Author Topic: Horde question  (Read 896 times)

Offline KTM520guy

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Horde question
« on: May 31, 2007, 05:41:39 PM »
I understand the opinion the vocal minority on this bbs have about the "horde" and I'm cool with it. However, there a few things I don't have a firm grasp of. I would like to be on the same page when the "horde" is discussed.

1. What exactly is a horde?

2. How many people does it take to make a horde?

3. What exactly do hordes do?

4. Why is it so bad?

5. Why is it so important that it be stopped?



:)
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Offline Bosco123

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Horde question
« Reply #1 on: May 31, 2007, 05:48:51 PM »
a hore is alot of people. I think it takes more than like 4 or 5 people to be a horde hordes are people are the people who attack 1 peson w/ 4 or 5 people on his six
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Offline Lusche

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Horde question
« Reply #2 on: May 31, 2007, 05:54:01 PM »
Any group of enemy airplanes over 3 is called a horde.
 Hordes are evil.
Any group of friendly airplanes over 3 is called a mission.
Missions are good.
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Offline whiteman

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Horde question
« Reply #3 on: May 31, 2007, 06:11:25 PM »
My idea of of the Horde is large group that does nothing but attack the country with the smallest numbers. some probably start off as a good mission then have everyone looking for an easy vulch follow in a couple min's behind.

i don't care anymore cause there's no reason too, it's a game. They can split arenas, boost eny, it won't go away.

Offline SteveBailey

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Re: Horde question
« Reply #4 on: May 31, 2007, 06:15:32 PM »
Quote
Originally posted by KTM520guy
I understand the opinion the vocal minority on this bbs have about the "horde" and I'm cool with it. However, there a few things I don't have a firm grasp of. I would like to be on the same page when the "horde" is discussed.


:)


And how do you know those who think the hordes should go away are in the minority?

Offline 1Boner

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Horde question
« Reply #5 on: May 31, 2007, 06:28:50 PM »
Quote
Originally posted by Lusche
Any group of enemy airplanes over 3 is called a horde.
 Hordes are evil.
Any group of friendly airplanes over 3 is called a mission.
Missions are good.




That my friends IS whats its all about!!!

Well said Lusche!!

If you don,t mind, i,ll use it as my sig.

Its one of the most sane things i,ve read on these boards!!





Humblely yours,

Boner
« Last Edit: May 31, 2007, 06:33:45 PM by 1Boner »
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Offline Tilt

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Horde question
« Reply #6 on: June 01, 2007, 08:33:27 AM »
Numbers vary but my definition is more to do with the nature of the Hordes creation and its effect onlocal gameplay.

Effectively its when the local numbers misbalance is so severe (through a massive presence from one side) that competitive combat is disabled.

This (such a local misbalance) could have been created by a particularly well planned, well attended and well executed mission. I would not consider this the product of "Horde mentality".

For me Horde mentality fuels persistant hordes that take on a life of their own in the arena moving from place to place.

The closest natural phenomenum would be a "swarm" of bees forming or indeed the defensive swarm that occurrs when some idiot decides to poke his stick into the bees nest to see what happens.

A freindly dar bar grows and folk start to flock to it........feeding it. And then it begins to move from base to base with massive local superiority of numbers. So massive that even if defenders initially inflict heavy losses upon it, its numbers allow a persistant local massive superiority even whilst "downed pilots" re up and journey to the point of attack.

The area of course then is undefendable unless one horde actually encounters an enemy horde........... however "Horde Mentality" ensures such encounters never occur.

If this is the defining criteria how would one limit hordes?

1) I have always stated that capping local numbers via a field limit would achieve this.
2) Another approach would be to limit the accuracy of the dar bar. or the range from which it could be viewed.
3) Another approach would be to kill the country wide radio in favour of a more localised radio range eg a radius of 4 sectors

They all of course carry their pro's and cons
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Offline Simaril

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Horde question
« Reply #7 on: June 01, 2007, 08:41:04 AM »
Quote
Originally posted by Tilt
....
Effectively its when the local numbers misbalance is so severe (through a massive presence from one side) that competitive combat is disabled....
 


Sorry, Boner.

Lusche gave us a great quote, and a good laugh, but Tilt's hitting the nail more on the head.

Not every swarm is a horde, by a long shot, but the horde mentality (stay in the swarm, avoid all risk, avoid other swarms) can spoil the arena. It deprives the opponents of a place to fight/play, and it retards skill development for those who find safety there.
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Offline hammer

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Horde question
« Reply #8 on: June 01, 2007, 08:45:46 AM »
Another characteristic of a horde vs a large, well planned mission is that a horde will always move away from anything resembling equal numbers or effective opposition whereas a good mission will attempt to accomplish its objective in the face of opposition.

Regards,

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Offline Sweet2th

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Re: Horde question
« Reply #9 on: June 01, 2007, 12:39:49 PM »
Quote
Originally posted by KTM520guy
I understand the opinion the vocal minority on this bbs have about the "horde" and I'm cool with it. However, there a few things I don't have a firm grasp of. I would like to be on the same page when the "horde" is discussed.

1. What exactly is a horde?

2. How many people does it take to make a horde?

3. What exactly do hordes do?

4. Why is it so bad?

5. Why is it so important that it be stopped?



:)


2 enemy hordes fighting is a Furball.

Hordes usually attack undefended fields, take the base, then scream how awesome they are.

Offline Zwerg

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Horde question
« Reply #10 on: June 01, 2007, 12:53:56 PM »
Quote
Originally posted by Tilt
[...]
2) Another approach would be to limit the accuracy of the dar bar. or the range from which it could be viewed.
[..]

I see it just the other way. As it is now, the accuracy of the dar bar is very limited. Something like 7 or 8 planes make the bar full.
So we can't say if a full dar bar represents 10 or 30 planes. Early allocation of forces to counter a "horde" would be much easier if the bar would give detailed information up to a range of say 30 or 40 planes.

Of course this wouldn't help when a country is outnumbered. But what does help then? :D
« Last Edit: June 01, 2007, 12:56:02 PM by Zwerg »

Offline SlapShot

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Horde question
« Reply #11 on: June 01, 2007, 01:06:15 PM »
Quote
Originally posted by hammer
Another characteristic of a horde vs a large, well planned mission is that a horde will always move away from anything resembling equal numbers or effective opposition whereas a good mission will attempt to accomplish its objective in the face of opposition.

Regards,

Hammer


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Offline Masherbrum

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Horde question
« Reply #12 on: June 01, 2007, 01:09:28 PM »
Quote
Originally posted by hammer
Another characteristic of a horde vs a large, well planned mission is that a horde will always move away from anything resembling equal numbers or effective opposition whereas a good mission will attempt to accomplish its objective in the face of opposition.

Regards,

Hammer


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Offline Trikky

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Horde question
« Reply #13 on: June 01, 2007, 01:19:09 PM »
Havent read any of the previous posts as I'm in a rush. 2 types of horde -

1 being the cluster of red that chases from 1 undefended base to the next. Most striking when we had the lines of capture a few months ago. I didnt know whether to cancel my account or laugh like a drain.

2 Probably reaching here, but the 14th red guy who sees a con 15k below him with 20 guys already on him. Not to be confused with a gang-bang.

Offline KTM520guy

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Horde question
« Reply #14 on: June 01, 2007, 03:50:59 PM »
Quote
Originally posted by Tilt
Numbers vary but my definition is more to do with the nature of the Hordes creation and its effect onlocal gameplay.

Effectively its when the local numbers misbalance is so severe (through a massive presence from one side) that competitive combat is disabled.

This (such a local misbalance) could have been created by a particularly well planned, well attended and well executed mission. I would not consider this the product of "Horde mentality".

For me Horde mentality fuels persistant hordes that take on a life of their own in the arena moving from place to place.

The closest natural phenomenum would be a "swarm" of bees forming or indeed the defensive swarm that occurrs when some idiot decides to poke his stick into the bees nest to see what happens.

A freindly dar bar grows and folk start to flock to it........feeding it. And then it begins to move from base to base with massive local superiority of numbers. So massive that even if defenders initially inflict heavy losses upon it, its numbers allow a persistant local massive superiority even whilst "downed pilots" re up and journey to the point of attack.

The area of course then is undefendable unless one horde actually encounters an enemy horde........... however "Horde Mentality" ensures such encounters never occur.

If this is the defining criteria how would one limit hordes?

1) I have always stated that capping local numbers via a field limit would achieve this.
2) Another approach would be to limit the accuracy of the dar bar. or the range from which it could be viewed.
3) Another approach would be to kill the country wide radio in favour of a more localised radio range eg a radius of 4 sectors

They all of course carry their pro's and cons


Thanks for your answer. It was very informative.

I've always avoided such large concentrations of other players. If I'm around to many players my screens starts to freeze and frame rate goes in the toilet.

:)
Everything King Midas touches turns to gold. Everything Chuck Norris touches turns up dead.