All things being equal, the AH F4U's won't out-turn spits, zero's, hurris, etc. Put the F4U against any of these on the deck, at the same fairly low airspeed, and the F4U is dead. It's heavy, doesn't accelerate very well, and stalls nastily when you try to make it do things it doesn't want to do.
From everything I've read (including my "Pilot's Manual for the F4U Corsair") the F4U's handle about like I would expect. They stall at the correct speed, etc. From watching the corsairs at the EAA airshow every year, and watching video footage, I would say that the AH corsair feels like what I would expect it to, based on what I've seen. Obviously I've not seen them get real down and dirty though.
My radio-control F4U would kick the crud out of the AH F4U's though. This I would also expect with the thicker airfoil, lighter wing loading, and higher power/weight ratio of the RC version.
That being said, there really isn't an airplane in AH that causes problems for a decent F4U stick. It comes down to the pilots. Can I out-turn those uber-turners? Yes. But only if I can convince them to stay fast, and then I can only do it for a turn or two. Getting them fast is no problem. I act like I'm going to run away, so they chase me, then I get dirty to get behind them for a quick shot. If I kill them, they perceive it as the F4U out-turning the spit, or zero or whatever, and label it as a flight model error.
In actuality it was an error on the part of the spit, zero, or hurri pilot.
If I don't get my quick kill, I have two options. One- I continue to turn with the spit, zero, or hurri. Unless the other stick is a newbie, I'm gonna die. Two- I realize that my advantage is gone or will be very quickly, so I exit to try again. This is also easy. I simply set up my maneuver so I can dive out one direction (south, say), while the spit is going up the other direction (north, say). He has to reverse, which allows me time to get speed and some seperation (1-1.5K).
Now we repeat- he thinks I'm running (I'm not, I'm looking at him as an easy kill). This makes him try really hard to catch me. His quicker acceleration will help, and if not I drop throttle a bit to appear more tasty. I really only want about 250-300 mph anyway. So as he closes, I slow down, get the overshoot, and kill him. Briefly as he goes by I will be able to turn tighter than him, because I'm slower. Not because the F4U out-turns the spit though, but because the spit is too fast again. Again, as he slows down, if I haven't killed him yet, he will eventually out-turn me, in which case I exit again. I'll get it right eventually. I have all day, it's not like a spit, zero, or hurri can run away from me, hehe.
So hopefully you can see that they way things are percieved by the AH pilots is not necessarily the way things really are. F4U's out-turning the classic turn-fighters can be viewed as an uber-flap plane, or as a skewed flight model favoring the American planes, or a myriad of other things.
You'd be further ahead to realize that it is the TECHNIQUE used to out-turn the other plane that matters. Not a "messed up flight model". Those that realize this will be able to APPEAR to do wondrous, often impossible manuevers. Those that don't will be left in the hanger, or here on the boards whining about uber planes.
MtnMan