Author Topic: Repairible damage??? good or bad idea  (Read 3565 times)

Offline UB6ftUNDR

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Repairible damage??? good or bad idea
« Reply #30 on: August 03, 2007, 04:39:43 PM »
perhaps we could use a couple perk points for repairs

Offline PanzerIV

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Repairible damage??? good or bad idea
« Reply #31 on: August 03, 2007, 04:56:41 PM »
perhaps while you wait for your plane to be repaired you get in a different one!
lol :rolleyes: :rofl

Offline Oleg

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Repairible damage??? good or bad idea
« Reply #32 on: August 04, 2007, 05:40:34 AM »
Quote
Originally posted by hitech
Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

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Offline C(Sea)Bass

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Repairible damage??? good or bad idea
« Reply #33 on: August 06, 2007, 03:22:20 AM »
to get rid of oil on the cockpit you should be able to land in a town, have a guy with a rag come out of the service station and clean, sorta like john belushi refueling his plane at a service station in 1941

Offline AAolds

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Repairible damage??? good or bad idea
« Reply #34 on: August 06, 2007, 05:34:44 PM »
I'm in support of allowing planes to undergo repairs, GVs get quick fixes thanks to Vehicle Supplies, so it seem fair to let planes get some repairs done to them, perhaps while rearming or in a repair hanger as someone else mentioned.  An easier fix might be to create Plane Supplies and have them operate like Vehicle Supplies.
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Offline knife4th

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Re: Repairible damage??? good or bad idea
« Reply #35 on: December 19, 2007, 04:57:46 PM »
Quote
Originally posted by WaRLoCkL
I dont know how hard it would be to impliment but I would like to see reparible damage. Not major damage but minor damage that theoriticly could be repaired in the same amount of time it would take to re arm a aicraft, we all know in real life it takes longer than 30 seconds to re arm a plane, but also in the time it takes to do that small repairs could be made to a aircraft.

I think it would be neat if u could bring your plane into the re arm pad and while u are re arming that small damage could be repaired.

Things i think should be repairible.

1. Engine Oil
2. Pilot - in real life they could just switch out the pilot while re arming;)
3. Flaps
4. ailerons
5. Elevators
6. Rudder
7. Radiator

In my opinion these items could possibly be repaired very simple and quick in real life, most rudders, elevators are bolt on equipment. I would like to see some of these items reparible in the game, I think it would be a need addition. Most WW2 pilots had their OWN plane, that was repaired countles times for them to fly again, until it took un reparible damage.

I like the Idea of flying with battle scars on my plane LOL,

Maybe in combat tour, since u keep the same pilot, u should keep the same plane to;) and just repair it but still show the bullet holes youve taken threw your coarse as a pilot


This sounds great!!! Don't need a repair hangar, just use whatever hangar the A/C came from IE: fighter's repair in the fighter hangar bombers in theirs. The time should be extended to 60 seconds. What woud be cool is having a "supply" hangar that could be a strat target (like ord) and if destroyed you couldn't repair even if the hangars are up.

Keep it simple for now.

Offline Krusty

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Repairible damage??? good or bad idea
« Reply #36 on: December 19, 2007, 05:06:06 PM »
Half-year-old thread.

Offline AirFlyer

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Repairible damage??? good or bad idea
« Reply #37 on: December 19, 2007, 07:20:51 PM »
So if I've got this right it goes something like this...

I put an 88mm sized hole in the side of your tank and you can fix it with a small box in a matter of 5 seconds or so?

But you put a few holes in my airplane and I need to put it in the scrap-yard?

Makes perfect sense...
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Offline moot

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Repairible damage??? good or bad idea
« Reply #38 on: December 19, 2007, 10:05:25 PM »
Quote
Originally posted by HiTech on blue channel
We won't be doing that..
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Offline SD67

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Repairible damage??? good or bad idea
« Reply #39 on: December 20, 2007, 05:01:44 AM »
Quote
Originally posted by WPmega
i mean i think its a good idea iv had it were all i had was oil gone out and made it home. with like 1 kill who wants to land with 1 kill?

And here we have the heart of the matter.
If you go out and get your plane damaged then land the damn thing, spawn a new one and be more careful with it next time. You can rearm to your score whoring hearts content if you keep your plane intact.
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Offline oboe

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Repairible damage??? good or bad idea
« Reply #40 on: December 20, 2007, 08:20:43 AM »
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.  

I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas).    It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others.  I also understand how it might be used be score-potatos.   Maybe a significant time penalty like 1 minute per item would discourage that.    And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it.   I think that would add some intensity, too.  

EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive.   Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.

That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.
« Last Edit: December 20, 2007, 08:34:42 AM by oboe »

Offline Rebel

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Repairible damage??? good or bad idea
« Reply #41 on: December 20, 2007, 08:34:44 AM »
First off- heya Oboe!  Long time no see!  

Secondly- it's a pretty cool "nice to have", but it really serves no purpose.  The only way for it to serve any kind of strategic purpose would be in a big war simulator where the number of aircraft at a given base are limited.  Thus, repairing your a/c makes sense as you'd lose it and have ot go find another one (something like the reservation system in WW2OL, for instance)

Personally, I don't think it's needed, nor is the development time needed for it warranted.  It's a flashy little bell/whistle, and there's far more important things to worry about like Oboe said- interior modeling, etc.

That and Combat Tour.   I can't wait for that.  Dogfights at 25K + in my D-11?  Thank you very much, sir.  :t
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Offline humble

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Repairible damage??? good or bad idea
« Reply #42 on: December 20, 2007, 08:39:41 AM »
There is of course a simpler solution, dont take any damage. This entire concept is simply another "quaketard" element added to the game. Personally I'm against even the rearm pads themselfs. They were added simply so folks can pad their stats...

The plane is perfectly fine when you launch it, keep it that way and you wont have any problems. As for the realities Rino hit it on the head. Repairing even minimal battle damage was an all-nighter and most planes with any significant damage were parted out.

Now if you were going to add repair wouldnt you also add random system failure as well. How bout having an engine seize up on you since a gasket blew as you tool back home after your 7 reload 56 kill sortie:D

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Offline Rebel

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Repairible damage??? good or bad idea
« Reply #43 on: December 20, 2007, 08:53:10 AM »
Quote
Originally posted by humble
There is of course a simpler solution, dont take any damage. This entire concept is simply another "quaketard" element added to the game.
 

I can do that in the training arena! :D


Quote
Personally I'm against even the rearm pads themselfs. They were added simply so folks can pad their stats...


...but all in one sortie.  They extend the range/fighting capacity of a fighter ten fold and only those who can take advantage of 'em (i.e., kill and live to fight some more) benefit- which is cool.  I like rearming.  But my gunnery sucks, so it's mainly an ammo stop.  


Quote
Now if you were going to add repair wouldnt you also add random system failure as well. How bout having an engine seize up on you since a gasket blew as you tool back home after your 7 reload 56 kill sortie:D


Heh- that'd be cool.  a 56 kill sortie.  I wish.  Practice practice and I'll get there.  

:cool:
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Offline moot

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Repairible damage??? good or bad idea
« Reply #44 on: December 20, 2007, 08:58:35 AM »
Quote
Originally posted by oboe
I just want to pop in and say I'd like to see this someday, but my motivation for it never was related to score-whoring.  

I was thinking it would be a way to improve immersion - you've got this plane, you got it dinged up, so now you bring it back, land it carefully and make your way to a repair hangar and wait around while the guys work on it (with sound effects, external view enabled, might be cool to see a couple of figures in the hangar move around the plane and work on the affected areas).    It has always struck me as less-gamey than landing, towering out and grabbing a fresh plane and rolling again in a few seconds, but people look at it different ways; what's gamey to some is not to others.  I also understand how it might be used be score-potatos.   Maybe a significant time penalty like 1 minute per item would discourage that.    And if you land at a front line base, there's always the chance your hangar would be destroyed while you're in it.   I think that would add some intensity, too.  

EDIT: Was thinking, maybe the repairs could cost perks, and maybe the cost of the repairs could depend on the ENY value of the plane - e.g., P-40Bs cost nothing to repair, but LA-7s, N1Ks and Spit 16s would be more expensive.   Then score potatos might consider using less-capable aircraft when running up a score - another way to give incentives for flying the less popular a/c.

That said, I'd rather see a P-39, the rest of the Japanese air force and updated cockpit art for the remaining planes first.


Not in the MA...  Great concept which will most likely show up in some form in Combat Tour.
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