Originally posted by Snubby
it just drove me knida crazy, because when I first got there the 234 was CHEAP, like 40.. and I had 34ish, so I started working to get more points, but every time I would get more points, the price would go up.. untill FINALLY after a few hours I got enough, then.. SLAP.. ENY-owned...
Snubby, the point cost of these planes rises and falls with the relative number of people your side has on compared to the other sides. If you're on Rooks, for example, and Rooks have more people on than Bishops and Knights, the 234, the Tempest, the 262, the ME 163, etc. are all going to cost more points to fly. If the Rooks, however, have fewer players on that the other teams, they will be pretty cheap to fly. I fly Knights and have seen the ME262 cost as few as 62 points to fly, but generally it's in the 170-230 or so range. It constantly changes with the team numbers.
So if you can't fly it one day because of points, you could possibly fly it just an hour later, or the next day, or whatever. You really can't get upset about things like this on a short-term basis. You have to keep a long-term perspective about it and fly them when they're cheap, and hold onto your points when they're expensive.
Also, and I hate to say this, but even if you had been able to take off the AR-234, chances are you would have crashed it on takeoff, or, barring that, you probably would have crashed it on landing. They are not trivial to land, and you'll undoubtedly lose several of them to landing accidents before you get used to it and get the technique down. The jet planes in the game are like that. They take forever to slow down, so if you're coming back to your base in a 234 at 10,000 feet and 425 mph, good luck getting down anytime soon. One good hint is this: use a lot of side-slipping (hard rudder, hard aileron in the opposite direction, causing your plane to slide kind of sideways through the sky, losing speed as it goes) to bleed your energy, and plan plenty of time and space for your slowdown and landing approach.