Originally posted by SgtPappy
Some spit14's will give a good fight.
The P-51 Mustang seems to outturn anything above 275 mph with those strong flaps.
Against an F4U-4 pilot who's worth his salt, you may likely be dead.
Anything slower you can run from, but if they're good, they're probably slippery planes to hit.
Trouble with the 14 is it's perked whenit shouldn't be,
I can se why someone might have quickly thought to perk it but you have to consider aces high mentality not real life. IN WW2 a pilot's life often depended on altitude and speed so yes dogfights would stay high for a long time, perfect for the 14.
But in AH it's different. too many people get down 5 or 10 k from thier starting alt too often in a dogfight.
Think about it, the spit 14's 'uber' region is 20k+.
Now try and remember the last 20 k dogfight that started at 20k+ and was finished up there.......
So really there is no need to perk the spit 14. I Know it's like only 10 perks but doing the just thing and unperking would open it up to a lot more players to learn in. and maybe keep some fights high rather than a constant running sloggin match that keeps clipping the trees.
A bit of a tangent but.......