Author Topic: The dead horse named collision  (Read 3161 times)

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23952
      • Last.FM Profile
The dead horse named collision
« Reply #30 on: May 30, 2007, 06:53:37 PM »
Quote
Originally posted by clerick
Just a quick question...  How hard would it be for the servers to act as a kind of mediator between the different front ends?  My FE says one thing NME's says another and HT's server plays King Salomon and resolves the conflict?  Would it increase bandwidth, need extra computing power?  Just wondering....



The problem is.. there is no conflict to resolve.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
The dead horse named collision
« Reply #31 on: May 30, 2007, 06:55:10 PM »
Quote
Originally posted by clerick
Just a quick question...  How hard would it be for the servers to act as a kind of mediator between the different front ends?  My FE says one thing NME's says another and HT's server plays King Salomon and resolves the conflict?  Would it increase bandwidth, need extra computing power?  Just wondering....



Don't work that way. The game is played on your front end. The server is just an info transfer point. So if your front end detects a collision you take damage. That info is then sent to the server, then to your opponent.

Look at the pics I posted. Look how far away from tangle I am when he gets the collision message.

Bronk
See Rule #4

Offline Hornet33

  • Gold Member
  • *****
  • Posts: 2487
Re: Re: Re: Re: The dead horse named collision
« Reply #32 on: May 30, 2007, 07:02:06 PM »
Quote
Originally posted by Bronk
I've posted pics, films and taken people to the da.  Good luck I now pass the torch on to you.
:D

Bronk


I know Bronk. At least you understand what is happening but there are so many others that don't have a clue, noobs and vets alike. I've just noticed many more complaints/whines about it over the last couple of weeks and it's getting old.
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline clerick

  • Silver Member
  • ****
  • Posts: 1742
The dead horse named collision
« Reply #33 on: May 30, 2007, 07:08:20 PM »
Quote
Originally posted by Bronk
Don't work that way. The game is played on your front end. The server is just an info transfer point. So if your front end detects a collision you take damage. That info is then sent to the server, then to your opponent.

Look at the pics I posted. Look how far away from tangle I am when he gets the collision message.

Bronk


I understand that, but to rebut an earlier post there IS a conflict between the two as demonstrated by your pics.  Why not have FE1 say "Hey, i've detected a collision. FE2 do you concur?"  and then if FE2 agrees then BAM!  If not then the tie goes to the rammer and you both fly on.

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
The dead horse named collision
« Reply #34 on: May 30, 2007, 07:16:33 PM »
Quote
Originally posted by clerick
I understand that, but to rebut an earlier post there IS a conflict between the two as demonstrated by your pics.  Why not have FE1 say "Hey, i've detected a collision. FE2 do you concur?"  and then if FE2 agrees then BAM!  If not then the tie goes to the rammer and you both fly on.



Because of lag it will never agree. So you have to fly in your little slice of reality.
So fly to what you see.

Bronk

Edit: There is NO  conflict. On my front end I hit, so I take damage. On tangles I was several yards away so he doesn't. He gets to see me go boooom.
« Last Edit: May 30, 2007, 07:19:05 PM by Bronk »
See Rule #4

Offline clerick

  • Silver Member
  • ****
  • Posts: 1742
The dead horse named collision
« Reply #35 on: May 30, 2007, 07:18:20 PM »
Quote
Originally posted by Bronk
Because of lag it will never agree. So you have to fly in your little slice of reality.
So fly to what you see.

Bronk


Like i didnt have enough troubes with reality already

Offline Hornet33

  • Gold Member
  • *****
  • Posts: 2487
The dead horse named collision
« Reply #36 on: May 30, 2007, 07:25:39 PM »
Quote
Originally posted by clerick
I understand that, but to rebut an earlier post there IS a conflict between the two as demonstrated by your pics.  Why not have FE1 say "Hey, i've detected a collision. FE2 do you concur?"  and then if FE2 agrees then BAM!  If not then the tie goes to the rammer and you both fly on.


If you want it to work that way then both planes would need to take damage right? Considering net lag it could take as long as 15-20 seconds after a collision before both PC's registered a colision. Imagine seeing a close call on your FE. Nothing happens so you figure your OK and go off looking for anouther target. Your lining up and all of a sudden BOOM!!!!! Your in the tower with a collision message. Doesn't seem fair does it?

The way it is now is fair because the only damage incurred BY collision is on the plane that actually hits anouther plane.
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Re: Re: The dead horse named collision
« Reply #37 on: May 30, 2007, 08:10:26 PM »
Quote
Originally posted by Laurie
in a proper debate your arguement would collapse at the very first hurdle. It is indescriminate and naive.

You arguement is incorrect because what you say is totally untrue. I have been hit by planes in the rear when in level before and they came off unscathed whilst i was twirling to the ground. You seem to have a assumed because he is your squaddie he is automatically right.  

Have you seen a screen shot or clip showing wether the message was 'You have collided with...' or '......has collided with you'?
 i assume not.

yes maybe the text buffer message sometimes occasionally gets things wrong but ifyou stick by the book then i know for 100% certainity that your arguement is based on a false, over-exaggerated and delusional base of knowledge.

:aok


Are you aware that you're completely wrong about this?


That, ladies and gentlemen, is why you see more whines, and more complaints about the system. People (not just laurie here, but many others as well) continue to reinforce incorrect ideas regarding how things work, and those who listen to them then reinforce the same ideas in the minds of the next players who ask them, and so on down the line. Adding the collision messages is the second biggest mistake HTC has ever made, after adding bomber drones.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Serenity

  • Platinum Member
  • ******
  • Posts: 7313
The dead horse named collision
« Reply #38 on: May 30, 2007, 08:49:44 PM »
Well, heres my question. What happens when I see "You have collided" "xxxx has collided with you" but only you take visible damage?

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: The dead horse named collision
« Reply #39 on: May 30, 2007, 08:52:26 PM »
Quote
Originally posted by Hornet33
OK, lets beat this thing one more time.

If YOU take damage from a collision it's because YOU hit the other plane. You didn't get rammed. YOU rammed someone.

I bring this up because yesterday I witnessed a fight between a squadie and some noob who ended up flying right into the bottom of my squadies plane. The noob dies and then comes up on 200 accusing my squadie of ramming him, and was very impolite about it to say the least.

Why don't people get this???? If I as a player intentionaly ram anouther plane, I get the damage and the other plane flies away unhurt. That's how it works. I don't know how many times I've heard people say, "That guy just rammed me and then flew away and I got killed." What a bunch of bull. If you took the damage you hit the other guy. YOUR front end saw the collision, therefor it was YOUR responsiblity to avoid the collision.

I myself have been accused of ramming and I never even seen the other plane. I had a guy run into the back of my plane and then accused me of ramming him. How is that possible if I was flying in the same direction and was in front of him? Short answer, it's not possible. He hit me and he died.

Get a grip people. If you die from a collision, it's YOUR fault, not the other guy.


so, let me get this straight...........i, completley defy the laws of physics, and drive my aircraft upwards into a diving aircraft? or better......i have reverse? i can actually go from 350mph foward to fly backwards into a higher aircraft? wow!! i have some serious skills, huh? its ashame they don't help me kill more though(couldn't hit water if i fell outta a boat)

seriously.....i've heard this EVERYWHERE::::if you get the WHITE collision message, then you were hit, and recieve NO damage(wrong from my experience) if you get the ORANGE message, then you DID the hitting, and will suffer damage(corect, at least for me). i've been hit at angles that were impossible for me to have contributed to with the exception of being in the fight, and went in with very large important parts missing, i've done the hitting...quite by accident.....and suffered the same fate. i don't know how it REALLY works, but it DOES NOT work like everyone's telling me/us.

:noid :noid
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
The dead horse named collision
« Reply #40 on: May 30, 2007, 08:53:17 PM »
Quote
Originally posted by Serenity
Well, heres my question. What happens when I see "You have collided" "xxxx has collided with you" but only you take visible damage?



And you know he took no damage how?
Missing flap or elevator is hard to spot at 200 mph.


Bronk
See Rule #4

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23952
      • Last.FM Profile
The dead horse named collision
« Reply #41 on: May 30, 2007, 08:53:55 PM »
Quote
Originally posted by Serenity
Well, heres my question. What happens when I see "You have collided" "xxxx has collided with you" but only you take visible damage?


The amount of tamage a plane takes in a collsion is variable. Usually, it is substantial (instant death, missing wing ect) but if you just scratched your enemies plane, you might come off with only a flap or a gear or a gun lost. You wouldn't be able to notice espeacially the latter kinds of damage on a enemy plane.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
Re: Re: The dead horse named collision
« Reply #42 on: May 30, 2007, 08:54:53 PM »
Quote
Originally posted by CAP1
so, let me get this straight...........i, completley defy the laws of physics, and drive my aircraft upwards into a diving aircraft? or better......i have reverse? i can actually go from 350mph foward to fly backwards into a higher aircraft? wow!! i have some serious skills, huh? its ashame they don't help me kill more though(couldn't hit water if i fell outta a boat)

seriously.....i've heard this EVERYWHERE::::if you get the WHITE collision message, then you were hit, and recieve NO damage(wrong from my experience) if you get the ORANGE message, then you DID the hitting, and will suffer damage(corect, at least for me). i've been hit at angles that were impossible for me to have contributed to with the exception of being in the fight, and went in with very large important parts missing, i've done the hitting...quite by accident.....and suffered the same fate. i don't know how it REALLY works, but it DOES NOT work like everyone's telling me/us.

:noid :noid

Umm film??

Lemme guess no film.... am I correct?


Bronk
See Rule #4

Offline Serenity

  • Platinum Member
  • ******
  • Posts: 7313
The dead horse named collision
« Reply #43 on: May 30, 2007, 09:01:20 PM »
Quote
Originally posted by Lusche
The amount of tamage a plane takes in a collsion is variable. Usually, it is substantial (instant death, missing wing ect) but if you just scratched your enemies plane, you might come off with only a flap or a gear or a gun lost. You wouldn't be able to notice espeacially the latter kinds of damage on a enemy plane.


It seems to be that I lost a wing, or emponage, but he goes on just fine, and appears to be maneuvering just fine. I say 'appears' because, as you said, such tiny damage is hard to spot at speed. But if I hit him hard enough to lose a wing, wouldnt he be missing something equally large?

Offline Geary420

  • Silver Member
  • ****
  • Posts: 833
The dead horse named collision
« Reply #44 on: May 30, 2007, 09:10:15 PM »
Once again you need to keep in mind the difference in your FE's.  On your end you could fly straight through him and KABOOM.. tower.  On his FE he may have just barely clipped you.