Currently, if you have damage to the "Engine radiator" item, you stream grey smoke from somewhere near the prop (in some planes, ABOVE the prop).
The radiator system was a lot more complex, and I'm not asking for a revolutionary change, I just want an addition.
I was thinking of 109s, but everything here also applies to spitfires. I've never seen a 109 lose a radiator in this game from taking hits to the wing.
However, it's got two honkin' huge-arse radiators beneath each wing! And plumbing in and out of both!
I would like to request 2 new objects be associated with the radiator system: One for each under-wing radiator! Keep the nose-area radiator damage as-is. Add it so that if either of these wing-mounted radiators gets hit, the smoke starts from that spot instead of the prop.
Now, if you take a hit to the plumbing going in and out of the engine, you're going to overheat at the same fast speed every time. If you get hit JUST to one of the wing-mounted radiators, you wouldn't overheat as fast, since the OTHER radiator is still working. You'd overheat half as fast.
This doesn't change the existing system in any way, just adds 2 more components, that do the same thing as what we have now, just each of the 2 new ones does it at half the rate.
So that would apply to all spits except spit1 and spit5, which would only get the 1 radiator instead of 2.