Author Topic: Submarines made easy  (Read 1821 times)

Offline NHawk

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Re: Re: Re: Re: Re: Submarines made easy
« Reply #15 on: August 16, 2007, 04:13:46 PM »
Quote
Originally posted by dedalos
So you don't really know if the coad can support it or how big of a coad change would be needed
I know the ability to place anything below 0 altitude isn't possible in the software as it is now.

So, FACT the code/software doesn't support it.

No, I do not have any idea how big of a change would be needed to support it. But having been a game programmer I can take a pretty good guess. In simple terms it would probably mean making an artificial hard deck at say 500 ft then calling that 0 altitude. Anything below that point would be "below sea level".
« Last Edit: August 16, 2007, 04:23:43 PM by NHawk »
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Offline PanzerIV

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Re: Re: Submarines made easy
« Reply #16 on: August 16, 2007, 04:21:22 PM »
Quote
Originally posted by NHawk
The ability to place anything below 0 altitude isn't possible in the software as it is now.

Except LVTs!

Offline NHawk

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Re: Re: Re: Submarines made easy
« Reply #17 on: August 16, 2007, 04:24:06 PM »
Quote
Originally posted by PanzerIV
Except LVTs!
LOL..nice try :)
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline dedalos

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Re: Re: Re: Re: Re: Re: Submarines made easy
« Reply #18 on: August 16, 2007, 04:24:29 PM »
Quote
Originally posted by NHawk
I know the ability to place anything below 0 altitude isn't possible in the software as it is now.

So, FACT the code/software doesn't support it.

No, I do not have any idea how big of a change would be needed to support it. But having been a game programmer I can take a pretty good guess. It would probably mean making an artificial hard deck at say 500 ft then calling that 0 altitude. Anything below that point would be "below sea level".


ok, HT probably LHAO listening to us arguing about what he cant or cant do.

So, as a programmer, why would you need to create anything below sea level.  All you need is 0 level for the when the sub is on surf, 0 level for when at scope depth, and well nothing for when is under water.  Just a way to keep track of its posion and its depth.  How long did you program games for?
« Last Edit: August 16, 2007, 04:27:47 PM by dedalos »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline NHawk

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Re: Re: Re: Re: Re: Re: Re: Submarines made easy
« Reply #19 on: August 16, 2007, 04:28:39 PM »
Quote
Originally posted by dedalos
ok, HT probably LHAO listening to us arguing about what he cant or cant do.

So, as a programmer, why would you need to create anything below sea level.  All you need is 0 level for the when the sub is on surf, 0 level for when at scope depth, and well nothing for when is under water.  Just a way to keep track of its posion.  How long did you program games for?
Many, many years. My games were on AOL from 1993 to 1999. I still have my last contract with AOL, unsigned. And my letter to them discontinuing the use of my games there.

You're probably right, that might work. Except if there is to be any visible sign of the sub under water. You might even get away with a visual representation of it under water floating along at 0. But the way I look at it is if you're going to do it, do it all the way. But, there are a hundred ways to approach every programming problem. One way does not make another way incorrect.

And you're right HT is probably laughing because since he's expressed interest in subs in the past, he may have it coded already.
« Last Edit: August 16, 2007, 04:35:12 PM by NHawk »
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Offline B@tfinkV

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Submarines made easy
« Reply #20 on: August 16, 2007, 04:53:44 PM »
i think i understand the original idea. it isnt needed to coad an 'underworld' into the game. all the sub needs is a scope image, other than that it would be ship interior only. with only three depths as mentioned,

deep - the sub doesnt need to exist in a drawn up world it simply vanishes from view for everyone else and the player is confined to inside view. the server doesnt need to track the sub as 'underwater' it simply plots the subs pos on the surface but makes it invisible and immune to surface weapons

scope - all that is needed is a superficial shadow on the surface to indicate its possition and an image through the scope for the player. now it must be able to be hit with heavy ordanace but small arms not effective.

surface - just like a PT boat with reviewed hardness and soft spots.

so as can see its not really a whole new coad, even.  

really very well thought and worded wish. i agree fully.
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Offline OOZ662

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Re: Re: Re: Re: Re: Submarines made easy
« Reply #21 on: August 17, 2007, 12:33:09 AM »
Quote
Originally posted by Bosco123
hey OOZ I see that you lost your avitar. What happend?


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Offline B@tfinkV

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Submarines made easy
« Reply #22 on: August 17, 2007, 12:50:33 AM »
women always lie ooz, giv her a second chance, un;es she really did something you cant forgive. sorry to hear mate.

:(
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Offline sparow

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Submarines made easy
« Reply #23 on: August 17, 2007, 11:43:46 AM »
Hi chaps!

Thank you all for your input.

Batfink, I really appreciated your support of this concept.

So, it could be done, right?

Keeping it simple, low-cost and low-tech, how long would it take to bring it in?

No, noooo, don't say it :eek: !!!!

Cheers,

P.S.: 2 weeks?
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

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Offline dedalos

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Submarines made easy
« Reply #24 on: August 17, 2007, 12:59:12 PM »
Quote
Originally posted by sparow
how long would it take to bring it in?
 


I'd say we will never see it.  Whats the point anyway?  Torps can be fired from PTs and they are not needed anyway.  Couple of LANCs going through the useless puffy ack is all you need
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Kami

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Submarines made easy
« Reply #25 on: August 17, 2007, 06:38:12 PM »
Sounds reasonable, let me know if this is what you mean.

1.Surfaced - Normal Model w/ full wake (PT Boat).  full damage modeling

2.Periscope - Ultra thin "shadow" model w/ periscope and its wake.  Smaller Harder damage modeling.

3.Fully Submerged - No model, No damage model.  

I'd say don't even worry about depth charges.  Let the CV flash much like GV attacks on bases.  Everyone will learn that it must be a sub attacking nearby.  Allow ship guns to only fire at fully surfaced model(because that ack can take out a slow target pretty easy.

As for the Periscope depth damage, have a change in damage modeling so mg/cannon rounds do nothing but bombs still act as if it was surfaced(make ultra slim "shadow" a "hard" target).

BTW the periscope depth one would still allow for damage by enemy subs torps since torps can take out "hard" targets.

Offline sparow

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Submarines made easy
« Reply #26 on: August 18, 2007, 02:21:55 PM »
Yes Kami, it's that, basically. The more complicated, the worse...

At least we could surface at periscope depth near the ships and shoot all front tubes and dive to 300 ft...and maybe not get ripped apart by the large guns...or a near-by TBM or SBD loaded with a few 500 pounders...

Cheers,
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

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Offline balance1

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Submarines made easy
« Reply #27 on: August 18, 2007, 03:10:24 PM »
my inital reaction: :O :O my reason is below
sparrow this is quite possibly the most beautifuly worded and purest idea I think I have ever seen on the BBS
GOOD JOB:aok :aok :aok
hope HiTech seriously considers this one,
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Offline mrmidi

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Submarines made easy
« Reply #28 on: August 19, 2007, 11:38:50 AM »
So we need a model as in the ones in my picture below,
then we need Pyro to make them work, and Hitech to COAD them...

It's just a start not finished with them yet.



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Offline sparow

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Wow!!! They live!!!
« Reply #29 on: August 19, 2007, 11:55:26 AM »
I'm astonished! :O  We have subs! :O

Balance, thank you for your support.

Mrmidi, you've hit the nail, that's it!!! One detail, though: because there would be no graphic depiction for the hull below waterline, could you cut it by the waterline and place it in the water just like that?

It's looking awesome! :aok

This is going to be a blast!

Thank you all!
Sparow
249 Sqn RAF "Gold Coast"
Consistently beeing shot down since Tour 33 (MA) and Tour 8  (CT/AvA)

Visit us at http://249sqn.wordpress.com/