Originally posted by dedalos
I can hit with them but they are useless. You need several passes to maybe smoke one. Use the IL2. One or two good passes from their 6 and they go boom
If you can hit, you can kill.
Hurri2D takes a little more practice than the Il2, but once you have the knack, you can easily nail any tank in game, including the Tiger (which is about invulnerable to the Il2 cannons). In fact, if both Ords & VH are down at a base, the only thing to stop a Tiger is upping a Hurricane IID!
The only GV I would not really recommend to attack in a Hurri2D is the Ostwind
- Put your convergence down to 300
- Attack the tank at a very steep angle. Only Panzer/Ostwind and less armored GVs are really susceptible for close quarters rear level attacks.
- When diving, reduce throttle, down to about a quarter. The slower you descend, the more time you have for aiming.
- Shoot the 40mm's only. The machine guns will only clutter your view
- Shoot at D400 or less. But watch for altitude, don't forget to break off. Most Hurri2D pilots die because they auger.
- Conserve your ammo. Shoot only one burst at a time, do not hold the button down. If you don't get a good target solution or getting too low (watch that trees!), break off and start another run.
- Generally aim for the top of the engine compartment or turret. The Tiger seems to be quite vulnerable at the drivers position, too.
You can practice all that offline, where a T34 and a Tiger are waiting for your guns. Go to Options/Arena Setup/ Environment/Arena Settings. Search for PlaneGunAmmoMult and set it's value to 10 to get a bit more ammo, so you don't have to land that often
Here is a short HurriIID film:
http://www.filefactory.com/file/d5e29f/(scroll a bit down untill it reads "Download for free with FileFactory Basic")