Author Topic: New change?  (Read 1547 times)

Offline AKKaz

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New change?
« on: June 29, 2007, 10:47:46 PM »
Why after all the FSO's did this one have no formation of buffs?  With all the 30mm on axis and the setup late in the war, why wouldn't the allies have large numbers of buffs in the air?

I might be mistaken, but this scenerio is set later in the war than the mighty 8th and the 15th northern italy, just wonderin why the buff count went down on this one.
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Offline AKDogg

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New change?
« Reply #1 on: June 29, 2007, 11:11:03 PM »
Formations need to be turned back on for this Blitz scenario.  Axis has to many HI PERFORMANCE PLANES WITH BIG GUNS.  A few burst from a 109k4 takes out a bomber with ease.  Bombers were 20-24k and the axis planes had no trouble flying that high like the 1 FSO that had the MW planeset in it.  This a LW setup and should have formations enabled here.
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Offline ROC

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New change?
« Reply #2 on: June 29, 2007, 11:36:38 PM »
Feel bad here.  Our group tried our darndest to keep you guys alive, fun fight but man, we got kicked hard :(
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Offline trax1

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New change?
« Reply #3 on: June 29, 2007, 11:49:01 PM »
Yeah our Buff's made it to our target and was able to make a second pass and take out every hanger at A22, thanks to the help of ~FATE~ squad, but on our egress we were slaughtered, not one of us was able to take down a 190, we got a couple smoking but there was no way to take one down with a single buff.
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Offline FiLtH

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New change?
« Reply #4 on: June 29, 2007, 11:50:54 PM »
It was actually pretty hard to keep with the buffs at that alt, or catch back up after fighting off the axis planes. They dove in from 30k or so...we were around 27-28, but by the time we got back around on em they were already on the bombers. Many paid for it, but not before the damage was done.

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Offline Husky01

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« Reply #5 on: June 29, 2007, 11:52:56 PM »
56th just came into 22 we where bored and needed to do something to do so we strafed up the last 3 ord bunkers and the Dar. Then got jumped by 10 190s, was the only action we saw all frame.
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Offline Squire

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New change?
« Reply #6 on: June 29, 2007, 11:56:49 PM »
We were assigned Mosquitos for our strike. Dunno about the others.
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Offline ROC

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New change?
« Reply #7 on: June 30, 2007, 12:03:31 AM »
I guess I really didn't respond to the original question, did I :)

From my point of view, I think formations would have given us a better shot.  But frankly, that is kind of irrelevant.  

The event design didn't call for them, we were given a task to complete and the tools to complete it.  Sometimes we simply have to work with what we have and plan accordingly.

War is hell, to steal a popular phrase.  

What we Could have have or Should have is pure speculation, and the events tend to spend too much time in this area.  I don't waste alot of time worrying about what we could have had, we Don't have formations, so need to act accordingly.

Sometimes armies were sent in with bayonets against tanks.  Sometimes, the bayonets won ;)
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Offline Virage

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New change?
« Reply #8 on: June 30, 2007, 12:28:51 AM »
My guess is the 'no formation' rule was to keep 60 234s from swarming the Allied fields, but you'll have to ask Nomde.
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Offline trax1

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New change?
« Reply #9 on: June 30, 2007, 12:36:42 AM »
Well they could always give us Allies formation, and not give them to Axis;)
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Offline AKKaz

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New change?
« Reply #10 on: June 30, 2007, 12:44:30 AM »
Nah ROC, there was noway to defend on this one.  You guys did a great job in escort.  But with the late plane set and the fire power of 20 and 30mm loadouts, more axis fighters than ally buffs in the air, all it takes is one pass with a couple of hits to take out the buffs.

Unless they decide to turn to dogfight after the merge, it is all but over for a bomber.  With something like this, you would almost need a 2 escort per buff, and that type of numbers isn't possible.

But the main question still remains, with the scenerio setup of being this late in the war, it doesn't seem to follow along not only with any historical value, but also doesn't follow the trend of previous setups.

The FSO buildup time frame prior to this (invading mainland europe, movving forward to germany and italy) used time period planesets and formations.  With this late in the war, utilizing time frame planesets, why all of a sudden pull formations out of the set? In all lead ups to this FSO, formations were used in pushing into europe and moving on to germany. Now its Feb 1945 and nmy fighters outnumber buffs?

Don't get me wrong, but when things don't seem to fit I have to ask.  I asked when the ceiling cap for buffs was drastically changed when it wasn't before, and I have to ask why this changed.  Maybe I'm seeing this wrongly, and if so I do apologize.  But I had to ask the question.
AKKaz
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Offline Sled

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New change?
« Reply #11 on: June 30, 2007, 01:25:50 AM »
Quote
Originally posted by Virage
My guess is the 'no formation' rule was to keep 60 234s from swarming the Allied fields, but you'll have to ask Nomde.



That is basically correct. Unfortunately we don't have the option of only turning formations off for 234's.


If formations were enabled, my guess is, this thread would be "Why do the 234's get formations!". And we would be complaining that no one is able to catch 60 234's at 25K doing 450mph+. :)


It will be Nomde's call on any changes.

Personally I think we should just run it as is, maybe less targets, but that is it.
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Offline Sled

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New change?
« Reply #12 on: June 30, 2007, 01:27:56 AM »
Quote
Originally posted by trax1
Well they could always give us Allies formation, and not give them to Axis;)


Sorry, formations are on or off.
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Offline Dux

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New change?
« Reply #13 on: June 30, 2007, 01:30:52 AM »
Quote
Originally posted by ROC
Sometimes armies were sent in with bayonets against tanks...


Uh oh, don't be giving our FSO designers any ideas here...! ;)
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Offline Squire

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New change?
« Reply #14 on: June 30, 2007, 01:41:15 AM »
Who cares if they have formations? if you catch them, its just more to shoot down, their defensive guns are close to useless and they cant dogfight. Give em formations, and limit the # of squads that can use them.

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