Author Topic: Mines, factories, and other stuff  (Read 772 times)

Offline fjaloma

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Mines, factories, and other stuff
« Reply #15 on: May 16, 2007, 10:38:06 AM »
Quote
Originally posted by Traveler
I wold never ask that they change the game, but perhaps a seperate arena.  Strat targets that actually could impact the outcome of the game.



Disco here, I don't endorse making anyone sit around because they got shot down or have to wait until supplies arrive (no more then they do now). I just would like to see the strats have more impact on the winning of a game. For example you might have to take cities, factories ship/rail yards etc. down by at least 75%. Let each country know what they need to do to win the map and give a status on where their own strats are so they know what to defend.

It seems to me that his would serve to employ a wide range of tactics. GV assaults that make a difference. Tank town is fun, but it serves no purpose. Some of us feel it's a waste of too many resourses. So encourage a large number of drivers to attack something. Bombing campaigns (w/ escorts) that mean something, strong fighter defense around weakend or last standing strats to keep the others from winning, jabo runs to take out air defenses and tie up fighters that might be needed to up and hit the incoming buffs.

My 2 cents.

Offline 4deck

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Confused
« Reply #16 on: May 16, 2007, 10:50:59 AM »
I was under the distict impression strat targets arre operational.

ie City is down to 50% would effect all factories whether they were hit or not, by cutting production rate down to 50%. or maybe 75 because the factory is 100% up.

If anyone knows please do tell. Cause I have read the online help, but a further explaination would be nice.

Cheers
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline FiLtH

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Mines, factories, and other stuff
« Reply #17 on: May 16, 2007, 12:43:53 PM »
I see no effect whatsoever from destroyed strats. Although fun to make a mission for, if they were too important it would cripple a side and make people switch to the winning side.

  What Id prefer to see are plane and tank factories. The plane chosen that the factory produces is changed at random, every hour. These would be all the perked and 5.0 ENY planes. The vehicle factory would produce the Tiger. If a factory is destroyed, it stays down for 60 minutes and the plane it was currently generating is unavailable until the factory re-opens.

   Also..unlike the HQ, there wouldnt be a 163 base right next door to it.

~AoM~