Author Topic: Question for those that Duel  (Read 2597 times)

storch

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Question for those that Duel
« Reply #60 on: July 22, 2007, 10:29:39 AM »
Quote
Originally posted by Murdr
Yet you sure do post about it quite a bit.
posting is fun

Offline SkyRock

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Question for those that Duel
« Reply #61 on: July 22, 2007, 11:03:48 AM »
Quote
Originally posted by storch
I'll accept the critique but from my view he took cannon all over the cockpit.  as I said it was an inpromptu fight and fun for me.  I didn't HO him but got a nice front quarter shot.

I can't view the film I have been having problems for about one week now where if I down films to AH viewer it makes my system crash.



Storch, Me and Lute dueled a few yesterday as well.  There was a fight we had where I was above him but he had the E to pull up into me, as he came up I had a split second shot right at the top of his engine. The problem with that is, he could have just as easily pulled just a little harder and we'd have been shooting each other in the face.  Good duelers know when this is coming, they try to avoid ramming and head-on shots, so many times one will move out of the way of the ram, therefore exposing themselves to a "front 1/4" just for the sake that there was no clear winner as they came around face to face.  I shot him anyway and took off his tail as he passed.  lol Lute said, "hey", and immediately I laughed and said srry that was a cheapo.  I sure as hell wasn't going to say, "Well I shot you in the tail so how could it have been a HO?"  That is what most HO'ers say after you try to avoid their HO.

     If it is all for fun, you would definitely not want to take that shot.  The fun is truly outflying your opponent for a shot that is unquestionable.  Now, from what I saw, it was to close to a head-on, for a friendly duel.  Now if you completely hate the guy and you just want to "Win" any way you can.  Then film your duels and take any shot you can.  Many times that I have encountered someone taking a real close 'front 1/4" shot, it's usually because they have chose an angle that if they don't make that extreme front 1/4 shot, they are about to be saddled up on after the next turn....ie out of last resort!  If you will remember, I told Berkats to let it go, and just have some fun, it was saturday!  If it is just for fun, one cheap shot shouldn't make that big of a deal, just re-plane and try  to own them a little more next time!:aok

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Offline betty

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Question for those that Duel
« Reply #62 on: July 22, 2007, 11:04:54 AM »
Quote
Originally posted by Slash27
Stop flying the Typh for starters:D





ur just jealous u can fly it poopyhead! hehe
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Offline Slash27

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Question for those that Duel
« Reply #63 on: July 22, 2007, 11:08:09 AM »
Quote
Originally posted by betty
ur just jealous u can fly it poopyhead! hehe


I take pride in not being able to drive that tub.:D

Offline B@tfinkV

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Question for those that Duel
« Reply #64 on: July 22, 2007, 11:28:26 AM »
Quote
Originally posted by WMLute
(more backstory)

What this player would do was climb to @ 5-6k while out of icon range, then dive down to 3k before icon range, off merge, spiral climb, then use their E advantage to keep the fight going up.  Then they would do a spiral climb, and keep doing said gentle climb untill you finally ran out of E and would break off, or nose down.

We are talking about 5-10 min. of constant near flat turn gentle climbing, using their initial E advantage to stay just above you.  They did no other offensive maneuver.

If you do break off and show them your 6 to try to get a "fight" started they would make a pass, and when/if they missed, start the whole process again.

No other move was used.




this is exactly true!


i 'dueled' the same guy in spitV.  we merged and i instantly pulled lead for a top down cockpit shot on his wide E retaining turn.

I missed any form of killshot and the fight carried on.

Then....it was about 5 minutes of my chasing him round a flat turn just below and slower than him. there was no way i could pull lead for a shot but there was also no way he could turn any advantage.

essentially we were going to do this turn untill e ran out of fuel.

i consider this tactic to be simply running in a circle, or running in the vertical. IE: having a large E advantage but lacking the skill to convert it into an actual fight winning advantage.


In the end, i typed out to this player:

"WTH is this all about, lets remerge"

and i broke off the turn and went level, started typing again to suggest what might be done to help him win from that possition, and proptly got shot down from dead 6 oclk at 400 yrds.


i didnt care, i laughed about it and the guy then said he OWNED skyrock, Lute, Kjetil and batfink.

he refused to fight again.


whos fault was it that i lost?

totaly mine.


who cares that he won?

nobody.


I happened to film the engagement, seeing as the other guys had been having trouble with him cheating.


MERGE SPEED level at 3,000ft:

batfink - 295mph

playerX - 368mph


tells you something, especialy if you look up what the spit5's max level speed at 3k is.

*whipes my hands of it*
« Last Edit: July 22, 2007, 11:31:21 AM by B@tfinkV »
 400 yrds on my tail, right where i want you... [/size]

Offline Husky01

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Question for those that Duel
« Reply #65 on: July 22, 2007, 01:09:46 PM »
bat was this guy HawkWindX? Ive got a film of him running to his ack in the DA
BearKats
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Offline B@tfinkV

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Question for those that Duel
« Reply #66 on: July 22, 2007, 02:29:38 PM »
dont really care if he is windex, or really who anyone is, or used to be.


 this guy flew pretty good, he wasnt half bad at all. his attitude was pathetic. I pm'ed him to ask why he was acting up and he said he had intentionaly dragged WMlute in here so he could try and wind(ex) him up and tell him he sucked. he claimed to be a close friend of all at HTC. his only intention was grief.

saddest part is that with a better attitude he could have quickly earned respect for cartoon skillz and maybe even made a freind or two.
 400 yrds on my tail, right where i want you... [/size]

Offline toonces3

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Question for those that Duel
« Reply #67 on: July 22, 2007, 03:58:09 PM »
Quote
Originally posted by storch
I'll accept the critique but from my view he took cannon all over the cockpit.  as I said it was an inpromptu fight and fun for me.  I didn't HO him but got a nice front quarter shot.

I can't view the film I have been having problems for about one week now where if I down films to AH viewer it makes my system crash.


Dude look at the pics.

If that's not a HO shot, then I'm not sure what a HO is.

'Front quarter shot'....gimme a break.
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Offline WMLute

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Question for those that Duel
« Reply #68 on: July 22, 2007, 04:12:04 PM »
Quote
Originally posted by B@tfinkV
he claimed to be a close friend of all at HTC. his only intention was grief


IF (and that's a huuuuuge if) Dale is friends w/ WindX (or whomever this was, dont' really care) i'm sure he'll be glad to know he's trying to cause grief amongst his player base and dropping HiTechs name while doing it.  (nice "friend")

Anger?  Upset?  Grieved?  Naw...  Pitty was the strongest emotion I felt in all my dealings w/ this person.
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Offline CAP1

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Question for those that Duel
« Reply #69 on: July 22, 2007, 04:21:08 PM »
Quote
Originally posted by Guppy35
3K is just that.

Diving down from 6K to gain all that E isn't in the spirit of the duel to me.


agreed....sounds like the move of someone who likes to win.....even if he has to "stretch" the truth a little:noid

personally, i thought it should be a climb to agreeed upon alt., hten a little bit of time to build e, then merge.....then from there....all's fair? i don't fly in da too much, but that's my understanding of it



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Offline Widewing

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Question for those that Duel
« Reply #70 on: July 22, 2007, 04:45:28 PM »
Well guys, here's my thoughts, for what they're worth.

Storch did two things that could be seen as not exactly fair and square.

First fight: BearKats was off the end of the runway only 15 to 20 seconds when Storch turned for the merge. Let the other guy get some speed before you head in. BearKat should have called "No Joy" and not maneuvered. By maneuvering, BearKats accepted the fight.

Second fight: Storch was flying in the weeds on his next merge, which hides the aircraft icon. It's very hard to pick out a dot on the landscape full of dots (shrubs, bushes and the like). Storch's icon didn't appear until he was between 3.0k and 2.5k distant. Meanwhile, he could see BearKat's icon from D6.0. If done on purpose, I'd call that trying to steal an advantage. Stay out of the weeds. Diving to get below the other guy is fine, just begin from an altitude where your icon is visible.

As to the HO... Yeah it was an HO from either view in the film. However, I can't fault Storch as BearKats set up the situation by not getting his 109 reversed in a timely fashion and turned nose on to Storch. Storch could not know that BearKats would not fire, so he fired. I don't think BearKats realized that he was in a pure HO until too late. As they say in racing, "It was a racing incident".

As to the flying, BearKats clearly doesn't fly 109s very often. He was having a very hard time, stalling repeated times and hanging at the top of a climb too often. First, 109s turn better left than right. Much better. Second, when slow in the vertical (especially with flaps out), the 109s resist rolling against torque (to the right). It's almost always faster to roll left. If you must roll right, pull back the throttle and use full right rudder. Otherwise, you'll hang their like a big, immobile target.

Storch was much smoother than BearKats, who wasted several good opportunities by hamfisting the 109 around. 109s like smooth control inputs, especially when flying a high AoA or under significant G loading. Slower, deliberate inputs are always better. Snipers have a saying, "Slow is smooth and smooth is fast." Think about that some.

BearKats, if you want to practice in the 109s, stop by the TA Tuesday or Wednesday evening after 9 PM Eastern. I suggest flying the 109G-2. It turns nearly a well as the 109F, but tends to be a bit more difficult to fly at the limits. Master the G-2 and the F model becomes easy mode. It takes some time in the 109s to learn when to use the flaps, how much flap to use, when to get them back up, and when to slow down some to avoid auto-retract. The occasional wobble is expected, but you should avoid harsh inputs in general. Besides, nothing conserves E better than not loading the airframe more than needed.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Ack-Ack

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Question for those that Duel
« Reply #71 on: July 22, 2007, 05:11:02 PM »
Quote
Originally posted by Husky01
bat was this guy HawkWindX? Ive got a film of him running to his ack in the DA



If HawkWindX is the guy, then that's WindX.  

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storch

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Question for those that Duel
« Reply #72 on: July 22, 2007, 06:13:36 PM »
I saw a cockpit and fired and once again neither of those fights were "duels"  you guys need to get girlfriends or something sheesh.

Offline MajWoody

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Question for those that Duel
« Reply #73 on: July 22, 2007, 06:35:04 PM »
lolROFLMAO,
That third film that avaro posted was hilarious. lolz!111
That Neo guy.... omg   hehehehe

Funniest film I've ever seen.
Lets keep the stupid to a minimum.
Old Age and Treachery, will overcome youth and skill EVERYTIME

Offline Husky01

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Question for those that Duel
« Reply #74 on: July 22, 2007, 08:26:52 PM »
Quote
Originally posted by Widewing

As to the flying, BearKats clearly doesn't fly 109s very often. He was having a very hard time, stalling repeated times and hanging at the top of a climb too often. First, 109s turn better left than right. Much better. Second, when slow in the vertical (especially with flaps out), the 109s resist rolling against torque (to the right). It's almost always faster to roll left. If you must roll right, pull back the throttle and use full right rudder. Otherwise, you'll hang their like a big, immobile target.

Storch was much smoother than BearKats, who wasted several good opportunities by hamfisting the 109 around. 109s like smooth control inputs, especially when flying a high AoA or under significant G loading. Slower, deliberate inputs are always better. Snipers have a saying, "Slow is smooth and smooth is fast." Think about that some.

BearKats, if you want to practice in the 109s, stop by the TA Tuesday or Wednesday evening after 9 PM Eastern. I suggest flying the 109G-2. It turns nearly a well as the 109F, but tends to be a bit more difficult to fly at the limits. Master the G-2 and the F model becomes easy mode. It takes some time in the 109s to learn when to use the flaps, how much flap to use, when to get them back up, and when to slow down some to avoid auto-retract. The occasional wobble is expected, but you should avoid harsh inputs in general. Besides, nothing conserves E better than not loading the airframe more than needed.

My regards,

Widewing


Im in such a habit of flying the P47 flying something like the 109 is almost completely different as you can clearly tell from the film I couldn't snapstal struggled in the rolls and loops what more or less fighting the plane then storch.

Ty for the invitation and I will stop by.
BearKats
9GIAP VVS RKKA