No we need a LOT more targets for torpedo and anti shipping roles. Not to mention if we ever get subs.
Best way I've found to practice torp runs is to create a 1 man 8 player host.
This lets you load the terrain you want, gives you full controls of all variables, lets you "jump" task groups, etc.
Start by going into arena settings and turn "protect objects" off. Now you can sink your own ships, bomb your own fields without ack killing you.
Once you have that down jump country's, set up 2 task groups to cruise side by side just a mile or 2 apart. Just out of ack range, so you can take off from one, turn and attack the other.
You can "jump" a task group by setting a waypoint.
then type into text buffer
.jumptg ##
You'll see it snap to the far end of its waypoint.
From what I've found, the lower you are going in, the better. Remember to watch your speed and not exceed 200 mph.The longer you'll have before the ack's start hitting you. So the closer you are before you have to drop and duck out of there. Torp's take a LOT of lead, and task groups are FAST. So anything more than a 45 degree angle on the bow generally isn't going to work. Down the throat is in some respects the easiest. But if the TG turns or you are a hair off you'll miss.
Ju-88 with twin torp's and dive brakes for quick peed adjustment is in many respects the best plane to practice with. Just remember, a good torpedo attack is hard, probably the hardest thing to do in Aces High.