Author Topic: b25 bomb loadout  (Read 1594 times)

Offline stephen

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b25 bomb loadout
« Reply #15 on: August 06, 2007, 03:47:05 PM »
64Kills,youve happend upon a touchy subject, for some reason the masses not only dont care if the B25's {and other light bombers}ever recieve a proper/historical bomb selection, but are defiant to a fault about the mention of any bomb alternatives.

The parafrags would be cool, though almost useless, and the skip bombs..........,well you see it might make it slightly easier to sneak in at low level and kill towns/hanges etc. etc.and for some reason most guys just arent down with that.:rofl

Geez and why havent the time delay's made it in yet? sure would be nice to be able to come in low without worrying over the bomb blast killing you, or the bomb not exploding because of the low release tolerances in this game....:aok nice thread
« Last Edit: August 06, 2007, 03:55:36 PM by stephen »
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Offline 1K3

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b25 bomb loadout
« Reply #16 on: August 06, 2007, 04:10:38 PM »
B-25 should not get 6,000 lbs of bombs overload.  That plane is classified as a medium bomber, it should only get 3,000 lbs.

Offline Krusty

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« Reply #17 on: August 06, 2007, 04:21:16 PM »
B-17 could carry 17,000lbs of bombs if I recall. We have 6,000lbs in-game because that is the operational norm.

The operational normal loads on the B-25 were 3000 or less. We'll get the most common ones.

That is, the ones that don't include skip bombing (which was done against single ships, lightly defended, you would NEVER get within release range on a CV group to use them) and don't include parafrags (which were very light-weight, and for use against personnel more than objects).

Your basic HE loadouts are going to include 250lb GPs, 500lb GPs, and 1000lb GPs. Count on it.

Offline Geary420

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b25 bomb loadout
« Reply #18 on: August 06, 2007, 04:58:05 PM »
Quote
Originally posted by Iron_Cross
I didn't get that memo.  Source please.


From the Ver. 2.09 release notes.

Revised the 3D shapes of the F4U's. The F4U-1C was excluded from the revision as it will eventually be dropped as a separate plane when a perk ordnance system is developed.

Offline 475FG Savlan

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b25 bomb loadout
« Reply #19 on: August 06, 2007, 05:22:30 PM »
Quote
Originally posted by stephen
Geez and why havent the time delay's made it in yet? sure would be nice to be able to come in low without worrying over the bomb blast killing you, or the bomb not exploding because of the low release tolerances in this game....:aok nice thread


While I love the idea of time delay fuses for ord, unfortunately I would have to encourage against their use - reason being that I saw their use ( improperly ) as something that caused a big stir in another gaming community.

Some dweebs had spent the time to perfect the relationship between a time delay setting and enemy icon distance on their dead 6.

Instead of attacking bases, they would fly NOE, and when spotted and pounced upon would time their drop so as to frag the bandit behind them.
First time it happened to me, I saw the ord come off and thought it was the buff getting 'light' so he could run faster...then BOOM! I was dead.

Thats all it took for me to learn, and I did angle attacks from then on.

Stuff like that can happen accidentally from time to time, but it quickly became apparent that they went out just with this purpose in mind. Reminded me of fishing with dynamite :)

Sadly, it did a lot to turn off new players, and lots of old ones.

I think HTCs approach of a below minimum alt drop resulting in a dud is the best compromise, probably for the resons I outline above.
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Offline Widewing

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b25 bomb loadout
« Reply #20 on: August 06, 2007, 05:49:03 PM »
Quote
Originally posted by VansCrew1
The B25H has a smaller bomb load i beleave somewhere around 3,000lbs give or take a few 100.It also has 8 wing mt, rockets.


Max bomb load is 3,200 internal, but typically the max load was six 500 lb bombs. Rockets didn't appear until the B-25J-30. They may have been retro-fitted in the field to earlier models, but they were not a factory installed item. There were all sorts field modifications where various bomb racks were installed, but HTC generally sticks to standard armament configurations.

Just the way it is, the B-25H will be a hot ticket for crushing GV attacks. Bombs for tanks, 75mm for lighter vehicles and the eight .50s for anything dumb enough to flying across the nose of it.

My regards,

Widewing
My regards,

Widewing

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Offline KTM520guy

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b25 bomb loadout
« Reply #21 on: August 06, 2007, 09:06:02 PM »
Regardless of what may or may not have been the normal loadout of the B25, we will get what HTC says we get.
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Offline PanzerIV

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b25 bomb loadout
« Reply #22 on: August 06, 2007, 09:41:53 PM »
this thread is funny
and HTC stated no special bombs will ever be made for this game(so I hear)

Offline Redlegs

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« Reply #23 on: August 06, 2007, 10:08:09 PM »
Yea but it would be cool to have parafrag bombs those things would decimate an airfield
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Offline PanzerIV

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b25 bomb loadout
« Reply #24 on: August 06, 2007, 10:36:33 PM »
Parafrags weren't that special of bombs, they were used by the US and copied by the Japanese. Still, i wouldn't expect these any time soon or even them being seriously, they were very small bombs and the Japanese used even smaller versions, they exploded into 25mm fragments which would easily shred aluminum aircraft wings so they were good for attacking airfields.
If added to AH my guess would be they'd serve a deacking, anti infantry role.
Still i dont expect these as the bombs we have now explode and i have successfully dropped and detonated 50kg bombs at 400ft, but if you really want smaller bombs that float gently toward the ground at a slow pace feel free to ask.

Offline Motherland

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b25 bomb loadout
« Reply #25 on: August 06, 2007, 11:47:02 PM »
Quote
Originally posted by PanzerIV
this thread is funny
and HTC stated no special bombs will ever be made for this game(so I hear)

They said no bombs bigger than the 4K lbs monster carried by the Lanc, but I havent heard anything about no special bombs at all.

Offline Noir

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b25 bomb loadout
« Reply #26 on: August 07, 2007, 12:38:18 PM »
and the 4K cookie on the mossie ? we need it :aok
now posting as SirNuke

Offline Krusty

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« Reply #27 on: August 07, 2007, 12:41:59 PM »
Not on this version of the mossie. It also needed bigger bomb bay doors, so we may not get it ever. It would be cool, though.

Offline VansCrew1

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« Reply #28 on: August 07, 2007, 12:54:37 PM »
Quote
Originally posted by Widewing
Max bomb load is 3,200 internal, but typically the max load was six 500 lb bombs. Rockets didn't appear until the B-25J-30. They may have been retro-fitted in the field to earlier models, but they were not a factory installed item. There were all sorts field modifications where various bomb racks were installed, but HTC generally sticks to standard armament configurations.

Just the way it is, the B-25H will be a hot ticket for crushing GV attacks. Bombs for tanks, 75mm for lighter vehicles and the eight .50s for anything dumb enough to flying across the nose of it.

My regards,

Widewing



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Offline tedrbr

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b25 bomb loadout
« Reply #29 on: August 07, 2007, 02:09:45 PM »
Quote
Originally posted by Redlegs
Yea but it would be cool to have parafrag bombs those things would decimate an airfield


Not in this game they would not.  

Parafrags typically came in 23 #, 100#, 250# and 500#.  The 23# was used a lot, as they would carry about 200 x 23# parafrags per plane and kick them out in a "carpet bomb" pattern over an airfield.  
Worked great against airplanes parked on the tarmac and revetments, light field guns, unprotected troops, and any supplies and unarmored vehicles out on the fields.   None of which is a real factor in this game.  Our planes are not parked out on the field, we spawn in.  We don't have numerous unarmored vehicles about.  The field is not populated with many ground crew technicians.  At best you could deack a little more effectively, or destrat it, or at least from a little lower altitude than you can now.  

The larger parafrags might find a little use in low level bombing missions in the game, but would probably require a bit of changes be made to the code as to arming distance for bombs.   Not to mention a whole new model for their flight/drop characteristics.  I don't see any great benefit from it to justify the expenditure of programing and testing resources.


Special munitions don't make much sense in the game we currently have:
"Daisy Cutters", a 300 or 500 pound bomb wrapped with heavy wire with an instant fuse on the end of a 6-inch pipe extension to the nose, worked great against equipment out in the open, and were even more extensively used in some theaters than parafrags.   We just don't have the exposed targets to hit in the game that the blast radius of 500's or 1K's can't handle now.

Incendiaries, Phosphorous munitions, and napalm were all widely used as well, but the damage model for town buildings and field structures does not include fire damage, or the spreading of fire damage.  We also don't have large formations of ground troops to attack with incendiaries.  


People with the attitude of "this wud b kewl" toward special munitions fail to remember, or never really understand, the limitations in the existing game code and game model that HTC has to work within.