Author Topic: High Drag Bombs/Skip bombing  (Read 1660 times)

Offline gaiacidemusic

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High Drag Bombs/Skip bombing
« on: August 25, 2007, 11:11:46 AM »
This is my first post, so please have mercy on me if I say something dumb:D

Since we just got the B25, I think it would be appropriate to carry high drag bombs for low level bomb runs, and skip bomb capability for the anti-shipping role.  I'm not sure how feasible this would be to program, but just a thought for "historical accuracy."

Offline DaddyAck

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High Drag Bombs/Skip bombing
« Reply #1 on: August 25, 2007, 09:59:25 PM »
Para frags are codeable as the b25 in WB had them if I recall correctly(it has been years since I last touched that sim), it is however in my opinion if HiTech feels they are needed for his AHII B25 then he will add them if not  just conventional is all we get.  Skip bombing while historically accurate, really has no place in AHII because the current task group set up is not too easy to penetrate and destroy as it is with conventional bombs at low altitude and more so with torpedoes (that aouto ack is laser guided and plum evil).  I do not see how you could think of getting a B25 close enough to even skip one bomb, that type of bombing would be more appropriate for barges and cargo vessels of which we have none of (yes I am aware we have the suply barges but we have no fleet tenders, troop ships, etc...).

Offline Spikes

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High Drag Bombs/Skip bombing
« Reply #2 on: August 26, 2007, 09:19:53 PM »
Quote
Originally posted by DaddyAck
really has no place in AHII because the current task group set up is not too easy to penetrate and destroy as it is with conventional bombs at low altitude


Or 15K diving Lanstukas.
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Offline DaddyAck

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High Drag Bombs/Skip bombing
« Reply #3 on: August 27, 2007, 03:09:49 AM »
yeah those too....
:noid

Offline Bronk

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High Drag Bombs/Skip bombing
« Reply #4 on: August 27, 2007, 05:05:51 AM »
Quote
Originally posted by SpikesX
Or 15K diving Lanstukas.

That's Lancastukas.
:noid

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Offline Oleg

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High Drag Bombs/Skip bombing
« Reply #5 on: August 27, 2007, 10:29:31 AM »
HTC just need to make changes in game so CV level bombing becomes highly ineffective, dive bombing with level bombers impossible, bomb near miss do only insignificant damage to ships and do some changes in mannable 5' to make torpedo bombing / skip bombing  widely used.

Sound easy, heh? :lol
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Offline gaiacidemusic

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High Drag Bombs/Skip bombing
« Reply #6 on: August 27, 2007, 06:44:47 PM »
They could also add more tactical ground targets, but that's another post I guess.

Offline Murdr

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High Drag Bombs/Skip bombing
« Reply #7 on: August 28, 2007, 01:42:57 PM »
Quote
Originally posted by Oleg
HTC just need to make changes in game so CV level bombing becomes highly ineffective...

I disagree with that part.  If the easymode bombing crutches were removed from the arena setting that would help.  By that I mean bring back actually having to calibrate the bombsite rather than just hold a key for two seconds, and add a mild wind layer or two that would affect bomb drops.  
Also, even one bomb hit on a CV could effictively shut down flight operations anywhere from hours to months.  In any event, it would be effectively out of the fight.  In light of that, and the current model, I have no qualms with bombers being able to 'sink' CVs.  They are removed from the fight, and no longer launching aircraft.  While the method of removal (sinking) may not be perfect, the result is correct.

Offline bigrich

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High Drag Bombs/Skip bombing
« Reply #8 on: August 29, 2007, 02:49:45 PM »
well u know u could go head on 2 the carrier and skip bomb and it would be effective since u are going head on and after u release your bombs just shoot the carrier with the 12 50's and the 75mm or the 10 50's
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Offline trigger2

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Re: High Drag Bombs/Skip bombing
« Reply #9 on: August 30, 2007, 02:25:55 AM »
Quote
Originally posted by gaiacidemusic
This is my first post, so please have mercy on me if I say something dumb:D

Since we just got the B25, I think it would be appropriate to carry high drag bombs for low level bomb runs, and skip bomb capability for the anti-shipping role.  I'm not sure how feasible this would be to program, but just a thought for "historical accuracy."


the way the CV's are set up, i'd rather dive bomb...
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Offline thndregg

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Re: Re: High Drag Bombs/Skip bombing
« Reply #10 on: August 30, 2007, 08:04:09 AM »
Quote
Originally posted by trigger2
the way the CV's are set up, i'd rather dive bomb...


Take a set of B26's with a 500lbs bomb load and 50% fuel.

Climb to 8K and level.

Set salvo to four.

Let speed increase to 165 TAS and open doors.

Calibrate to match TAS.

Lead CV approximately one ship-length ahead and anicipate CV turns, then drop both salvos of four. Boom! Sunk.

8K works because bombers are just out of auto-ack range. Add to that, the CV can turn as hard as it wants and still it cannot get out of the way of the drop.
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Offline OOZ662

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High Drag Bombs/Skip bombing
« Reply #11 on: August 30, 2007, 10:06:55 AM »
Quote
Originally posted by Oleg
bomb near miss do only insignificant damage to ships


Bombs that hit water do no damage. The reason for seeing near-missed dropping ships is because on his computer, he went right down the deck with his bombs while you see your CV somewhat off to one side. CVs suffer from the same lag as aircraft, for some reason.

I believe that's also why it's harder to break things on ports. You'll notice that even though you're dropping across a port, the bombs splash and I think only direct hits are counted. Keep in mind that a bomb hitting the center of a cluster of targets on the port will deal damage as if it hit land. All of this is cuased by the port being a big object that's overlayed on water. Ports aren't on land.
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Offline trigger2

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Re: Re: Re: High Drag Bombs/Skip bombing
« Reply #12 on: August 30, 2007, 03:04:26 PM »
Quote
Originally posted by thndregg
Take a set of B26's with a 500lbs bomb load and 50% fuel.

Climb to 8K and level.

Set salvo to four.

Let speed increase to 165 TAS and open doors.

Calibrate to match TAS.

Lead CV approximately one ship-length ahead and anicipate CV turns, then drop both salvos of four. Boom! Sunk.

8K works because bombers are just out of auto-ack range. Add to that, the CV can turn as hard as it wants and still it cannot get out of the way of the drop.


i'll have to try that once HTC get's my payment (sent it off yesterday so probably fridayish) if it works it's my new CV sinking tool, although i do like the liberaters more...
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*

Offline Oleg

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High Drag Bombs/Skip bombing
« Reply #13 on: August 31, 2007, 09:14:48 AM »
Quote
Originally posted by OOZ662
Bombs that hit water do no damage.


You are wrong, sorry. I droped enough bombs on CV to be sure in this statement.

This is primary reason why level bombing so effective agains ships in AH - you dont need to actually hit them.
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Offline trigger2

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High Drag Bombs/Skip bombing
« Reply #14 on: August 31, 2007, 02:07:49 PM »
Quote
Originally posted by Oleg
You are wrong, sorry. I droped enough bombs on CV to be sure in this statement.

This is primary reason why level bombing so effective agains ships in AH - you dont need to actually hit them.


they do do damage, just not as much as a direct hit.
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*