Author Topic: Are HQ's to strong?  (Read 1626 times)

Online The Fugitive

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Are HQ's to strong?
« Reply #15 on: July 11, 2007, 06:29:49 AM »
Quote
Originally posted by battel gnome94
ya true but wat about all the fightes and AA guns that could esayly distroy the bombers befor they get there


Most bomber fly at 20k, where the ack and very few fighters will bother them. Stop flying your bombers like dive bomber, get above 5k, and you may survive better  :D

Offline Phil

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What's the impact ?
« Reply #16 on: July 11, 2007, 06:58:45 AM »
Can anyone briefly advise what is the impact when the HQ is destroyed.

With teamates, we destroyed it(Enemy HQ) the other day.
Subsequently I checked the enemy country status and it showed that RADAR indicators / counters where DISABLED...
I checked same 15minutes later and ALL was back to ENABLE !  

Can anyone write down what happens ?
Or point out to me where it is writen on the Aces High site.
We're gettin different answers from everyone !
Tks

Offline Lusche

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Re: What's the impact ?
« Reply #17 on: July 11, 2007, 07:23:33 AM »
Quote
Originally posted by Phil
Can anyone briefly advise what is the impact when the HQ is destroyed.

With teamates, we destroyed it(Enemy HQ) the other day.
Subsequently I checked the enemy country status and it showed that RADAR indicators / counters where DISABLED...
I checked same 15minutes later and ALL was back to ENABLE !  

Can anyone write down what happens ?
Or point out to me where it is writen on the Aces High site.
We're gettin different answers from everyone !
Tks


In a nutshell:

When HQ is destroyed, all DAR is lost.
Maximum downtime is 2h.
However, players can choose to resupply HQ with C47 / M3 carrying Field Supplies. If enough players do it, HQ can be back up in short time. (Takes about 8 supply loads, but I'm not sure about that number)
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Offline LYNX

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Re: What's the impact ?
« Reply #18 on: July 11, 2007, 07:29:12 AM »
Quote
Originally posted by Phil
Can anyone briefly advise what is the impact when the HQ is destroyed.

With teamates, we destroyed it(Enemy HQ) the other day.
Subsequently I checked the enemy country status and it showed that RADAR indicators / counters where DISABLED...
I checked same 15minutes later and ALL was back to ENABLE !  

Can anyone write down what happens ?
Or point out to me where it is writen on the Aces High site.
We're gettin different answers from everyone !
Tks


In short killing HQ disables all that country's radar.  However HQ can be resupplied with field cargo.  Only 8 boxes are needed to rebuild / enable HQ country wide radar again.

Personally HQ bombing is only fit for chits a giggles.  Doesn't really have any lasting effects.  You score next to nothing for killing HQ.  HQ will be resupplied before your flight is a 1/4 way home.

HQ bombing is only worth doing in 1 or 2 situations.  1) You control bases next to enemy HQ.  2)  You have killed every barracks on enemy fields next to their HQ.  Not easy to do I'll add.

Offline Stoney74

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Are HQ's to strong?
« Reply #19 on: July 11, 2007, 07:56:50 AM »
Quote
Originally posted by LYNX
what a good idea..... so i went and looked but couldn't find HQ listed anywhere.  It could be listed as a city building though but you would have to know which one.  Back to square one --------->  

Anyone intrigued by what I've written feel free to prove me wrong



Default values, under "Object Settings" Lynx...


Offline LYNX

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Are HQ's to strong?
« Reply #20 on: July 11, 2007, 08:42:55 AM »
Quote
Originally posted by Stoney74
Default values, under "Object Settings" Lynx...



Yer thanks for that but I must insist on my previous statement referring to 3 sets of lancs because I've yet to see it taken out by 3 solo Lancs.

Offline jeebusro

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Are HQ's to strong?
« Reply #21 on: July 11, 2007, 09:02:37 AM »

So what happens if you take out a tower?

Offline Stoney74

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Are HQ's to strong?
« Reply #22 on: July 11, 2007, 09:25:12 AM »
Don't know, but with a downtime of 30 minutes, it might be an interesting experiment--or a runway for that matter...

Lynx, I'll try my technique offline, roll tape, and come back with the results.

Offline SunBat

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Are HQ's to strong?
« Reply #23 on: July 11, 2007, 09:42:05 AM »
I believe a hanger takes 3000 lbs to drop.  If you proportion the hardness value for HQ that you see in the screenshot above to the hardness value of the hangers that you see above you will notice that HQ is 120 times tougher than a hanger.  If you go by this it means that you would need 120 x 3000lbs = 360,000 lbs to take out HQ.  Now that couldn't be right, could it?

Course, I need 360,000 lbs to take out a hanger, cause I do a whole lot of missin….
« Last Edit: July 11, 2007, 09:44:08 AM by SunBat »
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Offline Lusche

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Are HQ's to strong?
« Reply #24 on: July 11, 2007, 09:42:46 AM »
Even when turning down hardness to 0.0001 I couldn't destroy Tower (contrary to all other objects on base).
After manually destroying Tower via Arena Setting, I found no other effect than a pure graphical one.
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Offline BaldEagl

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Are HQ's to strong?
« Reply #25 on: July 11, 2007, 09:45:36 AM »
Quote
Originally posted by The Fugitive
Most bomber fly at 20k, where the ack and very few fighters will bother them. Stop flying your bombers like dive bomber, get above 5k, and you may survive better  :D


Ack reaches 20K easily.  I got zapped by one while buff hunting in a 190 last week.
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Offline Lusche

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Are HQ's to strong?
« Reply #26 on: July 11, 2007, 09:47:48 AM »
Quote
Originally posted by SunBat
I believe a hanger takes 3000 lbs to drop.  If you proportion the hardness value for HQ that you see in the screenshot above to the hardness value of the hangers that you see above you will notice that HQ is 120 times tougher than a hanger.  If you go by this it means that you would need 120 x 3000lbs = 360,000 lbs to take out HQ.  Now that couldn't be right, could it?

Course, I need 360,000 lbs to take out a hanger, cause I do a whole lot of missin….


the "Hangar" you see on that picture above is not one of the Hangars you usually drop.
VH= Veh Hgr
FH= Ftr Hgr
BH= Bomb Hgr
and all have a default hardness of 2.7812
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Offline SunBat

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Are HQ's to strong?
« Reply #27 on: July 11, 2007, 09:53:28 AM »
Quote
Originally posted by Lusche
the "Hangar" you see on that picture above is not one of the Hangars you usually drop.
VH= Veh Hgr
FH= Ftr Hgr
BH= Bomb Hgr
and all have a default hardness of 2.7812


Ahh, ok, thanks.  Makes more sense now.  

That would mean it would require 40,450 lbs to drop HQ....
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Offline dedalos

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Are HQ's to strong?
« Reply #28 on: July 11, 2007, 10:14:40 AM »
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Originally posted by JB73
I will say in the past while in-game in the MA you could bring up the arena settings and view them, just not change them. that is no longer possible, so unless HTC wants to divulge those numbers an actual "test" is not truly possibly due to the many variables in an online arena


I think the DA has an HQ for bombing practice.  IF I am right, it should be easy to test
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Offline Lusche

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Are HQ's to strong?
« Reply #29 on: July 11, 2007, 10:20:09 AM »
Quote
Originally posted by SunBat
Ahh, ok, thanks.  Makes more sense now.  

That would mean it would require 40,450 lbs to drop HQ....


Close but not quite right.

The hardness is given in 1000lbs bombs. That means a hangar needs 2719 lbs of ords to go down, which is most easily achieved with 3x1000 or 6x500 lbs bombs. Hence the "3000lbs" we usually say in game. But you can do it with less than 3000lbs if you for example drop 2500 lbs on it and then strafe it down finish it off with rockets.

The HQ thus needs 37500 lbs, not 40450. (If MA in fact uses the "default" setting!)

Please note that most of the time it seems that HQ needs way more than that, because it's not easy to drop all of your formations' bombs exactly on the HQ building itself. And we all have seen several formations of Lancs plastering their bombs around the building without any effect ;)
« Last Edit: July 11, 2007, 10:24:25 AM by Lusche »
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