Author Topic: more gunners  (Read 1495 times)

Offline 1Way>

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« Reply #15 on: May 31, 2007, 05:55:58 PM »
Quote
Originally posted by CAF001
no one wants the 3 hour flights from HQ to the lines tho.


To an extent your right but not entirely, and thus you make my point. The mere fact that additional time is required would drastically eliminate the abuse of the death star.

FYI:

Leaving a 5k base, it takes two sectors to pass through 20k feet. With an on-average TAS of about 165, thats 15-20 minutes to 'altitude'.

Going FL at 20-22 yields a TAS of around 265, which translates into less than 10 minutes a sector.

So, to go 4-7 sectors it runs about 35-60 minutes or so.

I typically set my auto-climb speed to 150-170 [default is 135 in a B17], which drastically cuts down the time. Normally I try to select a speed that will place me at 20k & climbing when I cross the line depending on the distance needed.

Your point is well taken, but the data is incorrect.
« Last Edit: May 31, 2007, 05:59:01 PM by 1Way> »

Offline hitech

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« Reply #16 on: June 01, 2007, 09:33:29 AM »
The current implantation has nothing to do with not wanting death stars.

It has much more to do with usability and survivability.

HiTech

Offline 1Way>

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« Reply #17 on: June 01, 2007, 04:10:13 PM »
Quote
Originally posted by hitech
The current implantation has nothing to do with not wanting death stars.

It has much more to do with usability and survivability.

HiTech


Interesting....

Could you explain Usability and Survivability?

I heard that multiple gunners used to cause warping and lagging? Is that the issue with usability? If so, why does that happen?

I would imagine that keeping tabs on the location of multiple players within the greater space and trying to maintain there close proximity is very difficult.

Perhaps an 'object' or container that the players reside in could solve that. In such a case, the location of the player is relative to his container, and the container is the only thing that is geographically mapped to the arena. In effect by containerizing the crew within a shell would allow the same relative granularity as the greater arena, and player position control becomes relative to the container and other players within it. Just a thought.

As to survivability does that mean that the 'model' is either/or?

If that was the case then I can see your point. If the model had two modes however then the option could be elective...though I imagine thats a whole bunch of new code...and I understand that your resources are limited and priorities must be set.

I think those that remember the multiple gunner bombers with fondness do so not for the 'ackstar' aspects, but the special camaraderie that was provided with that model.

Many of those long range missions were boring and uneventful, leading to relaxed banter amongst the players in the 'object'. There was a sense of duty to the rest of the crew and an elation for performing well on their behalf and surviving with your 'team'.

The sigh of relief upon landing a crippled bird was only eclipsed by the elation and pride we felt 'together' after surviving a long grueling mission. The various shifts in responsibility and immediacy are not replicated in the present model.

I believe the cohesive team aspect of a multi-crew bomber greatly enhances game play.

Thanks for the reply....

oneway_ch
« Last Edit: June 01, 2007, 04:15:20 PM by 1Way> »

Offline kennyhayes

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« Reply #18 on: June 01, 2007, 04:10:25 PM »
:huh

Offline Stang

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« Reply #19 on: June 01, 2007, 04:34:09 PM »
Kenny, let the grown ups deal with things.  Squeaking and trigger pulling should be enough for you.

;)

Offline 1Way>

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« Reply #20 on: June 01, 2007, 06:10:30 PM »
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Originally posted by Stang
Kenny, let the grown ups deal with things.  Squeaking and trigger pulling should be enough for you.

;)


Dont listen to him Kenny...

Offline Spikes

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« Reply #21 on: June 01, 2007, 06:20:34 PM »
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Originally posted by Stang
Kenny, let the grown ups deal with things.  Squeaking and trigger pulling should be enough for you.

;)


lol nice.
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Offline nirvana

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« Reply #22 on: June 01, 2007, 09:51:08 PM »


Teh w00teness
Who are you to wave your finger?

Offline evenhaim

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« Reply #23 on: June 01, 2007, 09:58:00 PM »
i just get 999 and tatertot to gun for me works like a charm ;) heheh
and when im scared in my fighter i get 999 and tater to escort me in htier b26 and b17 lmao!!!!
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Offline DaddyAck

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« Reply #24 on: June 02, 2007, 06:50:49 AM »
Quote
Originally posted by Stang
Kenny, let the grown ups deal with things.  Squeaking and trigger pulling should be enough for you.

;)


:rofl OMFG that is freakin' funny man (especially if that guy is kenny40) :rofl

But unfourtunately, summer vacation is coming so one all out scores will rise (seal clubbing numbers guys) and two all our ear drums will rupture (massive influx of squeakers) but such is AHII :lol

Offline kennyhayes

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« Reply #25 on: June 02, 2007, 10:20:46 AM »
so what i have a bad mic and i am trigger happy:)

Offline Stang

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« Reply #26 on: June 02, 2007, 12:05:39 PM »
:aok

Offline FatCta1957

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« Reply #27 on: December 05, 2007, 10:51:39 AM »
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Originally posted by Wes14
sorry,we dont need everyone flying death-star bombers.


That’s funny, more people that don't want to learn how to attack a bomber formation because coming up low and slow from the back is the way it’s done, at least in a game. The reason death stars worked so good in AW was because of the fact that no one expected the bomber to shoot back, in other words surprise and stupid fighter pilots.

I really don't understand the logic, people will read books and practice countless hours on their ACM, tout realism and accuracy but don't think a bomber should have gunners because they become hard to kill?

I don't think fighters should even get credit for bomber kills because it’s too easy. I'm on my two week trial and no auto gunners in bombers may be the deciding factor on not signing up at the end. I like bombers but it's not much fun when you’re pretty much defenseless when on a bomb run.

Offline Yossarian

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« Reply #28 on: December 05, 2007, 11:02:46 AM »
Quote
Originally posted by FatCta1957
I really don't understand the logic, people will read books and practice countless hours on their ACM, tout realism and accuracy but don't think a bomber should have gunners because they become hard to kill?


good point & well said

Stang, get rid of your sig, it's too hypocritical
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Offline Krusty

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« Reply #29 on: December 05, 2007, 12:31:47 PM »
Check the dates...