Hi,
I suppose I should just come right out and ask how Aces High was created. But, I'm difficult so I've been sifting through your archives as to the history of Aces High, how you did it, the programming involved, etc. I don't program much. I'm familiar with it. I can appreciate the very hard work it must be just to model one aircraft to some degree of realism. The whole concept of this game is like the Hollow Deck to the 2nd Star Trek series. You guys, HTC, blow my mind! A lot of guys in here whine and (won't use that word) about your game. Your game is aces.
I came upon this old thread:
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=9076&highlight=creation+of+Aces+HighIssue I want to address is fight to the death and reupping a new life so easily.
I don't care how you do this sim. I'm sure establishing the business model for what HTC wanted to accomplish was many, many meetings hashing it out. You are doing something right, because you are still here.
One of my early on, flight sims was something called "Top Gun," I think. One progressed in steps from basic flight, to 1st solo, to basic combat maneuvers, to advanced combat maneuvers to one's first fleet sortie. Eventually progessing up the advancement progression and eventually to a Top Gun selection to Miramar. Within that game if I died, I had to go all the way back and requalify my ACM skills to start over. It was no easy step to get through each maneuver following the lead plane to mimic his moves. I was very careful not to screw up again (until next time---LOL!).
If HTC was to include a concept such as this, half the guys here would leave for other things. It would be nice to see an option to do so, though. Your new game you got in beta, I was wondering if such a concept is included?
I am reading the book, "In Pursuit" . I learn a little, go to Main Arena to try it out, usually eventually get shot, but I'm lasting longer. I think I actually scare a few away with some of the more advanced moves and they cannot believe I'm going to actually fight back. I go into a fight now, and before that guy passes me, I know whether I got a pro or some inexperienced person. Actually, I check my six about every 10 seconds or less, now. I see you coming...
What I got out of Kylander's book, so far, is the concept of NOT dying. (Don't go looking at my current stats, a lot of it this tour is experimenting.) Preserve life at all costs really presents the game in a different light.
I'm new here and green as a bean, but I will get there. Flight sim skills prior to coming here does not even compute!
What I am really looking for is some pro I can fly wing on and wet nurse me for a year, just like a real squadron, junior guy in an element. I have decided my best place to be is the training area and just be there.
Daubie