you're blowing it out your mule!! (c'mon iq, we know yer in there!)Have a nice dayDelta6