Author Topic: Hitech, what about this idea?  (Read 2968 times)

Offline Krusty

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Hitech, what about this idea?
« Reply #60 on: June 13, 2007, 03:39:08 PM »
You're assuming the ratio is constant!

Like I said, whatever makes you think anything in this game is balanced or fair? :D

Look, never mind. Obviously we've got a miscommunication going on and I'm to blame. I'm going to just drop the matter.

Totally removed from this point: Just having FT in its own arena would be interesting as a way to get a "quick fix" -- even folks that like to land every sortie enjoy the quick and dirty action of FT!

Offline Gianlupo

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Hitech, what about this idea?
« Reply #61 on: June 13, 2007, 05:30:13 PM »
Quote
Originally posted by Krusty
If there's 10 players on, knits have 25%, that's 2-3 players. If there's 100 players on, knits have only 25 (against a combined 75). Much worse. Assume there's 300 on, then there's only 75 knits against 225 enemies.

Percentages get WORSE (in effect) the larger the number is. Especially as enemy density per sector increases.


Quote
Originally posted by Krusty
You're assuming the ratio is constant!

Look, never mind. Obviously we've got a miscommunication going on and I'm to blame. I'm going to just drop the matter.


You're assuming that the ratio is constant, too, Krusty. And, yes, you have some communication problem... :p
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Offline Krusty

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Hitech, what about this idea?
« Reply #62 on: June 13, 2007, 06:01:05 PM »
I was using what he'd already posted. Anyways, it's no sweat off my brow either way.

Offline Toad

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Hitech, what about this idea?
« Reply #63 on: June 13, 2007, 07:56:02 PM »
Quote
Originally posted by Krusty
Incorrect, and arrogant to think so Toad.
[/b]

Quite correct and not arrogant at all, rather simply observant.



Quote
Now, with the arbitrary constructs that AH has in place -- it doesn't matter what they are, it's "the system" -- if you have folks that go outside the system they hurt the folks still in the system.
[/b]

Here you use a fallacy to make your argument. There IS no "system" in this game that has any supremacy or validity over any other "system".

The sacred goal of the game is NOT base capture, not winning the war, not ANYTHING except what YOU make it for yourself.

You cannot "hurt the folks in the system" simply because there IS NO SYSTEM.

So many people fail to understand the goal of this game. The goal of the game (any game really) is to have fun.

Allow me to re-quote the game's inventor/founder on this subject:

Quote
quote:
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Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.
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This is a false assumption.


The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


HiTech



For emphasis, from HiTech himself:

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Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


So it is simply impossible that

Quote
Furball island usually ended up giving the entire team the shaft.
[/b]

because "winning the war" is no more justified as a game "system" or goal than "going out and just mixing it up".

War winners have no special claim to righteousness or purity of goal in the game. They're just other players seeking their form of fun, a form which is no more or less justified than going out and just mixing it up.

I guess it can never be said enough to get through to the play-my-ways.


Quote
Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.
[/b]
« Last Edit: June 13, 2007, 07:59:30 PM by Toad »
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Offline Stoney74

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Hitech, what about this idea?
« Reply #64 on: June 13, 2007, 09:05:15 PM »
I think what Krusty is trying to say is that if there are 300 peeps on, with 100 a side and 80 of one side is in FT while only 40 of the other two sides are in FT, then the one side with only 20 "War Winners" is getting ganged by the 60X2 "War Winners" of the other two countries.  This situation would lead to the "War Winners" thinking that the folks in FT are "screwing it up for the rest of us" since, while relatively outnumbered on the lee side of the mountains, they do not reap the benefits of a higher ENY among the relatively larger other two sides.  While this situation obviously is no problem for any of the Furballers of the three countries (they are able to play the game in a manner they enjoy with no perceived penalty), the War Winners would feel slighted, as their grand strategy and tactics would be handicapped by the numbers imbalance (and therefore create a "penalty" for those that don't want to furball and want to win the war).

So, IMHO, the best way to create perceived equity for the two different styles of gameplay, create an arena that is engineered to support the Furballers, and a separate arena that is engineered to support War Winning.  That takes me back to my original point about the DA.  Change the map to put a central point that is ringed with 3 bases, 1 from each country, at equal distances and altitudes.  Then, the Furballers could dog pile the DA, fight like-minded folks, while not creating perceived "disadvantages" for the War Winners in the main arenas.

Personally, I think the biggest problem is one of mass.  Folks want to play (with a few previously mentioned exceptions) in the arenas that have larger numbers in order to participate in the social aspects of the game with their fellow players and have the ability to find fights.  Therefore, telling Furballers to go to the DA doesn't gain traction with them, and the War Winners feel slighted by the "waste of resources" when Furballers "invade" the MA's and don't help with the War Effort.

My two cents...

Offline NoBaddy

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Hitech, what about this idea?
« Reply #65 on: June 13, 2007, 09:10:47 PM »
Toad....game, set, match. :)
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Offline Toad

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Hitech, what about this idea?
« Reply #66 on: June 13, 2007, 09:35:41 PM »
Quote
Originally posted by Stoney74
While this situation obviously is no problem for any of the Furballers of the three countries (they are able to play the game in a manner they enjoy with no perceived penalty


Not true. Those playing in FT are subject to the same ENY limitations. Thus, while one team may have to furball in a weak EW ride, the other team may have Spixteens.

(Not that that bothers me; I gravitate to the EW/MW planeset mostly anyway. Beating a guy in a much better plane is its own reward.)

And still, we get back to the basic fundamental, inescapable fact:

Quote
Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


Thus, those "War Winners" that think the folks in FT are "screwing it up for the rest of us" again fail to understand that the entire "war winning" concept exists ONLY to promote combat.

Promote combat.... not win a war.  Their "their grand strategy and tactics" exist ONLY to promote combat.
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Offline Stoney74

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Hitech, what about this idea?
« Reply #67 on: June 14, 2007, 01:40:14 AM »
Quote
Originally posted by Toad
Not true. Those playing in FT are subject to the same ENY limitations...
Promote combat.... not win a war.  Their "their grand strategy and tactics" exist ONLY to promote combat.


Well, in my example, there would be no ENY for any of the three sides.  My example was built to better articulate Krusty's argument, and that is that there is a perceived (and I cannot emphasize this word enough in saying this) inequality created by a side that is, otherwise equal in numbers in the overall arena itself, "handicapped" by a larger percentage of its players relative to the other two sides having their fun by furballing.  

I don't disagree with you Toad, but I'm talking about a perception from those of an opposing view point than yours.  I'm not an apologist for the War Winners, just trying to flesh out a point.  Those that fight the war are looking for a different kind of combat than those that furball--agreed?  But, it is still combat, just of a different variety.  Personally, I don't gravitate towards either.  I like a less chaotic fight than the typical furball provides, but could typically care less about the war other than it as a catalyst for setting up fights.  That being said--as an outside observer that doesn't proscribe to either bi-polar classifications of players (I'm trying to illustrate my position as a third-party type), some arguments of the Furball crowd can come off as a bit cavalier towards those that want to fight the war simply because of the fact that some of the mechanics of the MA's don't affect furballing as they do the war-fighters (again, referencing my example and not one where a single country has a number advantage and the resultant ENY).  And, even when they do, as you have stated yourself, a lot of the furball crowd is not disuaded from upping the EW and MW planes in a LW setting.  

I contend that HTC has a fairly tough job pleasing what has become a much more dynamic player base over the years.  Until a time comes when every player has an arena that supports their preferred type of play, we have to make do with what we have.  I believe HTC has set up the arenas in a manner that seems most logically, to them--given the current capability, to please the broadest spectrum of the player base.  To me, it seems that currently the game supports furballing in the DA, with war-fighting in the MA.  But, that's just my opinion.


Offline FiLtH

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Hitech, what about this idea?
« Reply #68 on: June 14, 2007, 07:48:41 AM »
I doubt he likes the idea of segregation. If 1/2 the guys like to dogfight, and the other half like "the game" part, and you remove all the dogfighters, chances are even the guys who prefer the game part will tire of the game before long. Then before long 1/2 the people leave.

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Offline The Fugitive

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Hitech, what about this idea?
« Reply #69 on: June 14, 2007, 08:17:14 AM »
Quote
Originally posted by Stoney74
Well, in my example, there would be no ENY for any of the three sides.  My example was built to better articulate Krusty's argument, and that is that there is a perceived (and I cannot emphasize this word enough in saying this) inequality created by a side that is, otherwise equal in numbers in the overall arena itself, "handicapped" by a larger percentage of its players relative to the other two sides having their fun by furballing.  



I understand where your coming from, but your blinding yourself. OK lets say we have your senerio in numbers, BUT HTC has a "furball" arena and a "base capture" arena.

In the "Furball" arena we have 80 x 60 x 60, and
In the "base capture" arena we have 20 x 40 x 40

The 20 "win the war" people are still whining about the numbers, but now they have no one to blame. So spliting won't help the base capture folks EVER, and the furball people just want to be able to fight, and couldn't care less about the "split"

With the maps we have now, base capture folks are the ones generating the mini furballs between bases. Biggest problem is when they finally get close to the capture the fight dies out till the next base comes under attack.

Whats the solution? I don't think there is one. The game is the game and there will always be those that are going to cry about "you don't play the way I want you too". Nothing will ever fix it.

So, just play the game !

Offline Toad

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Hitech, what about this idea?
« Reply #70 on: June 14, 2007, 08:28:04 AM »
Quote
Originally posted by Stoney74
but I'm talking about a perception from those of an opposing view point than yours.  I'm not an apologist for the War Winners, just trying to flesh out a point.  Those that fight the war are looking for a different kind of combat than those that furball--agreed?  But, it is still combat, just of a different variety.
[/b]


This statement highlights the play-my-way aspect of the win the war side of this argument. While you may not subscribe to either viewpoint, you are articulating theirs.

Let's look at this.

All things in the game are in there to foster combat. Period. That simple fact is right from the keyboard of the designer/inventor/programmer.

Further, no one form of combat is any more justified, appropriate or approved than any other. Combat is the goal; all combat, any combat. Again, this if from the keyboard of the designer/inventor/programmer.

Therefore, it is clearly an error of perception for war winners to think that somehow their form of combat, their effort to play the game they wish to play it deserves or requires any special consideration or support from any other player in the game. The mechanics of the MA actually have no bearing on that simple fact.

It's just not so. To attempt to portray it as such is simply play-my-way sour grapes.
 
Quote
some arguments of the Furball crowd can come off as a bit cavalier towards those that want to fight the war simply because of the fact that some of the mechanics of the MA's don't affect furballing as they do the war-fighters
[/b]

Again, forgive me for repeating this simple fact over and over, the mechanics of the MA are only there to engender combat. Further, no particular form of combat (furball, war winning) is more worthy or justified or acceptable or the goal than any other.

So actually, the mechanics of the MA affect combat... all combat, any combat... and that's their only intent. To say they affect one form of combat more or less than another completely misses the point. As long as the mechanics of the MA engender combat, they are correctly serving their purpose.

Everyone is free to choose their own form of fun. The mechanics of the MA are immaterial because winning the war is immaterial. Again, the goal is NOT to win the war. The goal is to
Quote
promote combat and hence fun
.

This whole idea that somehow the war winners have some divine right to special consideration because of their holy quest to win the war is simply (as our Brit friends would say) bollocks.

It's about combat and hence fun. PERIOD.

Until the war winners accept the fact that their particular quest for fun is no more and no less justified than any other fun seeking, this problem will remain.

For emphasis: It's NOT about winning the war. It's about combat and fun.

 

Quote
To me, it seems that currently the game supports furballing in the DA, with war-fighting in the MA.  But, that's just my opinion.


Indeed, it is your opinion and a perfect example of what I just stated.

You are entitled to your opinion but HiTech himself has pointed out that you are wrong.

One more time:
Quote

--------------------------------------------------------------------------------
quote:
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Some play the game to fulfill the actual parameters that it was designed for, which is to overcome and conquer bases, and eventually the country, thus winning the war/game.
--------------------------------------------------------------------------------



This is a false assumption.


The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.


HiTech


HiTech CLEARLY states that the designed game parameters are NOT "to overcome and conquer bases, and eventually the country, thus winning the war/game".

He tells you THIS IS A FALSE ASSUMPTION.

He goes on to explain that this game is about having fun at different types of combat, about having fun THROUGH combat.

That's it. That's all. People keep trying to make it into something else but there's the designer's intent. Accept it. Be at peace with it.

Furballing and War-fighting are not sole designs goals in either the MA or the DA. They are merely types of fun engendered by combat.

That's all the deeper this entire question has to go.

Now, as to why the DA is not and never will be the same as a good fur in the MA... that's a different thread, but I assure you it is true.
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Offline Gumbeau

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Hitech, what about this idea?
« Reply #71 on: June 14, 2007, 08:52:13 AM »
Their are basically two types of players.......

Those interested in the process

And those interested in the result.

Process oriented folks enjoy themselves by doing what they find fun.

Results oriented folks only have fun when they achieve the result. They use whatever means they feel will achieve the result because they don't have any fun UNTIL they achieve the result.

If HTC coded pain felt by the player = winning the war, the results oriented folks would spend the evening skinning themselves with catfish pliers and salting the wounds.

Process oriented players simply do what is fun and disregard the result. Of course, most of these folks desire a particular personal result (survival) and may even desire teammates to survive but they don't really care about any result further derived than the immediate goal of enjoying the moment.

Neither side can ever convince the other so it is pretty pointless to even try.

Offline Stoney74

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Hitech, what about this idea?
« Reply #72 on: June 14, 2007, 08:52:48 AM »
Quote
Originally posted by The Fugitive
I understand where your coming from, but your blinding yourself. OK lets say we have your senerio in numbers, BUT HTC has a "furball" arena and a "base capture" arena.

In the "Furball" arena we have 80 x 60 x 60, and
In the "base capture" arena we have 20 x 40 x 40

The 20 "win the war" people are still whining about the numbers, but now they have no one to blame. So spliting won't help the base capture folks EVER, and the furball people just want to be able to fight, and couldn't care less about the "split"


That's why I said "perceived" inequality.  

Offline Stoney74

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Hitech, what about this idea?
« Reply #73 on: June 14, 2007, 08:59:28 AM »
Quote
Originally posted by Toad
This statement highlights the play-my-way aspect of the win the war side of this argument. While you may not subscribe to either viewpoint, you are articulating theirs.
[/B]


Well, that's what I was trying do.  I was trying to articulate it rationally, so the feather ruffling would stop, and the discussion could continue.  


Offline Hajo

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Hitech, what about this idea?
« Reply #74 on: June 14, 2007, 02:59:50 PM »
Toad.....we have to setup a day and time to do what we did last week.

For those who don't know what we did, we went to midwar arena, several of us infact and just fought.  Max ceiling was 5K and any plane in the mid arena was fine.  We had two sides and just fought even matches.....if there was a 1 on 1 we let them fight it out, no one dove in to aide.  When one or two more aircraft arrived then it became a 2 on 2, 3 on 3 etc.

I realize for some of us this is fun and for others it isn't.  I too sometimes furball, help capture bases etc.  Depends on what is fun for me at that time.

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