Author Topic: HA... hardcore dream  (Read 1328 times)

Offline Heater

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HA... hardcore dream
« Reply #15 on: May 16, 2000, 02:49:00 AM »
oops

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[This message has been edited by Heater (edited 05-16-2000).]
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Offline LLv34_Camouflage

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HA... hardcore dream
« Reply #16 on: May 16, 2000, 03:19:00 AM »
 
Quote
Originally posted by funked:
SA is the ability to process and react to information.  Taking away icons means there is less information to process, and correspondingly, SA becomes easier to maintain.

So if I close my eyes while flying, I will have perfect SA?  

When you turn icons off, there will be a huge SA drop.  Like you said, SA is the ability to process the incoming information.  Without the icons, you will have to "create" the range and plane type information yourself. That is a huge burden to the pilot, and leaves much less "brain resources" to actually use in combat.  And that is very good, because it gives the more experienced pilots the edge.
 

 
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"The reason almost all planes in ww2 were shot down is because the pilot did not know they were there."

I don't think so.

I remember reading somewhere E.Hartmann saying that in about half his kills he shot at point blank range at a pilot who didn't know he was there.


 
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without icons camoflage is effective

I agree!  


 
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Ahhh, so people who can only run at 640x480 are not "hard core"?  

I don't think he meant that.    

But Funked - tell me: you can't seriously expect HTC to design the game to be run in anything less than 800x600, do you?  Its the 21st century, for crying out loud... I believe most of the pilots run AH atleast 1024x768.


 
Quote
How about a range icon at 3.0k, a type icon at 2.0k, and nothing inside 1.0k or outside 3.0k.  

Good idea, definately worth a try.  I would like to see the Special Events Arena as somekind of a test arena.  When the CM's get their tools, hopefully they will have means to play with the icons too!

One thing that surprises me quite a bit is that H2H doesn't give an option to tweak with the icons, their ranges or anything!


Great ideas guys, keep 'em coming!  

Camo

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Offline -lynx-

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HA... hardcore dream
« Reply #17 on: May 16, 2000, 06:58:00 AM »
Actually, I like the idea of "forcing" the ID/icons by some means after spotting a dot first. Not sure if it's workable though - nothing's stopping one from flying in zoom mode all the time... But if some sort of compromise could be found to emulate that squinting of eyes trying to judge the distance to the con and whether it's a friend or a foe and then get a positive ID/distance that would be awesome.

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Offline -ammo-

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HA... hardcore dream
« Reply #18 on: May 16, 2000, 07:45:00 AM »
I would love it--bring it on.

hey i really enjoy the no icon thing. It is not just like in rela life- but it is better than flying with icons, deflection shooting becomes an artform. disengaging from a losing battle is very possible. you gotta love sneaking up on a guy to 50 yards before blasting him (not as mnuch fun when it happens to you

 
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Offline popeye

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HA... hardcore dream
« Reply #19 on: May 16, 2000, 08:29:00 AM »
I have no problem with the creation of an HA as long as:

1.  We have the player base to support it.  No one is gonna have fun in an HA or MA with less than a critical mass of players.

2.  HTC has the resources to devote to the HA.  I don't think it is reasonable to devote too many resources to an HA that will be used by a small minority of players.  As CM tools are put in place, it may be possible to shift  an HA maintanence to players.

3.  The HA enthusiasts give up the elitest attitude that those who enjoy the MA are "mindless" or otherwise lower class than those who desire the HA.  The MOST important feature than any multiplayer game can offer is a healthy community.  Dividing along lines of HA/MA isn't what we need.

Here's an idea for limiting icons that's not mine, but I think it deserves some thought:  Keep aircraft type and range outside 1K, but delay the appearance of the icon as range increases.  So, when you are scanning the sky switching view, you don't see the icon unless  you hold the view for N seconds.  More time as range increases.  This would prevent "instant SA" by rapid viewswitching, but still allow a player to "stare" at a distant dot long enough to get range, closure, and type information.

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Offline JimBear

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HA... hardcore dream
« Reply #20 on: May 16, 2000, 08:33:00 AM »
With you 100% on this one Citabria.

Dots are still visible out to 11mi(?) and making an ID on a plane of another country is difficult, but not impossible. The one thing that really is attractive is being able to fight without the billboard over ya saying "Here I AM!" How many times have you read of combat pilots saying that after they engaged and the fight was over that they were "Alone" in the sky? never happens in the MA. Prolly only a pipe dream of yours to see an Arena for this, but hold a place for me.

Offline Ripsnort

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HA... hardcore dream
« Reply #21 on: May 16, 2000, 09:11:00 AM »
 
Quote
Originally posted by Citabria:
Picture if you will...

5. Short range tower radar
6. No sector activity bars


Historically, the germans saw  bomber streams and fighters  coming all the way from England.  Why not keep it historical?  I agree with activity bars, they should stay, but short range dar with dots should go in a historical arena.



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funked

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HA... hardcore dream
« Reply #22 on: May 16, 2000, 03:55:00 PM »
"Historically, the germans saw bomber streams and fighters coming all the way from England. Why not keep it historical?"

That's one theatre during one part of the war.  There were lots of other places where all the fighting took place far away from radar stations.  Or where radar information was available but incorrect (less precise than our digital display).  Or where radar information was available but not relayed to airborne units due to poor communications.