Author Topic: The dead horse named collision  (Read 2968 times)

Offline dedalos

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The dead horse named collision
« Reply #60 on: May 31, 2007, 10:31:41 AM »
Quote
Originally posted by hitech
The text buffer never ever ever ever gets it wrong, as in no way in hell as in it can not be wrong.

The only thing that changed to the collision detection was the text messages were added.

Also there were more discussions of collision before the addition of the text messages.



HT, no changes made after the release of AH2?  Still same model / buble as in AH1?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline SlapShot

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The dead horse named collision
« Reply #61 on: May 31, 2007, 10:38:55 AM »
Quote
Originally posted by dedalos
HT, no changes made after the release of AH2?  Still same model / buble as in AH1?


There is no "bubble" ... as in "hit" or "collision".

The "bubble" is the aircraft and its volume in the X-Y-Z world.

The "bubble" is not bigger than the aircraft and it's not smaller than the aircraft ... it is the aircraft.

If any of the X-Y-Z coordinates of my aircraft (on my FE) intersect with any of the X-Y-Z coordinates of another enemy aircraft (on my FE) ... then I have collided and I will get the "you have collided with Dedalos" message.
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Offline hitech

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The dead horse named collision
« Reply #62 on: May 31, 2007, 10:46:55 AM »
dedalos: You are now just trying to pick a new topic of discussion, your hole point was about the last addition of the collision text messages.

I do not believe we have ever had a bubble in collision detection in AH.

2nd you do understand how the collision process works and you just do not like it and you refuse to accept basic lag facts.

HiTech

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The dead horse named collision
« Reply #63 on: May 31, 2007, 10:51:07 AM »
O.k. that's a little better on misspeling but Im no shure it realy hItEch yet cause i can actualy understand wha u sayin...

Offline E25280

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The dead horse named collision
« Reply #64 on: May 31, 2007, 11:06:47 AM »
Quote
Originally posted by Laurie
Then this collision model is dumb to be frank, when your a hit by someone else from BEHIND how the hell is it your responsibility to react?

Why should I have to pander around for some brick-headed moron who thinks he's japanese and just had shot of alcohol?

Sorry, this is yet more evidence that you think "blame" has or should have something to do with the collision model.

To answer your question, YES if you see a plane barreling down on you, it IS your responsibility to get the heck out of the way.  If you don't, and that airplane hits you, IT IS PROPER that you take damage, REGARDLESS of whether or not that player saw/experienced the same thing.

Direct enough for you?
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Offline Stampf

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The dead horse named collision
« Reply #65 on: May 31, 2007, 11:08:47 AM »
and I doubt the Japanese population finds alot of humor in your words...

a recurring theme in most of your posts...
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Offline WMLute

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The dead horse named collision
« Reply #66 on: May 31, 2007, 11:14:46 AM »
Quote
Originally posted by hitech
HiTech


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Offline Scca

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The dead horse named collision
« Reply #67 on: May 31, 2007, 11:15:15 AM »
I found out last tour if I just stayed on their six filling their cartoon plane with 20MM I didn't collide with them as much.   If I see their front, I turn the other way and look for a way to get on their six.

Been working ever since.
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Offline E25280

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The dead horse named collision
« Reply #68 on: May 31, 2007, 11:24:44 AM »
Quote
Originally posted by oldtard
ok i am not getting this,but this is my understanding of this so far(if i am wrong PLEASE forgive me I am not the sharpest knife in the kitchen)
#1 XXXXX collided with you (sometimes i die sometimes I dont).
If you are dying, it is NOT due to the collision.  A white message XXXXXX collided with you indicates the opponent took damage.
Quote
Originally posted by oldtard
#2 you have Collided with XXXXXX ( sometimes I die sometimes i dont)).
The orange "you have collided" message indicates you took damage from a collision.  It may or may not have been fatal damage, but damage occurred.

Collisions are not always fatal.  Remember this.
Quote
Originally posted by oldtard
Now i have heard it was lag ect,ect but I see a flaw with this.
Even if i have a cable connection and you are on dial up,How does this work,even if i see the collision 5-50 secs before the guy on dial-up its still a collison.
The data transfer rate between your PC and his is the combination of the two ping times.  If your speedy connection has a 20 and his dialup has a 400, the combined lag time is 420 for each of you as you dogfight.  Neither of you is more "sluggish" than the other.  If you see him warp in front of you, then he just saw you warping on his 6.

Someone earlier started the example of 4 planes.  You have two planes that are on your PC, and two that are on his PC.  You are seeing your actual position on your PC, and seeing a shadow of his plane.  He sees his actual position, and the shadow of yours.  There is a displacement, or lag, between your actual position and what he sees as the position of your shadow in his world.

I think HiTech described it once as two real planes pulling two drones on a cable.  You see your real plane and his drone.  The length of the cable is the combined lag the two of you are experiencing.  It is the same for each of you -- but his cable in the earlier example would be longer than another plane whose player had a lower ping.

The ideal (and non-existant) world of instant, faster than light communications where each of you had 0 pings would be the only instance where you would see the actual position of the other airplane, and he yours.

Hope that helps.
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Offline gobucks

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Beating the dead horse
« Reply #69 on: May 31, 2007, 12:10:54 PM »
Why is this such a contentious issue?

It takes two planes for a collision to occur-so obviously you are both to blame.

End of story.

Offline Lusche

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Re: Beating the dead horse
« Reply #70 on: May 31, 2007, 12:13:07 PM »
Quote
Originally posted by gobucks
Why is this such a contentious issue?

It takes two planes for a collision


sigh....


It does not.
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Offline Scca

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Re: Re: Beating the dead horse
« Reply #71 on: May 31, 2007, 12:26:15 PM »
Quote
Originally posted by gobucks

Why is this such a contentious issue?

It takes two planes for a collision  


Quote
Originally posted by Lusche
sigh....


It does not.

unless you collide with ground it must.

I have to agree with gobucks on this one.  With the lag, if I do my job correctly, I will not collide, plane and simple (pun intended).

I have had maybe 2 collisions this tour, usually due to my poor SA.  I am not an uber stick as you are, but I found it's not that hard to miss the other plane.  

Now if I can just figure out the shooting them down part...
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Offline Lusche

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Re: Re: Re: Beating the dead horse
« Reply #72 on: May 31, 2007, 12:35:51 PM »
Quote
Originally posted by Scca
unless you collide with ground it must.


His post was

"It takes two planes for a collision to occur-so obviously you are both to blame."

And thats not really true. If I, for example, do run into an enemy trying to evade. There is a collsion just on my FE, not on his - because he successfully dodged me on his FE. Only I take damage, and only I am to blame.
It didn't take 2 planes, cause on his FE, there was no collsion. Only on mine, it's my fault.

The "it takes 2" arguemnt is always brought into play by people not understanding how that whole "2 realities " thing really works...




I absolutley agree with you, that any collision damage I take is only my own responsibility, no one else's.
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Offline SlapShot

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Re: Beating the dead horse
« Reply #73 on: May 31, 2007, 01:07:42 PM »
Quote
Originally posted by gobucks
Why is this such a contentious issue?

It takes two planes for a collision to occur-so obviously you are both to blame.

End of story.


Wellllll ... he partly right guys ... but what he doesn't understand is ...

It's the 2 planes on your computer gobucks ... not the 2 planes on my computer.
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Offline hubsonfire

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The dead horse named collision
« Reply #74 on: May 31, 2007, 01:10:30 PM »
I think a lot of folks are still hung up on fault, blame, and ramming (which implies intent), when the simple fact of the matter is that the game is just looking at positions, and letting people know when they get into a spot that is currently occupied by something else.

Yeah, there are instances where it really sucks (bomber drones... suffice to say I don't like drone behavior, but a little more caution solves that issue as well), and coming off a runway only to have your FE register a collision as some vulchtard zips by at weenie factor 2, but by and large it works and works better than the alternatives.
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