Author Topic: Y'alls thoughts/experience with cable pullers  (Read 1198 times)

Offline doc1kelley

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Re: Re: Re: Y'alls thoughts/experience with cable pullers
« Reply #15 on: May 29, 2007, 09:33:10 AM »
Quote
Originally posted by 1Boner
i,m not going to assume anything.

but i do have to ask myself why this guy i,m flying against doesn,t warp

untill i,m on his six????

repeatedly!!!

i,ve been circling fights where i have seen this happen to other folks also!!

now i,m not gonna "assume" anything, BUT it does make one wonder.




curiously yours,

Boner


OK I really don't believe cable pulling is the problem.  It could be something worse (I've gone into that previously and won't again), or it could be that it's something to do with the code.  From what I'm hearing and have seen is that when you pull the trigger the target warps and is suddenly at your rear.  This could be several things and one could be soundpacks, another could be in the coding of the firing, I really don't know but I do see that it has been and continues to be a problem that needs to be addressed by HTC.

All the Best...
Jay
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Offline Ghastly

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Y'alls thoughts/experience with cable pullers
« Reply #16 on: May 29, 2007, 09:41:16 AM »
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every known "Cable Puller" waits until someone gets on their 6 to start whatever it is that they are being accused of ?


Slapshot,  it hardly makes sense to and take the risk that you'll - or perhaps even be caught and banned - if you're not under threat and there's no reward for taking the risks, does it? (However dubious the "reward" of cheating a cartoon death might be in the first place...)

There is a fix, but the more HTC "cranks up the dial" the more it will impact weak but otherwise playable connections adversely.  And HTC has to balance the impact of "fixing it" - the negative impact it would - not might, WOULD - have on customers with legitimate "less than perfect but playable" connections versus the positive impact on gameplay.  

And chances are most players are not going to notice that everyone they engage has a near perfect connection to the game nearly as much as they'd notice that they or squad mates can't even get in, or finish a flight without discoing.

(Edit -> is self censored, by the way...)  

« Last Edit: May 29, 2007, 09:51:53 AM by Ghastly »
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Online The Fugitive

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Re: Re: Re: Re: Y'alls thoughts/experience with cable pullers
« Reply #17 on: May 29, 2007, 10:13:42 AM »
Quote
Originally posted by doc1kelley
.............  From what I'm hearing and have seen is that when you pull the trigger the target warps and is suddenly at your rear.  This could be several things and one could be soundpacks, another could be in the coding of the firing,

All the Best...
Jay
awDoc1


This, I've never seen. If I see any one warp when I'm on there 6, I see them jump away out of range, and sometimes back.

To me, it would seem that if your seeing someone jump to your 6, your missing a crap load of packets! You front end can only display what information your getting.

I'd run some long tests on my internet conection and watch for packet drops.

Offline SlapShot

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Y'alls thoughts/experience with cable pullers
« Reply #18 on: May 29, 2007, 10:27:46 AM »
Quote
Originally posted by Ghastly
Slapshot,  it hardly makes sense to and take the risk that you'll - or perhaps even be caught and banned - if you're not under threat and there's no reward for taking the risks, does it? (However dubious the "reward" of cheating a cartoon death might be in the first place...)

There is a fix, but the more HTC "cranks up the dial" the more it will impact weak but otherwise playable connections adversely.  And HTC has to balance the impact of "fixing it" - the negative impact it would - not might, WOULD - have on customers with legitimate "less than perfect but playable" connections versus the positive impact on gameplay.  

And chances are most players are not going to notice that everyone they engage has a near perfect connection to the game nearly as much as they'd notice that they or squad mates can't even get in, or finish a flight without discoing.

(Edit -> is self censored, by the way...)  



I whole-heartedly agree with everything you have said here. It can be aggravating, but I don't get pissed over it and for the amount of times that I run into it ... I don't think that is something that HT needs to deal with coad-wise.
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Offline Masherbrum

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Y'alls thoughts/experience with cable pullers
« Reply #19 on: May 29, 2007, 10:30:17 AM »
Quote
Originally posted by Ghastly
Slapshot,  it hardly makes sense to and take the risk that you'll - or perhaps even be caught and banned - if you're not under threat and there's no reward for taking the risks, does it? (However dubious the "reward" of cheating a cartoon death might be in the first place...)

There is a fix, but the more HTC "cranks up the dial" the more it will impact weak but otherwise playable connections adversely.  And HTC has to balance the impact of "fixing it" - the negative impact it would - not might, WOULD - have on customers with legitimate "less than perfect but playable" connections versus the positive impact on gameplay.  

And chances are most players are not going to notice that everyone they engage has a near perfect connection to the game nearly as much as they'd notice that they or squad mates can't even get in, or finish a flight without discoing.

(Edit -> is self censored, by the way...)  



Bomber Formations negate this whole argument you posted.
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Offline WMLute

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Re: Re: Re: Re: Re: Y'alls thoughts/experience with cable pullers
« Reply #20 on: May 29, 2007, 10:37:27 AM »
Quote
Originally posted by The Fugitive
This, I've never seen. If I see any one warp when I'm on there 6, I see them jump away out of range, and sometimes back.

To me, it would seem that if your seeing someone jump to your 6, your missing a crap load of packets! You front end can only display what information your getting.

I'd run some long tests on my internet conection and watch for packet drops.



I have a 20ms ping and get to the HTC servers in 1/2 dozen hops or so.  I say this to show I have a "great" connection.  (T1 line and my variance is typically flat)  

I  don't think I have seen anybody "warp from infront of me to my 6".  Maybe a dozen times in 6 years have I seen anything like that, and they never have ended up on my 6.  I have seen warpers where I have to "guess" where they were headed before they started warping, and 99% of the time I can, and nail 'em when the warp ends.  It takes some guessing, but if you know what direction they were headed when they started warping, you can figure out where they are gonna be.

I have connected to AH with a Sat., dial-up, cable, dsl, and T1 connetion.  What I have noticed is when MY connection sucks (packet loss, whatever) I see odd warps.  When I have a rock solid connection with little to no packet loss, I don't see much warping at all.

That being said, to all the people why cry about "cable pullers", if you would put 1/2 the effort into getting YOUR connetion stable as ya's do whining about "cable pullers" you would be amazed at how that phenomenon doesn't happen anymore.
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Offline Sketch

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Y'alls thoughts/experience with cable pullers
« Reply #21 on: May 29, 2007, 10:38:44 AM »
Quote
Originally posted by iWalrus
I was flying around a quiet enemy base when a 109 upped. I shot both of his wings off and fell from the sky. Did I get a kill? No. Oh well, guess he got disconnected.

About 3 minutes later, another 109 took off. I only took off one wing that time. Still, no kill. This made me wonder if it was now necessary to make a plane explode in order to get a kill.

A couple minutes after that (you guessed it) a 109 is coming up to me. That time, I banged him up bad and he started spiraling to the deck. I stayed on him and made him explode. I got a kill and a name. Guess what - I checked the roster right after that and his name was nowhere to be found. He was just a little late that time, I suppose.

All of this leads me to believe that as this player realizes that he's  going down, he desperately trys to alt-f4 in an attempt to cheat death.

I don't really care about not getting credited for kills, as long as I  know I killed them. It kinda adds a fun new challenge (not that I need anymore challenges in this game) to try to not only kill someone, but to also get credit for that kill.

And now for a meaningless and random emoticon:  :rolleyes:


From what I know, if you disco doesn't someone get the kill message?  I use to disco all the time when I lived in Italy and got multiple deaths because of it.  Even if you Alt+F4 it, your game is still going.  I know this because I would do it when the wife-ack would come in and ask if I was flying... have come back multiple times with kill messages of who shot me down.
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Offline Masherbrum

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Y'alls thoughts/experience with cable pullers
« Reply #22 on: May 29, 2007, 10:45:43 AM »
Quote
Originally posted by Sketch
From what I know, if you disco doesn't someone get the kill message?  I use to disco all the time when I lived in Italy and got multiple deaths because of it.  Even if you Alt+F4 it, your game is still going.  I know this because I would do it when the wife-ack would come in and ask if I was flying... have come back multiple times with kill messages of who shot me down.
Yes, someone WILL get the kill.   Sometimes it takes a few minutes to register.
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Offline tedrbr

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Y'alls thoughts/experience with cable pullers
« Reply #23 on: May 29, 2007, 10:51:13 AM »
Most episodes of "cable pulling" are most probably problems with connections and client-side resource problems.

low throughput Dial-up connections, ping attacks, players with client machines full of spyware, malware, keypad loggers, lots of threads running in the background, lack of memory, BitTorrent, overworked low-end processor, IM running, even interference from anti-spyware and anti-virus programs or backup software (Automatic Update, Norton Ghost, .....).

You saddle up behind someone, open fire, and the number of rounds or tracer fire his system is trying to render over an overtaxed machine connecting at 44 kbps causes a "timely warp".  


Now, "cable pulling" is a rough term for any techniques used to generate a warp or work around in a game.  Physically manipulating the connection, use of 3rd party software, ping throttling,...
It's online gaming.  It happens.  Some people will do anything for any edge, hence the reason 1/4 of all the planes flown in the LW arena are La-7, Spit-16, Pony-D, and Niki.  Lift with 25% fuel to fight to stay light, and end up ditching when out of gas.  Some people just take going for every edge to extremes.

All part of online gaming.

But most of it is connections and performance, not intentional.
As long as the game support narrow-band connections, as long as interference in internet connections happen, and as long as people don't maintain their own computer's to some degree against malware, you will see these things.

Offline uberhun

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Y'alls thoughts/experience with cable pullers
« Reply #24 on: May 29, 2007, 11:07:06 AM »
I have seen this warp stuff go on and someone posted a good film on it to.
So I began thinking what would cause this "Controlled " Warp??
Is it possible to create a warp intentially? My guess is yes. How would one do this? The urban myth is cable pulling. How about turning your " Firewall "on and off? I know this would effect packets coming and going. What about controlled internet speed? Cable broadband offers something called "Boost" that decreases the time of downloads for a brief period of time from the modem. Points to ponder???:noid

Offline BaldEagl

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Re: Re: Re: Re: Y'alls thoughts/experience with cable pullers
« Reply #25 on: May 29, 2007, 11:09:58 AM »
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Originally posted by SlapShot
I have read a bajillion of these "Cable" puller post and the common thread in all of the posts is that this "phenomenon" happens as soon as someone is on their 6.


While this my be true in the bajillion posts you've read on this subject  I've seen warpers while not on their six, as have squaddies of mine.  In fact I've seen them at times from out of icon range entirely.

Not to hijack this thread but I had something last night I've never seen before.  I was saddled up on a 109 with a F6F-5.  As soon as I opened fire and his icon dissapeared.  I'm not the best shot but usually in the 7-10% range.  I should have been nailing this guy from point blank range but nothing.  No hit sprites at all.  I stayed in it thinking eventually he'd get hit and go down.  Nothing and then I collided into the back of him and went down myself.  It was a "ghost" plane up until the collision.
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Offline Hedworx

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Y'alls thoughts/experience with cable pullers
« Reply #26 on: May 31, 2007, 01:37:53 PM »
I haven't played the game long enough to know how or why the warp happens, but I know I incountered something strange one night last weekend.  

I was following a plane running from the fight (he headed out to sea) and when I got in range and shot off a quick burst, he started to warp.  He warped even when I wasn't shooting but still on his 6.  The thing I found weird about this, is that he never tried to out manuver me.  Even if he had a bad connection, I would think that he would have flown eratically trying to get me off of his 6.  Instead he flew headed in the same direction, but jumped left, right, up and down.  I did get a couple of shots on him and another pilot following finished him off after I broke off to head back toward civilization.  I'm not assuming anything either, I'm just telling my encounter with warping planes.  Either way, it doesn't bother me.  I'm here to have a good time and there are always other pilots around to fight against.

With my flying skills, it is easier to turn the tables and shoot me down than it is to cable pull.

Note:  My connection has never given me problems.  I also race online and have never had my connection fail me......except for the time the landscapers and my wife decided a flowerbed would look nice in the same location our phone and cable lines were buried.
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Offline lyric1

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Y'alls thoughts/experience with cable pullers
« Reply #27 on: May 31, 2007, 04:03:35 PM »
My pet peave of late is the alt f4 guys as soon as you drop in behind them they vanish & also the ones who do it over bases or factorys so you spend the next half hour looking for nothing while the facility is alerting for ever.

Offline Ghastly

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Y'alls thoughts/experience with cable pullers
« Reply #28 on: May 31, 2007, 04:43:23 PM »
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I don't think I have seen anybody "warp from infront of me to my 6".


The warp from 12 to 6 technique definately exists and can be done in a controlled fashion in other real-time games (I've not seen it myself in AH, but conceptually at least there is no reason it can't be done.)  This technique was in part why another sim I beta-tested for removed the ability to alt-tab out of the game.  

(Of course, the technique can be implemented via programming too but doing so requires programming skills that most lamers don't have. )

A word of warning to anyone who knows how - while it probably can be done in AH, it's pretty easy for the front end to detect what you are doing, and if it's happening regularly I'd wager a years subscription that HTC knows ALL about it.

So generally, I wouldn't worry about it.  I believe utterly that anyone doing it in the arena's is already more than halfway through the long walk down the short pier.

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Offline Sketch

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Y'alls thoughts/experience with cable pullers
« Reply #29 on: May 31, 2007, 05:04:02 PM »
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Originally posted by lyric1
My pet peave of late is the alt f4 guys as soon as you drop in behind them they vanish & also the ones who do it over bases or factorys so you spend the next half hour looking for nothing while the facility is alerting for ever.


They are still there on your end, the plane doens't disappear when someone Alt+F4 as the program is still running... I maybe wrong but as far as I know they are still there.
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