I forgot aspect along with range and type. The current graphics hardware and software does not give us sufficient ability to make these determinations without some help, whether it's an icon or in some other form.
I've read several fighter pilots state the ranges at which they could ID type, range, and aspect, and they were all possible at ranges where our graphics system just draws a little speck on the screen.
Trying to have air to air combat without this information is like trying to play baseball in dense fog. You may enjoy the result but it will have little to do with WW2 fighter combat.
"SA is 100 million times more important."
SA is the ability to process and react to information. Taking away icons means there is less information to process, and correspondingly, SA becomes easier to maintain.
"The reason almost all planes in ww2 were shot down is because the pilot did not know they were there."
I don't think so.
"without icons camoflage is effective, altitude is less effective, teamwork is essential, formation flying and staying with your wingman is an absolutely esential skill. "
I agree with that part.
"we have the MA and billboards for people that run it at 640x480
but we have nothing for the hard core history fanatic..."
Ahhh, so people who can only run at 640x480 are not "hard core"?
I'd like to see something like a "Historical Arena", but with some sort of icon or visual aid. How about a range icon at 3.0k, a type icon at 2.0k, and nothing inside 1.0k or outside 3.0k. This will increase your chances of getting a bounce, but still give pilots a realistic range/aspect/type information in those regions where real pilot visual capabilities exceed the capabilities of our hardware and software. Inside 1.0k I think the graphics are sufficient, and removing the range information should keep gunnery under control.
[This message has been edited by funked (edited 05-15-2000).]