Hello!
I'd like that HTC change the flaps damage model. I don't know if this has been already asked in this forum, if so, please, forgive my laziness, I didn't do a search.

Right now, if one of your flaps is shot off the plane, the system consider it as it is "stuck" in the last position it was. This means that, if I got hit when I had 2 notches of flaps extracted and, say, my right flap is shot off, the game will consider it as stuck in position 2. Hence I can't retract my remaining flap without having the plane rolling (in this case, to the left).
It's really annoying, as it means that, every time you lose a flap when you've extracted them, the fight is spoiled, as you will have to fight your plane, not your enemy.
In such a situation, the most logical thing to do would be to retract flaps and keep fighting without using them. But, as said above, this "glitch" in the damage model will prevent you from doing so, spoiling your fight and flattening your chances of survival.
So, HiTech, is it possible to correct the flaps damage model, making it so that a missing flap is just that?
Thank you.
