Author Topic: The DA  (Read 535 times)

Offline BaldEagl

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The DA
« on: August 22, 2007, 05:23:21 PM »
I almost never go to the DA as I don't find the format to be that fun.

I know the common rules:

Same plane and same fuel and ammo loadout
Merge cold at co-alt
Best of three is declared the winner

While these rules may indicate who's the better pilot of a specific aircraft they don't teach you anything about MA survival.

Why not change up the rules sometimes:

Fly whatever you want however you want it loaded
Merge however and at whatever altitude you want
Best of three is declared the winner.

I might even try it if these were the rules.  It seems to me it would be much more interesting.

Just food for thought.  Nothing more.

P.S.  I used to also prefer the AW DA where you took off from the same field in opposite directions then turned to fight after reaching an agreed upon seperation.
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Offline sonic23

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The DA
« Reply #1 on: August 22, 2007, 05:30:40 PM »
That was probably the stupidest idea i ever head of in my life.

Maybe the MA should be more like the DA and be
Same plane and same fuel and ammo load out
Merge cold at co-alt,
but its not going to be,
you know why? Because the DA is a totally different arena why would u waste your time making the DA more like the MA when you could just go into the MA.
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Offline SkyRock

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Re: The DA
« Reply #2 on: August 22, 2007, 05:33:32 PM »
Quote
Originally posted by BaldEagl

While these rules may indicate who's the better pilot of a specific aircraft they don't teach you anything about MA survival.


LMAO!!!:rofl   How could learning how to fight not help you in the MA?  

Geesh, .................NEWBS!

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Offline Lusche

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Re: The DA
« Reply #3 on: August 22, 2007, 05:53:21 PM »
Quote
Originally posted by BaldEagl

While these rules may indicate who's the better pilot of a specific aircraft they don't teach you anything about MA survival.


MA survival is depending on many factors/skills.

One important facet is the ability to control your plane in any situation and being able to ride on the edge of it's performance. Even in MA you sometime send up low, slwo & turning, regardless of plane.

DA, if proper used, can help you a lot learning that.

(BTW, TA does that too, if not even better.)
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Offline Masherbrum

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Re: Re: The DA
« Reply #4 on: August 22, 2007, 06:07:35 PM »
The SA is different between the two and that is it.   In a duel you know what your fighting against.   In the MA you'd perhaps have that con and another at 4k out.   That one con can throw a wrench in the works.
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Offline Stang

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Re: The DA
« Reply #5 on: August 22, 2007, 06:08:24 PM »
Quote
Originally posted by BaldEagl
IWhile these rules may indicate who's the better pilot of a specific aircraft they don't teach you anything about MA survival.
Now that could be the dumbest thing I've ever read on these boards.  Yeah, it probably is.  How can improving your skills by fighting 1 on 1 in the DA not make you a better stick in general for the MA?

Offline hubsonfire

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The DA
« Reply #6 on: August 22, 2007, 06:12:42 PM »
Well, it won't teach you SA or judgement (both arguably huge hurdles for many players), but then again, neither will the TA or MAs.
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Offline Vudak

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The DA
« Reply #7 on: August 22, 2007, 06:20:15 PM »
Really, BaldEagle, the DA is just a place to have a 1v1 fight without (most of the time) having it interrupted by some cherry picker.

Use whatever rules you like, just make sure to agree on them ahead of time.

Anyway, if you spent an hour or two in there three times a week, you'd change your sentiment about it not teaching you MA survival.
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Offline 2bighorn

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Re: The DA
« Reply #8 on: August 22, 2007, 06:32:41 PM »
Quote
Originally posted by BaldEagl
I almost never go to the DA
:huh


That's why you aren't bold but baldeagl

Offline BaldEagl

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The DA
« Reply #9 on: August 22, 2007, 06:45:35 PM »
OK, OK

The only reason I brought it up is because most of the times I've gone to the DA both guys merge just right and you end up in a 180 degree opposed tail chase with no one having or getting a substantial advantage.  Then it's the first to pull out loses or you seperate just far enough to end up in a series of nose to nose encounters and the first to try to break the cycle loses.  

Those have just been my (admittedly few) experiences though and was why I was thinking un-matched planes might be more interesting.

Anyway, forget it, I probably won't go there much anyway.
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Offline B@tfinkV

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The DA
« Reply #10 on: August 22, 2007, 06:55:26 PM »
Quote
Originally posted by BaldEagl

The only reason I brought it up is because most of the times I've gone to the DA both guys merge just right and you end up in a 180 degree opposed tail chase with no one having or getting a substantial advantage.  Then it's the first to pull out loses or you seperate just far enough to end up in a series of nose to nose encounters and the first to try to break the cycle loses.  

 




er....yeah i can see that happening if both players are totaly lacking in any form of ACM skill or knoledge.

this is the reason many do not go to DA, because they go with someone good, get arse whoooped in seconds, then instead of wanting to learn why they lost, they just write off the DA as a waste of time.
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Offline CAP1

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Re: The DA
« Reply #11 on: August 22, 2007, 09:50:13 PM »
Quote
Originally posted by BaldEagl
I almost never go to the DA as I don't find the format to be that fun.

I know the common rules:

Same plane and same fuel and ammo loadout
Merge cold at co-alt
Best of three is declared the winner

While these rules may indicate who's the better pilot of a specific aircraft they don't teach you anything about MA survival.

Why not change up the rules sometimes:

Fly whatever you want however you want it loaded
Merge however and at whatever altitude you want
Best of three is declared the winner.

I might even try it if these were the rules.  It seems to me it would be much more interesting.

Just food for thought.  Nothing more.

P.S.  I used to also prefer the AW DA where you took off from the same field in opposite directions then turned to fight after reaching an agreed upon seperation.


i think i could agree with ya on everything except for the ""merge anyway you want"",,,,,,,,you know as well as all of the rest of us that quite a few would ho oin merge........or ram........and at that point DA becomes a waste of time.


just my 2 cents.......
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Offline SkyRock

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The DA
« Reply #12 on: August 22, 2007, 10:40:15 PM »
Quote
Originally posted by BaldEagl
OK, OK

The only reason I brought it up is because most of the times I've gone to the DA both guys merge just right and you end up in a 180 degree opposed tail chase with no one having or getting a substantial advantage.  Then it's the first to pull out loses or you seperate just far enough to end up in a series of nose to nose encounters and the first to try to break the cycle loses.  

Those have just been my (admittedly few) experiences though and was why I was thinking un-matched planes might be more interesting.

Anyway, forget it, I probably won't go there much anyway.

Luftberries are winnable!  Learn the angles and you can avoid the luftberry most of the time!:aok

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Offline Gooss

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The DA
« Reply #13 on: August 22, 2007, 10:52:32 PM »
Who said those are the rules?

The best learning experiences for me have been dissimilar planes trying to simulate situations I have trouble with in the MA.  

How to defend against the BnZ or, conversely, how to convert an alt advantage to a kill as quickly as possible.  1 v 2.  2 v 1.  2 v 2.  Etc.

The key for me is the conversation with my opponent.  "That was dumb" means I'll try not to do it again.

Have fun and learn.  If it's a purse fight, just sling insults on ch. 200.  Why would you want to spend time in the DA with a jerk?

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Offline Widewing

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The DA
« Reply #14 on: August 22, 2007, 11:16:41 PM »
Actually guys, dissimilar dueling is very beneficial. 40 years ago, the Navy discovered that dissimilar dogfighting is a valuable tool and they employed it as the basis for Top Gun training.

When dueling in different aircraft, each pilot must adapt and learn to fight to the strengths of his particular aircraft. This creates interesting fights. However, you need to have specific rule agreements in place or it can deteriorate into the old "HO and run" scenario pretty quick.

On alternating Thursdays, we have a 3 v1 event in the TA. Every pilot gets to pick his ride. You get some interesting and often challenging match-ups. Moreover, it does build SA skills by fighting three at once.

BaldEagl, the DA is not the best place for dissimilar dueling, unless you bring a squad in and split it up by fighter type. Dueling builds ACM skills. Dissimilar duels build skills as well. Both will improve your MA result. Multiple enemy dueling (2v1, 3v1 and so on) is a great help for improving your SA and developing skills, such as accurately estimating E states, determining the greatest threat and the like. A regular combination of same plane, dissimilar plane and multiple enemies dueling will provide balanced practice for improved MA performance. But, you should start with same plane, individual duels to sharpen or build your ACM skills, as this is base upon which all else is built.

My regards,

Widewing
« Last Edit: August 22, 2007, 11:22:48 PM by Widewing »
My regards,

Widewing

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