Fishu, I normalized the results for 6 guns for the 50s and 4 guns for the 20mm HS. Even if 25 rounds would do the job, that's only 1/3 second of fire from all 6 guns. IMO in 1.03 it seemed like it took about 1 second of good hits to down a fighter and about 2 seconds to down a bomber. Now, well, up to about 3 seconds or more at 300 yds.
I think that maybe this is realistic, but if it is the HS is certainly WAY to leathal by the same argument as I originally posted. (Average destrucive effect of 26.66 rounds of 50 cal in AH by my calculations.) No matter what,
something has changed with the .50s that make it much harder to get kills compared to 1.03. I'm not the only one who feels that way. It's also become MUCH harder to land deflection shots now, only compounding the damage reduction.
I sure wish Pyro would comment on this.
Hangtime, I looked at that too, strange isn't it. The .50s should be the easiest weapon to get hits with deflection shooting, this is certainly not the case.
Fishu I think my reply was probably a little harsh, it wasn't meant to be. I was only trying to back up my original statements.
All I'm really wondering is why the .50s seem so far out of balance with the rest of the guns right now.
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bloom25
THUNDERBIRDS