Well, I've started getting back to work on ComSoPac. I now actually have land tiles (mostly) set, just need to revise them as they didn't all set correctly originally. I also have elevation set now, as well (again, some revision required).
This IS a large map, however it's designed to actually play small. The advantage on this map should clearly go to the defenders due to base distribution, and the main islands will have a dense concentration of bases, while the outlying islands are more scattered. This SHOULD, however, serve to concentrate the front lines as there's few easy axes of advancement between countries. There ARE some islands not visible here, due to the resolution of the map, which will contain airfields so there ARE going to be more places for bases. Once the fighting reaches an enemy's home island I expect the battles to become quite vicious.
In addition to the "home island," each country has a "strat island," which will have a strat object, an airfield, and the country's forward port. Unlike most MA maps, carriers will possess a MAJOR strategic value on ComSoPac. Since the remaining ports will be clustered on each country's home island, sinking a carrier will take make a definite impact on an enemy's striking power (compared to most maps, where a carrier may be decisive at most against a single airfield).
At the center of the map is a feature that some of you old timers may find...familiar. It's largely isolated by intent. I'll let you all put the pieces together on this one.
I'd LIKE to be able to limit planes depending on base type. IE:
Small Fields: Fighters/jabos, small attack planes, (TBM, Ju-87, etc) C-47s
Medium: Same as above plus light/medium bombers
Large: All aircraft types (as applicable, I'd LIKE to restrict the 262 to zone bases and HQ defense)
However no one has ever been able to tell me with any certainty whether this sort of restriction would be allowed on an MA map. I don't RECALL there being any specific mention that it wouldn't be allowed, and certainly HTC has restricted aircraft/vehicles from certain bases before to try preventing base captures on the old Fighter Town map. Could someone please confirm this?
Things to do:
Determine how the bases will break down by type and distribution.
Figure out how to make strats work.
Finish revising the land and elevation, and setting terrain types. Any help, particularly with setting up the strat system, will be GREATLY appreciated.