I kinda got lost here in the discussion.
I searched for a while but finally found the articles I was looking for on Simhq.com. Here's an excerpt:
"If you have read any of my articles before, you know what’s coming now!! Yep…it’s time for a little academics! A successful BnZ attack is going to come as the result of two things…knowing when to fly the maneuver and knowing how to fly the maneuver. Let’s start off with a look at when such a maneuver would be necessary in the first place.
We have this maneuver in our clue bag mainly because we can put our A2A maneuvering into one of two basic categories with respect to our adversary.
One category is when our fighter "turns better but accelerates worse" than our adversary. In this case, we refer to our fighter as an angles fighter. The second category is when we "turn worse but accelerate better" than our adversary…that makes us an energy fighter when compared to him."
"Acceleration Performance
With regard to this factor, we are talking both acceleration (ability to increase speed over time…knots per second), as well as top speed (knots per hour). In general, when we talk BnZ capability, we consider top speed more important than acceleration.
Bottom Line…an angles fighter is one that can generate a higher turn rate at a slower airspeed than the aircraft it is being compared to…and an energy fighter is one that can accelerate to a faster top speed than its opponent. In our sim world, we often refer to the angles fight as a "turn and burn" (TnB) and the energy fight as the "boom and zoom" (BnZ).
Remember…the terms are relative only when making comparisons. It is entirely possible for a specific fighter type to be both, depending on its opponent. For example, the P-38 would be an energy fighter when compared to a Zero and an angles fighter when compared to a Me-110."
I have truncated alot here, but I thought these two quotes spoke directly to the argument/discussion re: whether energy fighting was a type of ACM.
The entire link is here:
http://www.simhq.com/_air/air_024a.html