Author Topic: F6f  (Read 1324 times)

Offline titanic3

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F6f
« on: May 20, 2007, 06:43:27 PM »
any tips on the Hellcat? i tried flying it and i like it

i use the 2x 50cals to get a bead on target and 4x 50cals to kill.
i take 50% fuel with drop tank
and i use 2x flaps

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Bodhi

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F6f
« Reply #1 on: May 20, 2007, 07:30:56 PM »
don't warn them with 2 .50's... close in and kill them with all 6.
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Offline Xasthur

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F6f
« Reply #2 on: May 20, 2007, 07:37:39 PM »
That strategy is probably better suited to cannon birds. EG. use the 13mm rounds (close to .50cal) on the 109 to force a con to turn so that you can close to cannon range and kill with the 30mm.

.50 cal enables you to kill from further out because of the better ballistics.... but the killing power on them sucks (coming from 30mm it does anyway), so you need all 6 to really start shredding people up.
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Offline evenhaim

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F6f
« Reply #3 on: May 20, 2007, 07:42:06 PM »
<-- doesnt use tracers ull never see me coming :noid
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Offline Bodhi

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F6f
« Reply #4 on: May 20, 2007, 07:43:00 PM »
the killing power of 6 .50's does not suck.  You just need to hit the aircraft.  6 .50 cals hitting in close proximatey will destroy most anything with a quick burst.
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Offline evenhaim

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F6f
« Reply #5 on: May 20, 2007, 07:57:36 PM »
dude 6 .50's shred duh ive shreded many a soul in my mustang
ps talk to greebo hes good int he f6f
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Offline FBplmmr

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F6f
« Reply #6 on: May 20, 2007, 11:51:58 PM »
i flew the cat for 1 year and loved it:aok

I would set all my guns at 275 and saw the wings off many a spit and LA

the only time i fired only 1 set was to bluff a fella into turning as the outrun ya.


she will dive well and turn well she only lacks a cupholder:(

Offline Red Tail 444

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F6f
« Reply #7 on: May 21, 2007, 01:58:54 PM »
Stable, deceptively fast and very agile. She'll go into n-a-s-t-y spins / stalls, but will give you plenty of warning beforehand. Only started flying it after a few years away from it, but the f6 is a great starter aircraft for new people, and a monster in the hands of those who know how to manage E-fighters.

All in all, it's a very difficult aircraft not to like.

Offline BaldEagl

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« Reply #8 on: May 21, 2007, 02:40:08 PM »
Quote
Originally posted by Xasthur
.50 cal enables you to kill from further out because of the better ballistics.... but the killing power on them sucks (coming from 30mm it does anyway), so you need all 6 to really start shredding people up.


I've taken out flights of 3 B-24's in both a P-51B (just last week) and in a FM-2, both of which only carry 4 .50's.  Tell those guys .50's suck.
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Offline AKDogg

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F6f
« Reply #9 on: May 21, 2007, 02:43:10 PM »
Quote
Originally posted by FBplmmr
i flew the cat for 1 year and loved it:aok

I would set all my guns at 275 and saw the wings off many a spit and LA

the only time i fired only 1 set was to bluff a fella into turning as the outrun ya.


I set my convergence to 425 for all my .50 cals (hog, jug, pony, warhawk, hellcat, etc...)
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Offline Widewing

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F6f
« Reply #10 on: May 21, 2007, 04:21:53 PM »
Quote
Originally posted by Red Tail 444
Stable, deceptively fast and very agile. She'll go into n-a-s-t-y spins / stalls, but will give you plenty of warning beforehand. Only started flying it after a few years away from it, but the f6 is a great starter aircraft for new people, and a monster in the hands of those who know how to manage E-fighters.

All in all, it's a very difficult aircraft not to like.


If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

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Offline BaldEagl

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F6f
« Reply #11 on: May 21, 2007, 04:58:08 PM »
Quote
Originally posted by Widewing
If you push the F6F as hard as the F4U (flaps out knife fight), you will discover that the F6F has a dynamic roll instability in the flight model. This means that it will dump a wing where the F4U will not. That seems very much the opposite of what WWII pilots reported, but that's how it is in the game. Keep that it mind when pushing at high AoA with flaps deployed.

My regards,

Widewing


Absolutely correct.  I fly the F6F a lot and it's a nasty little habit you have to be mindful of and one that's caused a lot of my deaths in it.
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Offline Greebo

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F6f
« Reply #12 on: May 21, 2007, 05:24:57 PM »
I've been caught out by the spin a few times recently. Flipside to the wingstall issue though is that you can bang in full rudder and aileron together and do great 90 or 180 degree snaprolls. Very useful in a scissors fight but practice it offline first.

Offline Jonny boy 8

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F6f
« Reply #13 on: May 22, 2007, 11:24:01 AM »
F6F it pitches up, is it supposed to do that?

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Offline Red Tail 444

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« Reply #14 on: May 22, 2007, 11:29:56 AM »
Quote
Originally posted by Greebo
I've been caught out by the spin a few times recently. Flipside to the wingstall issue though is that you can bang in full rudder and aileron together and do great 90 or 180 degree snaprolls. Very useful in a scissors fight but practice it offline first.


Greebo and Widewing

In my stallfights, if I push it too far, the spin I create and the nose heavy aspect of the aircraft turns my spin into a very tight spiral, and stall/spin recovery is difficult at best. Impossible at low altitude.

I'd enjoy a training run to perfect the snaproll you mention.
« Last Edit: May 22, 2007, 11:33:04 AM by Red Tail 444 »