Author Topic: Tile problem, again ...  (Read 522 times)

Offline croduh

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Tile problem, again ...
« on: June 18, 2007, 11:48:16 AM »
Hi,

New problem i have encountered:
I made one big flat object, covering 4 square miles.I use that as a background for smaller flat objects.I set the big object zbias to 1, to have it to show above water tile, and smaller objects have the zbias set to 2, to show above the big object.Problem is, in te and in game, when looked from most of the angles, smaller objects show up below the big object.Both objects have transparent areas, using or not using the stencilalpha tag does not help.

Help needed please.

Offline gpa3

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Tile problem, again ...
« Reply #1 on: June 18, 2007, 11:51:43 AM »
I believe 'Y' is the alt ajustment for objects.

Offline croduh

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Tile problem, again ...
« Reply #2 on: June 18, 2007, 11:58:01 AM »
Hehe you have yet to learn, that unfortunately has nothing to do with it;)

Offline Dux

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Tile problem, again ...
« Reply #3 on: June 18, 2007, 12:41:36 PM »
"...one big flat object, covering 4 square miles."

That is the problem... we're not allowed to have objects cross over tile lines, as it creates unsolvable Zbias issues. Split it into 4 pieces and you should be fine.
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Offline croduh

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Tile problem, again ...
« Reply #4 on: June 18, 2007, 03:44:44 PM »
Unfortunately, i have done that, and strangely enough, same problem.I'm banging my head off the wall.

edit: i guess i'll keep trying.
I hate this, make new trees,many new objects, textures, all in one day.Then i spend the next week solving one damned problem.Happens on every map.
But i'm still hooked.
« Last Edit: June 18, 2007, 03:47:20 PM by croduh »

Offline gpa3

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Tile problem, again ...
« Reply #5 on: June 18, 2007, 05:09:14 PM »
Quote
Originally posted by Dux
"...one big flat object, covering 4 square miles."

That is the problem... we're not allowed to have objects cross over tile lines, as it creates unsolvable Zbias issues. Split it into 4 pieces and you should be fine.


Oh yea, thats true. Help file even says that I believe.

Offline Dux

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Tile problem, again ...
« Reply #6 on: June 18, 2007, 05:15:01 PM »
Quote
Originally posted by croduh
I hate this, make new trees,many new objects, textures, all in one day.Then i spend the next week solving one damned problem.Happens on every map.
But i'm still hooked.


Welcome to my Hell. :aok

Have you tried ZBias=0 instead of 1? And I assume you're putting all of this together in the OE, correct?

Have you tried the Terrain=1 tag? Or how about group "Ground" instead of "Objects"? It may make a difference.
« Last Edit: June 18, 2007, 05:30:08 PM by Dux »
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Offline NHawk

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Tile problem, again ...
« Reply #7 on: June 18, 2007, 06:01:28 PM »
Quote
Originally posted by gpa3
Oh yea, thats true. Help file even says that I believe.
You are aware that 99% of what they are talking about relates to the object editor not the terrain editor aren't you?
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Offline Denholm

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Tile problem, again ...
« Reply #8 on: June 19, 2007, 01:17:39 PM »
A lot of what they say in the help files is for compatibility, it doesn't resolve AC3D or TE related issues.
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Offline croduh

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Tile problem, again ...
« Reply #9 on: June 19, 2007, 01:21:54 PM »
Nvm, fixed

Offline Denholm

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Tile problem, again ...
« Reply #10 on: June 19, 2007, 01:46:10 PM »
For future reference, what did you do to fix the issue?
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