After installing 2.11 I took out a TEMP and merged with a bandit, started a hard G (but not black-out level) Emmelmann and promptly lost both wings.
Thinking that perhaps the P51 I merged with had snap HO'ed and shot them off I did it again... same result... both wings snapped off.
I have been flying a TEMP for quite a while and no matter how hard I previously flew it, the TEMP never exhibited, to me, G-force/wing loading related parts falling off prior to 2.11.
Was there an intended change made to the FM for the TEMP in 2.11 or am I just flying harder? ...airspeed was about 430 or so and pulled up hard (near black-out) at the merge after a pre-merge long shallow dive to about 2K alt from about 6K alt when the bandit's icon turned on at 5500D.
BTW, for those of you surprised a woman is into such esoteric things as flight modeling, I am an engineer by profession, although not aeronautical. I have attended two aviation ground schools and have actual cockpit time and know the difference between a thrust vector and a lift vector and a drag vector and know about wing loading and God's E and VNE, lol.
Just don't talk about density altitude

, I had a little trouble getting my head wrapped around that one.
The coolest plane I have ever flown was an ultralight two seater (side-by-side) although flying a glider was the most gratifying. Landing the ultralight having a stall speed of about 20mph on a field with tall grass whipping the airframe prior to wheels touching down was an exciting experience.
I also have logged two parachute jumps.
TIGERESS
EDIT: It also happens in 2.111