Instead of hijacking the other threads with this simple idea, I'll drop it here.
Anyone who has tried torpedo attacks against the CV groups in this game has probably noticed by now that such attacks are pretty much futile. Your chance of getting a torpedo hit on a ship moving 30 knots with a torpedo that moves 33 knots is laughably small. A few daring individuals have worked out some head on tactics that occasionally work, but the overwhelming majority of aerial torpedo attacks fail.
PT boat torpedo attacks are also pretty much worthless unless your boat happens to spawn right next to an enemy CV. PT drivers get to watch as their boat actually outruns the torpedoes they launch (frankly, I've done more damage to the CV with the 40mm gun than I've ever done with the torpedoes).
The simple fix for this problem is to bring the torpedoes up to late-war standards. Both the allies and the axis had hi-speed, long range torpedoes deployed widely by 1945, and these are the torpedoes that we should be using in the arenas.
Some examples:
US: 21" Mk.17 (1944/45) - Range 16,000 yds @ 50 knots
US: 22" Mk.13 (1945 model) - Range 6,300 yds @ 33 knots, and able to be dropped from up to 2,400 feet @ 410 knots
Axis: 17.7" F5W (German) / Fiume (Italian) - Range 3,000 yds @ 40 knots
Axis: 45cm Type 91 mod 3 (Japan) - Range 2,000 yds @ 43 knots
Axis: 45cm Type 4 Mk. II (Japan) - Range 1,500 yds @ 43 knots, and strengthened to allow a launch speed of up to 400 knots
Britain: 18" Mk.XVII - Range 2,300 yds @ 40 knots
Britain: 21": Mk.VIII - Range 5,000 yds @ 45.5 knots
Some late war torp models like the US Mk.13 and the Japanese Type 4 had drag rings, tail shrouds and fin stabilization that let them be dropped at high speed and relatively high altitude as well.
We'll never get 100% realism in AH because of the myriad programming issues involved, but we could get a whole lot closer and make torpedo attacks a much more interesting proposition by the following:
1. Give the PT Boats the US Mk.17 torpedo.
2. Give the B5N (Kate) and Ki-67 the Japanese Type 4 torp, and adjust the launch parameters to allow for high speed launch.
3. Adjust the Mk.13 Torps on the TBMs to allow for high speed launch.
4. Give the Ju-88s the F5W (longer range) torpedo.
Most of these changes can be accomplished by just changing parameters in the code, and thus should be pretty simple mods which would go a long way towards making torpedo attacks a more realistic threat in the game.
EagleDNY
$.02